Warhammer 40k Forum and Wargaming Forums banner
141 - 160 of 175 Posts
Congratulations :)

Could you give any pointers on converting Cataphracts? Also are you using homebrew rules for them or are you basing them on something in the FW book or elsewhere?
 
Discussion starter · #144 ·
MAN THE DEFENCES!
Well with Throne Of Skulls 1 day away everything is now complete, first off is the defence line which I'm glad I chose white (based off of their City Of Light) cause I didn't have to do any real painting for the base after spraying the white basecoat from an angle. The gold trim thou was a right pain and I found myself painting 1 section each evening before adding the battle damage and scorch marks.

Image

Should help keep my Spire Guard alive instead of them cowering in terran.

THE SCARAB OCCULT MARCH!
Now as you all know GW disapproves of my major use of non-gw parts on my terminators at GW events which makes sense, so I needed some suitable alternatives for Warhammer World events. It was originally going to be the robots but then Forgeworld released their pre-heresy terminators and I wanted a squad to convert and here they are...

Image

Aside from the same weapon conversions of my previous terminators I added details such as the jewel scarab and horse hair plume to make them look similar to the terminators featured in this piece of artwork with the Primarch.

Image

I might make another squad for larger GW events and to have the option of fielding 25 Grey Knight Terminators till then I'm likely to use these guys as a sort of Command Bodyguard for Corteaz and my upcoming Librarian conversion.
I'm curious to know which terminator variant do you like these ones or my robed conversions?
 
Really glad to see a new post, these FW cataphractii came out very well, but the defense wall... This thing is absolutely like I would imagine a wall in Tizca, truly beautiful!!!!
 
BAD FUCKING ASS!!!!!! Just so sweet.
 
Discussion starter · #147 ·
THRONE OF SKULLS REPORT!
Sadly I was unable to make a very competitive list with the models available so I took my friendly list relying on the ladder system to balance it out, but they've dropped it for an all random system which forced my not so competitive list to stuggle. Not to mention I was plagued by bad luck on Saturday.

Game 1 Vs Necrons (Lots or Warriors, Lords and a Monolith) Close lost but a lot of fun.
Game 2 Vs Necron (Barges and Long Ranged stuff + Doomsythe) Masscared, shot me up from a distance and plagued by bad luck rolling double 1 for a point blank melta shot on the flyer!
Game 3 Vs Grey Knights: Once again bad dice rolls but nearly grabbed victory periled my terminators and interceptors with psyshock missile from his storm raven.
Game 4 Vs Grey Knights: (20 Terminators, 2 Dreads and Inquisitor) Won thanks to my plasma cannons, dude wouldn't walk his terminators into range which allowed me to weather him down from a distance. Good Game!
Game 5 Vs New Dark Angels (with Bellal and Knights): Tabled Victory thanks to Coteaz and his Dividnation powers ie forced re-rolling of saves, new terminators are very nasty thou.

Image

Game 4 with a strong defensive line and Plasma Cannons on the high ground nasty!

Problem is there is no ladder system anymore, it's all randomly drawn so I was fighting players with all wins on GAME 2,3 & 4. They said it was dropped so they can avoid arguments amongst very VERY competitive players on the top tables.
They should at least have a top and bottom half otherwise you need to have a very competitive list in case you dealt against a skilled opponents.

My army was nominated for Best Army and competition was tough as there was no real clear winner as every army was getting a lot of attention, but in the end character and bizzare appearance won it for the 'Mexican Orks' :D

Image

A BREAK FROM THE FORGES OF PROSPERO
With Throne Of Skulls now done I was tempted to begin work on the 2nd Expansion consisting of...

A Sorcerer (Rune Priest),
Pyrae Robots in Drop Pod (Wolf Guard Terminators),
Recon Squad (5 Grey Hunters),
5 Devastators (Long Fangs),
& maybe some Land Speeders (FW Jetbikes)

But with two different variants of the army to play I've decided to take a short break from my thousand sons for a while, I'll instead be focusing on my other project The Grot Rebellion who have been out of action since 6th edition. I'll likely be repainting or at least redoing some of the details on the existing units with what I've learned during this project, I'll post a link on this thread when I start the new log.

But do keep an eye on this log as I will be uploading small editions to the Thousand Sons whilst working on the grots. Till then check out the army's completed codex cover by Beata Kurkul

Image
 
I loved your army at Throne of Skulls. Personally it was between yours and the Tyranid army. I hope you will take this army to another throne of skulls so I have a chance of playing against it.
 
Discussion starter · #151 ·
GROTZ OR BOTS?
As mentioned in the previous post the plan was to leave the Thousand Sons project for a while and redo my Grot Rebel Army. But thanks to a recent newsletter from Forgeworld I’m thinking of doing just a bit more for this project and it’s all thanks to these miniatures...

Image

I saw these and instantly thought Legio Cybernetica Robots representing Battlesuits, what made this even more tempting was the fact broadsides are now dreadnought sized and I already have 2 robots that with a weapon refit could be suited for such a role!

Image

I can’t really put much more thought into the tau/legio cybernetica allies until I see the codex on Saturday since White Dwarf being the picture book it is has no real game based info about the new tau.
Also right now the army is being plagued by flyers as I only have the defence line to really defend against them and at competitive tournaments they tend to be widely used. If the rumour is true that broadsides will have skyfire then this could be the edge I need to defend against them for Throne Of Skulls in June.

But at the same time I want to get the grots back on the board by getting the new infantry converted up and tanks repainted plus the creation of the ork cybork slaves the “Ork Botz”.

So what do you think to the legio cybernetica allies using the new Tau Codex?
& which would you like to see me do Grotz Or Botz?
 
Discussion starter · #152 ·
BOTS BEFORE GROTS!
So the new Tau codex has convinced me to hold off work on my Grot rebelz Project and return to this project to create some Legio Cybernetica Battlesuits using the new forgeworld robots.

Each of the allied Battlesuit squad will be armed with a twin-linked fusion blaster and a missile pod to make them the excellent at taking out heavy armour. So I'm thinking of converting the main weapon by adding two barrels from the FW meltagun, I likely extend the lower barrel out a bit more. The alternative would be attaching a meltagun to each arm but I feel the rifle represents the extended range of 18 a lot better. As for the missile pod I'll scratch build a missile launcher and attach into the back with a robotic arm.

Image


I'll likely be going with missile broadsides so the old robo dreads will be getting armed with a lot of rocket launchers and I'll be converting some missile drones to go with them. As for the the Fire Warriors, I'm thinking a more elite or heavy version of the Spire Guard. I'm thinking of space scout bodies but a bit more flashy with the drop trooper helms or perhaps give them armour like the hidden one agent.

I tried out the two ideas for the converted battlesuits using photoshop please let me know what you think to the conversion ideas?
Also if you have any suggestions for converting Spire Guard Fire Warriors?
 
Discussion starter · #153 ·
REMEMBERING THE THOUSAND SONS!
As I wrote out my new list with the Tau Allies yesterday I realized something, nearly all of my lists are focused on the Spire Guard and now the Automotons, I have very few Thousand Sons units in the army so rather then building more robots I've decided to focus on converting some more thousand sons units.

When I started this project I had the idea for a Dreadknight proxy of a Thousand Sons; a sorcerer with a large Tutelary (like the one below and maybe even the large eagle from the upcoming high elves) unleashing the full force of his psychic powers. Aside from the big familiar I'll likely convert some base details such as a few floating rocks or scorched SW corpses.

Image

I'm thinking of working on this model since I still have the parts, but first I want to hear what your thoughts are about this proxy concept from a gaming standpoint.
Do you think it works or is is too much?

OUT WITH THE OLD
With Maelstrom games being closed down, Warhammer World is now my only real gaming/tournament venue, where sadly my large terminators can't be used. Because of this rather than have them kicking around doing nothing I'm likely going to be putting 1 or 2 squads up for sale in the next month and instead convert some more forgeworld ones and use the remaining first converted terminators as Paladins.

So would anyone be interested in buying some of the old Scarab Occult Terminators?

Image
 
Discussion starter · #154 ·
ANTI-AIR DEFENCES
Flyers have been the bane of my Thousand Sons Grey Knight army so I've finally got round to converting up a quad gun for my defence line. Rather than going with Autocannons I decided to go with the more traditional form of anti-air; a missile turret to represent my quad gun.

Image

I used parts from the land raider, sentinel, leman russ and a baneblade sponson plate in the conversion. I may try and extend it's height with a platform or raised base as it is a bit low for a quad gun.
 
Discussion starter · #157 ·
UNSTOPPABLE FORCE!
Back when I started this project I had the idea for a Dreadknight proxy of a Thousand Sons sorcerer with a large Tutelary unleashing the full force of his psychic powers. Because in the Horus Heresy novels when a Thousand Sons sorcerer lets lose his full powers whole squads of enemies are killed with ease often crushed or burnt and unable to do them any real damage in return.

The idea for this conversion came from an Anime Series where a character could summon a gigantic, humanoid being that surrounds him.

Image

Recently I've been tweaking with my Dreadknight conversion and with most of the parts finally here I'm likely to begin assembly sometime this week. However it maybe sometime before the model is completed so here is a blu-taced rough version.

Image

The commander on the base will be converted up similar to the first Thousand Sons commander I made but this time in Power Armour and made with all GW parts. The Dreadknight tutelary is armed with a shield using the tzeentch disc and a sword from the daemon prince, I would have loved for it to have been the balrog's flame sword to match the one the commander will wield but cheap plastic Balrogs or at least the sword is impossible to find. I may alter the dreadknight's helmet to match the commander's as if he is a large psychic projection of the commander in the warp?
I'm thinking of adding a green stuff cape on the tutelary to hide the hollow lower back torso, I also need to decide to use a clear flying stand or mount something large onto the circle on the rear of the base and pin him to it?
As you can see I have a dead space wolf terminator on the base, I wanted a burnt out wolf corpse as well but have had no luck finding a single vampire counts dire wolf to use, anyone got a spare dire wolfie who needs a good home?

Anyway what do you think?
 
Astounding.
+rep
 
141 - 160 of 175 Posts