As some of you know I have been slowly getting back into fantasy and I am alarmed by how most WoC players are still avoiding GW's. As someone who has read through the rulebook 2-3 times now I see little reason why anyone would avoid taking GW's on warriors or marauders, or even in other armies. I mean if you have 2-3 extra ranks then taking GWs over halberds or shields should be a no brainier as there is almost no units in the entire game that can take out 10-15 warriors or 20-30 marauders before you can hit. Its like people are still caught up in 7th were going first was actually important. (Note a lot of armies run 25-40 man infantry bricks now so the chances of reducing the enemies return hits with you higher int before they get to hit back seems like a pipe dream)
Now for smaller units or specific combos I can see the sense in taking say shields or halberds, but with the release of a lot of new monsters and the new OgK book I see little reason to avoid taking nice blocks of 20-25 WoK with mark of khorne and great weapons or 40man bricks of khorne marauders with GWs (really the only way to run them for them to have any effect besides dying pointlessly).
Am I missing something here or is their something I have missed in my read through of the rulebook as wounding almost any model in the game on a 2+ with a -3 to armor saves seems a lot better for 25+ man bricks then a +1AC or a +1 Str.
Yet there are some alternatives that I would consider above GW's.
WoC: Hand weapon + Shield + Mark of Tzeentch +Festus the leach lord.
WoC: Extra hand weapon + Mark of Khorne + festus the leach lord. (I know halbards generally are statistically better, but for a anti tarpit units the unbelievable number of potential wounds this unit could put out can see anywhere from 15-20 dead models in one round of CC)
Now for smaller units or specific combos I can see the sense in taking say shields or halberds, but with the release of a lot of new monsters and the new OgK book I see little reason to avoid taking nice blocks of 20-25 WoK with mark of khorne and great weapons or 40man bricks of khorne marauders with GWs (really the only way to run them for them to have any effect besides dying pointlessly).
Am I missing something here or is their something I have missed in my read through of the rulebook as wounding almost any model in the game on a 2+ with a -3 to armor saves seems a lot better for 25+ man bricks then a +1AC or a +1 Str.
Yet there are some alternatives that I would consider above GW's.
WoC: Hand weapon + Shield + Mark of Tzeentch +Festus the leach lord.
WoC: Extra hand weapon + Mark of Khorne + festus the leach lord. (I know halbards generally are statistically better, but for a anti tarpit units the unbelievable number of potential wounds this unit could put out can see anywhere from 15-20 dead models in one round of CC)