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A quick question Colonel....
Which parts did you use for your awesome Pyrae commander?
I know its sad but i want to start an army of Tsons in pre-eresy era and got inspired by you...
Could you make a list or something like that which parts you used?
:)
 
Nice work man! I think the flaming sword came out fantastic. My only bit of complaint, a very minor one, is that the purple scarab on the front is rather dull and muted. After seeing some of the brighter purples that have shown up on other models in this army, it just seems to be lacking brightness and contrast. All in all a wonderful addition to the army!
 
Discussion starter · #123 ·
MY WARLORD TRAIT AND PSYCHIC CARDS
After playing a few games of sixth edition I had trouble remembering my Warlord’s traits and psychic powers. So rather than pay £12 for the oversized GW ones or refering to the rulebook constantly I made my own sets for Personal Warlord traits, Pyromancy and Divination using some magic card templates and artwork from the web.

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The artwork for the Warlord and Divination cards are from the Horus Heresy art books whilst the Pyromancy one is off Deviantart and can be found HERE!
 
Discussion starter · #124 ·
FORCES OF PROSPERO CODEX COVER!
In previous projects I’ve often commissioned an artist to create a kind of codex cover for the army and with tournament season coming up I thought it was time the Thousand Sons got one featuring some of the armies best units such as the spire guard and terminators.

I was pleased to find an artist called Noldofinve on Deviantart who was interested in creating a codex cover for me, a few days ago she sent me this rough sketch. Needless to say I can’t wait to see the finished piece given the quality of her other 40k artwork!

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Drawn by Beata Kurkul
 
great work keep it up heres some +rep
 
Amazing stuff your conversion skills and painting are very impressive.
 
Discussion starter · #129 ·
Well since I'm finally able to login to Heresy Online again, where was I...

MUSTER THE SPIRE GUARD!
Aside from Psychic marines the Grey Knight codex had one large benefit which was the ability to field human units aside Astartes (before 6th edition) and after three weeks of work the first Spire Guard strike team is complete. In game it is a henchmen squad consisting of 4 warriors with Boltguns and 5 warriors with carapace armour (the riot shields) with 2 Boltguns and 3 Plasma guns.

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I created the Plasma Carbine weapons using guard flamers and a plasma pistol which are easy items to come across instead of buying the actual Plasmaguns themselves.

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THE GUARD COMMANDER
Since I’m using the henchmen squads for the Prospero Spire Guard I need to field Inquisitor Coteaz so I’ve converted the finecast Inquisitor to represent him as a general. First he was holding the hammer in his left hand which looked silly given how much it likely weights so I changed it to the other hand and gave him a heroic like pose with the hammer facing down, that was till I got this comment...

Kreuger said:
After which I changed the pose immediately! I also later added in a steel scorpion, another conversion from my previous Machine Cult army to represent his cyber eagle or even a servo skull if I ever choose to use one.

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Looking stellar as always!

I think there's something missing from the scorprion, but I'm not sure what. In the photo it looked backwards until I read the description that it was a scorpion. It is otherwise a lovely use of what I assume is a necron torso. I think it might need something else on the 'front' end to make it look more 'front', more of a face or if it had been built with pincers that would have helped as well.
 
Wonderful additions man! Love the inquisitor conversion with his scorpion.
 
Discussion starter · #132 ·
THE ZANATORIAN LEGACY
I've been frantically finishing the last few models for the Prospero Spire Guard faction of my pre-heresy Thousand Sons Army in time for the Open War tournament yesterday. The first two models was my Jokaero Weaponsmiths for my henchmen squads, however instead of monkeys I used an old conversion concept from my previous Zanatorian Machine Cult Project hence the name 'Zanatorian Weaponsmith'.

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Created using a tau stealthsuit torso, servo skull, tesla coils (from battle of macragge) and some guitar wire. Like the psychic powers and warlord traits I also created smaller cards for the Weaponsmith modifications that effect the unit he is in, on a roll of a 1 nothing happens but on a 6 I get to re-roll on the table twice.

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After their completion they were attached to the spire guard squads which have so far performed alright in the 4 games they have taken part in.

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Such amazing work. I'm a huge Thousand Sons fanatic, so this whole thing is just... amazing. I'm jealous I can't even pretend to come close to this level of amazing.
 
Again, wonderful conversion work on the weaponsmith model. I am continually impressed with the quality of your work man.
 
Discussion starter · #135 ·
BEGIN THE ACTIVATION RITES!
Well the Spire Guard's performance overall has been interesting but the list seems more friendly than competitive, hopefully that won't be a problem at Throne Of Skulls in January as I've heard it's not as competitive as it used to be. But before that I have a Kill Team to prepare for Operation Protineus next month and I've have chosen to field a unit of Cataphract Robots which were used by the Pyrae Cult during the Great Crusade that way I can also use them in my thousand sons army as allies.

However because this is a Kill Team I can't just have robots so I need someone to lead them and who better than a Techmarine. I decided not to give him a servo hardness as he will never be used as a techmarine, he will be either another wolf guard terminator or a rune priest with Divination to represent him increasing the robot's effectiveness and to fill out the allied HQ slot.

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One of the rules of a Kill Team game is the option to give any special rule from the rulebook to 3 models such as the Techmarine leader who will either have FNP or Shrouding to increase he survivability. I've used the others to convert some devastating loadouts on two of my robots...

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'Golem Loadout'
The one on the right has a Frost Blade with the special rule 'Smash' giving me a strength 5 ap 2 I4 weapon allowing me to deal with 2+ armoured targets or 'Smash' anyone who brings a tank. For him I converted two power gauntlets which makes him look very menacing, however not as much as the one on the left.

'Firestorm Loadout'
The robot on the left has a combi-melta which I have given the 'Torrent' special rule (yes this is legal) so I added a shoulder mounted flamer for the bolter's template, but best of all I converted this awesomely destructive weapon I call 'The Firestorm Cannon' which destroys everything is fires upon however it suffers from a long recharge time so it can only be fired once per game (i.e the metlagun's torrent shot). I feel he'll be a big bullet magnet because of this.

Now to begin painting them up in the blue and gold paint scheme.
 
Discussion starter · #136 ·
FORCES OF PROSPERO CODEX COVER UPDATE!
In previous projects I’ve often commissioned an artist to create a kind of codex cover for the army and with Throne Of Skulls coming up I thought it was time the Thousand Sons got one featuring some of the armies best units such as the spire guard and terminators.

I was pleased to find an artist called Noldofinve on Deviantart who agreed to create a codex cover for me, she sent me this rough sketch a few weeks back and has just sent me a work in progress image of the cover. Needless to say I can’t wait to see the finished piece given the quality of her other 40k artwork.

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Discussion starter · #139 ·
A FINE WARMACHINE
At first I tried to paint all 4 robots together as I have only a few weeks before the Kill Team tournament, but since this was my first time painting them I decided to complete one first and see how it worked. And here is the completed robot...

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The head was originally blue but it blended too much with the torso so I tried painting it in gold instead which worked a lot better. The trickiest part was the energy cell on the combat weapon.
Someone did make the observation that it looks like a Cygnar Warjack from Warmachine, which was made even more amusing due the the fact they'll be 4 of them lead by a techmarine.

Either way I'm very pleased with the final model and just wished I could include more than a squad of 5 in the army. Now to complete the remaining 4 by the end of the month.
 
Discussion starter · #140 · (Edited)
KILL TEAM REPORT
Saturday was a lot of fun it was very fast paced and the games went well aside from one round against 3 flamers and 4 Screamers of Tzeentch to add insult to injury 2 of my bots died from plasma overheats, best game was fighting 15 sisters of battle through a hail of bolter fire with smashbot being somewhat of an unstoppable Juggernaut. Here a pic of the bots in action against a tyranid warrior kill team off facebook, also because of the event being 10 days away from Xmas my Xmas Squig conversion got some use as an objective for all 8 games.

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For the next one in April I'll be taking a break from the Thousand Sons to assemble The Outcast Dead as my next Kill Team theme after Throne Of Skulls.

RALLY THE DEFENCES!
Defense line is fully built now to paint it. I'm thinking white with gold trim to match the city of Tizca and contrast a little with the red of the spire guard what do you think?

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