I will speak in generalities since clearly this is related to a personal experience and would not want this post to hurt any specific feelings.
Are players of 40K (or Games Workshop games in general) harming their own hobby through a general attitude of elitism and cliquey-ness which makes it very difficult for new players to feel welcomed or even wanted?
Many players begin life in the world of 40K putting together their armies in the seclusion of their own home - sticking their fingers together, cursing as a small bit flies yards in to the corner or under a couch, and trying to figure out if those models from Advanced Space Crusade would be usable for something - okay, I am both dating myself and getting caught up in my own specific past, but you get the idea.
Their likely opponent is either a friend who is beginning the game at the same time, or is established and was the reason they got in to the game in the first place.
Some, however, especially when they return to the game in later life do so in a solitary manner. They have more expendable income so they just buy their way in to the game by making bulk purchases of rules and codices. They scour the internet seeking out guidance for the smartest way to get a specific army and they carefully construct their collection. They, too, will spend plenty of time sticking their fingers together and cursing the aerodynamics of a small piece... but once done, they will not have much to do with their army, so they seek out ways to actually use the models they just made a significant investment in.
And so, after many paragraphs, we return to the original question.
Is there is an unhealthy portion of the 40K population (whether it be regulars at your local FLGS or an established club) that are so comfortable in their world that they cannot, will not welcome "outsiders?"
Certainly, my local Games Workshop has a few individuals that can only be described as "awkward penguins," and are clearly uncomfortable with anyone new - they can't make eye contact, and any question you may ask is treated as an unwelcome distraction and is often ignored. But the majority of players at the Games Workshop are walk ins. They are easily approachable and they have little to no real knowledge about the people they are playing against - indeed they often come in with a friend and join forces to combat two others (who may or may not know each other).
This is, in my opinion, healthy. Not just for the game, but for the players themselves. They are socially open, willing to interact with strangers, and while they may make friends over time, they are, by their nature not inclined towards building cliques.
Additionally, the manager of the GW is incredibly active in ensuring that strangers are inserted quickly in to games and is not one to allow for overly anti-social behaviour.
At the local FLGS, the "awkward penguin" syndrome is far more pervasive in my experience. If you approach their game and show interest, you receive not just a cold shoulder, but an actively unfriendly environment. That you could or would have the gall to interrupt a game between a group of friends is simply "bad form." Additionally, those people would really rather you didn't have hope of getting in to their clique - who knows why. Perhaps your experience is not enough, too much? You carry the air of someone who is highly competitive, or simply not competitive enough?
If, bravely, you push forward with your attempt to interact, you make a comment and the reaction of the room (in almost perfect unison) is derision and scoffing at such a preposterous notion (oh, lets say... using Canis Wolfborn in your SW list, for example - and it is just an example, generalities are becoming hypotheticals at this point ;P )
So, wrapping up...
Is your role, as a player, not only to know the rules, table a legal army and roll dice? Or are you also an ambassador for your hobby?
Have you encountered excessive cliquey-ness and a somewhat closed, elitist attitude yourself, or is this actually a fairly rare situation?
Is the adoption of the game by new players hampered by an attitude with which they are faced upon entering the gaming scene?
Or did I just have bad luck? At multiple locations...
Are players of 40K (or Games Workshop games in general) harming their own hobby through a general attitude of elitism and cliquey-ness which makes it very difficult for new players to feel welcomed or even wanted?
Many players begin life in the world of 40K putting together their armies in the seclusion of their own home - sticking their fingers together, cursing as a small bit flies yards in to the corner or under a couch, and trying to figure out if those models from Advanced Space Crusade would be usable for something - okay, I am both dating myself and getting caught up in my own specific past, but you get the idea.
Their likely opponent is either a friend who is beginning the game at the same time, or is established and was the reason they got in to the game in the first place.
Some, however, especially when they return to the game in later life do so in a solitary manner. They have more expendable income so they just buy their way in to the game by making bulk purchases of rules and codices. They scour the internet seeking out guidance for the smartest way to get a specific army and they carefully construct their collection. They, too, will spend plenty of time sticking their fingers together and cursing the aerodynamics of a small piece... but once done, they will not have much to do with their army, so they seek out ways to actually use the models they just made a significant investment in.
And so, after many paragraphs, we return to the original question.
Is there is an unhealthy portion of the 40K population (whether it be regulars at your local FLGS or an established club) that are so comfortable in their world that they cannot, will not welcome "outsiders?"
Certainly, my local Games Workshop has a few individuals that can only be described as "awkward penguins," and are clearly uncomfortable with anyone new - they can't make eye contact, and any question you may ask is treated as an unwelcome distraction and is often ignored. But the majority of players at the Games Workshop are walk ins. They are easily approachable and they have little to no real knowledge about the people they are playing against - indeed they often come in with a friend and join forces to combat two others (who may or may not know each other).
This is, in my opinion, healthy. Not just for the game, but for the players themselves. They are socially open, willing to interact with strangers, and while they may make friends over time, they are, by their nature not inclined towards building cliques.
Additionally, the manager of the GW is incredibly active in ensuring that strangers are inserted quickly in to games and is not one to allow for overly anti-social behaviour.
At the local FLGS, the "awkward penguin" syndrome is far more pervasive in my experience. If you approach their game and show interest, you receive not just a cold shoulder, but an actively unfriendly environment. That you could or would have the gall to interrupt a game between a group of friends is simply "bad form." Additionally, those people would really rather you didn't have hope of getting in to their clique - who knows why. Perhaps your experience is not enough, too much? You carry the air of someone who is highly competitive, or simply not competitive enough?
If, bravely, you push forward with your attempt to interact, you make a comment and the reaction of the room (in almost perfect unison) is derision and scoffing at such a preposterous notion (oh, lets say... using Canis Wolfborn in your SW list, for example - and it is just an example, generalities are becoming hypotheticals at this point ;P )
So, wrapping up...
Is your role, as a player, not only to know the rules, table a legal army and roll dice? Or are you also an ambassador for your hobby?
Have you encountered excessive cliquey-ness and a somewhat closed, elitist attitude yourself, or is this actually a fairly rare situation?
Is the adoption of the game by new players hampered by an attitude with which they are faced upon entering the gaming scene?
Or did I just have bad luck? At multiple locations...