I have always loved Abaddon for some reason (probably because he can absolutely dominate in CC if you can get him into a good spot), and so I wanted to try my hand at a fairly competitive 2k list with him.
I am a Death Guard player almost exclusively (although I do deviate to undivided from time to time), so the only limitation I set for myself was that I would be using Plague Marines as my main troops.
Here is the list that I've made:
Lord (MoN, black mace, Sigil, palanquin of nurgle) (in rhino with PMs)
Abbadon
Termis x5
5x combi meltas
PMs x7 (2x melta, rhino PF)
PMs x7 (2x melta, rhino PF)
PMs x7 (2x plasma PF)
Cultists x25
Cultists x25
Oblits x2
Oblits x2
Oblits x2
The last game that I played with my previous list (Death Guard horde with 50 PMs, 6 MoN Oblits, Huron, and a BBoS lord) was against tyranids, and it really made me re-think the way I build my lists. His army had 2 Tervigons, 2 Trygons, a Swarm Lord, a Flyrant, and a Doom of Malan'tai, with 2 30 man squads of termigants podding in with the doom. Needless to say, there was not enough MC killing weaponry to go around. I managed to kill a trygon and wound another trygon and a tervigon with the oblits, and shot the flyrant down with bolter fire, then finished it with the oblits, but there was still so much MC to deal with that I could not keep up with the amount of high str weapons I had available. On top of that, his Doom came in after that and killed nearly 1k points worth of PMs and Oblits (which were not even bunched very close at all). There was so much going on that nothing in my army felt like it could deal with the tyranid threat.
So, this list is my answer to that experience. I want Abaddon and his termis to DS and create a huge "deal with me now, or regret it" threat, as well as take out whatever armor and MCs/elites/troops it can get to. There are few things Abaddon can't chew up, so I think this will allow me to play the terrorist role for a change.
Aside from that, I am running more PFs than I usually do, and put the meltas in rhinos rather than footslogging as I normally lean towards, to ensure that I can get a few turns of shooting the meltas before my rhino gets busted, or I have to deal with CC. The Oblits will help whittle away at the MCs, and having PFs all around should raise my chances when the Doom of Malan'tai eventually shows up (the Oblits have not proven to be enough for that 3++ save). The cultists are also in to throw at the doom if need be. a squad of these can tie it up in combat so it can't shoot or move, while my other units find a safer place to stand, as well as the fact that losing 4 or so of them per turn is no big deal if I fail their test against the Doom's ability.
That said, I want this to also be a decent all-comers list, so feel free to poke any holes you can find. I am open to any suggestions about the build, and also about tactics. I am just starting to realise the importance of having a very good strategy, so any tactical advice is greatly appreciated.
Sorry for the long winded post
I am a Death Guard player almost exclusively (although I do deviate to undivided from time to time), so the only limitation I set for myself was that I would be using Plague Marines as my main troops.
Here is the list that I've made:
Lord (MoN, black mace, Sigil, palanquin of nurgle) (in rhino with PMs)
Abbadon
Termis x5
5x combi meltas
PMs x7 (2x melta, rhino PF)
PMs x7 (2x melta, rhino PF)
PMs x7 (2x plasma PF)
Cultists x25
Cultists x25
Oblits x2
Oblits x2
Oblits x2
The last game that I played with my previous list (Death Guard horde with 50 PMs, 6 MoN Oblits, Huron, and a BBoS lord) was against tyranids, and it really made me re-think the way I build my lists. His army had 2 Tervigons, 2 Trygons, a Swarm Lord, a Flyrant, and a Doom of Malan'tai, with 2 30 man squads of termigants podding in with the doom. Needless to say, there was not enough MC killing weaponry to go around. I managed to kill a trygon and wound another trygon and a tervigon with the oblits, and shot the flyrant down with bolter fire, then finished it with the oblits, but there was still so much MC to deal with that I could not keep up with the amount of high str weapons I had available. On top of that, his Doom came in after that and killed nearly 1k points worth of PMs and Oblits (which were not even bunched very close at all). There was so much going on that nothing in my army felt like it could deal with the tyranid threat.
So, this list is my answer to that experience. I want Abaddon and his termis to DS and create a huge "deal with me now, or regret it" threat, as well as take out whatever armor and MCs/elites/troops it can get to. There are few things Abaddon can't chew up, so I think this will allow me to play the terrorist role for a change.
Aside from that, I am running more PFs than I usually do, and put the meltas in rhinos rather than footslogging as I normally lean towards, to ensure that I can get a few turns of shooting the meltas before my rhino gets busted, or I have to deal with CC. The Oblits will help whittle away at the MCs, and having PFs all around should raise my chances when the Doom of Malan'tai eventually shows up (the Oblits have not proven to be enough for that 3++ save). The cultists are also in to throw at the doom if need be. a squad of these can tie it up in combat so it can't shoot or move, while my other units find a safer place to stand, as well as the fact that losing 4 or so of them per turn is no big deal if I fail their test against the Doom's ability.
That said, I want this to also be a decent all-comers list, so feel free to poke any holes you can find. I am open to any suggestions about the build, and also about tactics. I am just starting to realise the importance of having a very good strategy, so any tactical advice is greatly appreciated.
Sorry for the long winded post