Ogryn - The Good, the Bad, and the Ugly
I recently watched a game and actually saw Ogryn! Real life (er metal) ogryn. Being a guard player I was curious to see how they were used. The truth of the matter was that I was told that the game is in fact non competetive and that the ogryn player had just finished painting them and absolutley had to field them once. After seeing them I decided to give a brief write up.
The Good
- the models look awesome.
- they have awesome fluff.
- it's nice for humanity to have something "more orky" (bigger, meaner, dumber, stronger, funnier, etc) than even orks themselves.
The Bad
- there are only 3 models plus one bone 'ead
- all metal models make for tough (but not impossible) conversions.
- the price!!! Both cash and points wise. Here's a quick comparison. 3 ogryn (the minimum required for a squad) cost the same as a vendetta! Both in cash and points!!!
The Ugly
- designed for one purpose. Close combat. (And they do a bad job at it)
- they have no power weapons/power fists.
- they have no initiative.
- they save on a 5+
- the one unit designed to buff close combat attacks (the priest), has no effect on Ogryn!!! WTF???
- for their size and sheer mass they should be harder to kill.
- leadership 6 (7 for the bone 'ead)
- in order to survive to reach their foes in CC, they will certainly need a transport but...
- Valks/Vendettas won't hold them.
- chimeras will only hold 6 of them.
- did I mention they're f#@%ing expensive?
I like ogryn. I want to like them more. I want to be able to use them. It would be nice to have just one, repeat "one", CC unit in the guard.
All the above being said, 10 ogryn led by Commissar Yarrick are an impressive CC unit. However before you decide you want to try it out, keep in mind that it will cost you 595 points (ouch!) and $240 USD!!!
The ogryn are one of the most broken (or should I say unbroken) units in the game. Point for point I believe them to be the most impotent unit in the game. If they stay the same they need to be either cheaper in points costs for the next codex or better performers in the game rules.
I recently watched a game and actually saw Ogryn! Real life (er metal) ogryn. Being a guard player I was curious to see how they were used. The truth of the matter was that I was told that the game is in fact non competetive and that the ogryn player had just finished painting them and absolutley had to field them once. After seeing them I decided to give a brief write up.
The Good
- the models look awesome.
- they have awesome fluff.
- it's nice for humanity to have something "more orky" (bigger, meaner, dumber, stronger, funnier, etc) than even orks themselves.
The Bad
- there are only 3 models plus one bone 'ead
- all metal models make for tough (but not impossible) conversions.
- the price!!! Both cash and points wise. Here's a quick comparison. 3 ogryn (the minimum required for a squad) cost the same as a vendetta! Both in cash and points!!!
The Ugly
- designed for one purpose. Close combat. (And they do a bad job at it)
- they have no power weapons/power fists.
- they have no initiative.
- they save on a 5+
- the one unit designed to buff close combat attacks (the priest), has no effect on Ogryn!!! WTF???
- for their size and sheer mass they should be harder to kill.
- leadership 6 (7 for the bone 'ead)
- in order to survive to reach their foes in CC, they will certainly need a transport but...
- Valks/Vendettas won't hold them.
- chimeras will only hold 6 of them.
- did I mention they're f#@%ing expensive?
I like ogryn. I want to like them more. I want to be able to use them. It would be nice to have just one, repeat "one", CC unit in the guard.
All the above being said, 10 ogryn led by Commissar Yarrick are an impressive CC unit. However before you decide you want to try it out, keep in mind that it will cost you 595 points (ouch!) and $240 USD!!!
The ogryn are one of the most broken (or should I say unbroken) units in the game. Point for point I believe them to be the most impotent unit in the game. If they stay the same they need to be either cheaper in points costs for the next codex or better performers in the game rules.