the world of Sovereign is on the very rim of the planets considered by many in the imperium to be the space wolves Territory so to speak. this half frozen death world shares much in common with their homeworld save for any real notable human life. it's but a small blip on the radar of their domain. had this planet not shown promise in rare minerals it would have been wholly overlooked. as such, the death world of a planet holds a small population of miners. these workers mine the planet for valuable resources in it's rich mines. for a long time, the planet was watched over by the planetary governor by the name of Yaseen. two days ago Yaseen collected the "offering" to the emperor in the form of all of the ore that had been collected for the past 40 years and shipped it off to a forge world much closer to the space wolf's homeworld for processing. ironic that not thirty minutes after the transport ship entered the warp to deliver the goods, that a ork "bigRok" smashed into the governor's orbiting space station destroying it completely and raining smaller "roks" down on the planet below... the governor never got a chance to send out a distress call. by the time he was rushing towards the astropaths to make a distress call, the impact of the BigRok smashed the space station to splinters.
the "unplanned" ork invasion would have gone off without a hitch, had a modified imperial mining ship not entered system to make repairs on it's gheller field generators. when the mining ship entered orbit around the planet in order to make repairs (with a plesant view) they came under a quick attack by the orks who with much brutality and cunning assaulted the ship, and with much cunning and brutality disabled it's engines. during the attack the lord general sent out a priority distress signal shortly before much of the ship was destroyed by the orks, the hulk of it drifting through space in orbit around the planet.
three days pass before help arrives... a ship belonging to the space wolves was on it's way back from battles against the enemies of the empire, returning home to make a grand report to the chapter of deeds well done... that was until they received the distress call and promptly diverted, the orks were sacking one of their planets, this could not go unpunished. the space wolves relayed the call to the rest of their brothers, but aid was days out. for now... they would be all that stood between the orks and a rather sizable bit of loot... or so they thought. the wolves thought the imperial ship lost, it's crew more so.... but if there is one thing that can be said about the tenacity of the imperial guard, it is that it knows no bounds.
=========================================================
this is a space wolf and Imperial guard Rp. for those of you who aren't familiar with the IG i'm using, i'll provide as much information as i can on them to help you get an idea. i may also be able to post some images here in a bit of them if all goes well. if you lot dont know the space wolves though, i declare heresy!
this RP will have room for at most 5 wolves and a fairly decent amount of IG as is the nature of the IG. the 5 wolves is mostly due to balancing of the two sides of the RP. we're talking gods among men walking with mere men.
Space Wolves: first come first serve.
Sargent/Squad Leader:
Assault Marine:
Devastator Marine:
Wolf Priest:
Iron Priest:
(some of you may be wondering what happened to the Rune Priest. the Rune Priest of this group was slain in the last battle)
IG (Pandoran Crabs)
Commissar: only 1
Sargent: only 1
Punt Gunner:
Guardsmen:
Special Weapons:
=========================================================
Username:
name:
Age:
Sex: (male if marine obvously)
Faction: IG or Space Wolf
Role: this would be anything from iron priest to commissar
WarGear: please be reasonable.
Apperance: please be descriptive
Biography:
Personality:
=========================================================
marines, please refer to the weapons you would "normally" find in the paws of the wolves. Pandorans? this list's for you
here's the long version
http://www.heresy-online.net/forums/showthread.php?t=97951&highlight=pandoran+crabs
here's the short list
here is the information all of you guys playing the IG need to know about equipment and what the pandorans have on em.
Standard equipment for the Pandorans:
one standard issue suit of Pandoran Armor
Pandoran armor: a hermetically sealed suit of armor that is essentially no better than flack armor in terms of protection from damage. from the elements however, lets just say the pandorans don't like to take it off.
Ozz Pattern Air tank: the "second lung" of the pandorans. esentialy a air tank that fits on the pandorans back just above their hips at the small of their back. it provides a neigh endless supply of breathable atmosphere for the user. attempts to find the crushing depth of this unit have not been successful as the user reaches it's crushing depth long before the device does, that or the device is lost to carnivorous aquatic life forms found in the deep.
Magboots: they're built into the armor. helpful for walking on metallic surfaces, like i don't know, the side of a ship?
Pandora Lasso: the namesake of the pandoran crabs. this special grapnel comes in two varieties. a heavy variant for the heavy weapons team that is mounted on the back, and a more standard issue one that is mounted on the forearm. essentially a uniuqe pattern multi grapnel capable of "sticking" to most any surface. can also be used as a rather gruesome ranged weapon if need be. squid like grabbing claws, magnetic locks, and a drill in the center that can give it that needed "clutch" if necessary. getting this thing stuck to your face is not a pleasant experience.
that's the standard equipment list. this they all come with stock.
now onto weapons and other info
first things first. pandorans dont use bayonets. instead, all of their lasguns have a inbuilt Las Cutter capable of cutting through bulkheads, needless to say this thing turned into a melee weapon is not plesant for anything on the receaving end as armor becomes well, pointless. also the pandorans tend not to like projectile or mass driver weapons as they tend to be unable to be fired in the vacume of space. the only accacption to this is the massive punt gun. as such, they do not use heavy bolters, auto cannons, or snub guns.
Melee Weapons:
Chain Sword: standard imperial guard issue chain sword. (commissar or sargent only)
Power Sword: a eligant weapon for a more controlled warrior. all the destructive power of a chain sword but with half the mess (commissar only)
Power Axe: for when a sword with a power field just doesnt cut it. (Commissar or sargent only)
Power Fist: when in doubt, punch it. works for the computer console anyway (Commissar only)
Basic Ranged Weapons:
Ozz Pattern lasgun: standard infantry weapon for the pandoran crabs. this bulpup rifle utilizes a highly resistant alloy created to resist everything from high heat, acid, and intense cold. the weapon is durable, reliable, and unlike other lasguns equipped with three settings. safety, semi automatic, and Lascutter. the integrated Lascutter was included due to the individual guardmen's need to be able to deal with locked doors, or other things that could possibly provide a solid barrier to the guardsmen.
Ozz Pattern Laslock Pistol/Rifle: the Ozz pattern LasLock pattern pistol is more akin to a las version of a revolver. capable of chambering six LasLock power cells in a rotating cylinder much akin to a revolver. the weapon actually resembles a revolver for the most part and is favored by Commissars and officers of the Pandoran Crabs. while LasLock is sometimes laughed at in terms of weapons, the Ozz Pattern is no laughing matter as it provides far superior firepower to standard las weapons. the rifle is much the same way, sporting 6 custom LasLock batteries in a rotating revolver cylinder. this "heavy variant" is more powerful due to the larger batteries. the downside to these weapons is the limited number of rounds it can fire, and the reloading part. the recharge is the same as any other las weapon however.
Special Weapons:
HellRaiser pattern Lasgun: more akin to a Las LMG, the Hellraiser pattern comes with three non rotating barrels fixed in a triangular pattern that fire on a rotating cycle. users of the Hell Raiser pattern lasgun have two choices for munitions. they can either load two separate high concentration Lasgun capacitors, or wear a Las battery pack on their backpack. this repeating lasgun has reduced effective range, but spits out a tremendous amount of rounds per minute. due to the nature of the pack and it's ammunition, it does not need a multiple man team to operate, however it does come with it's disadvantages. while it doesn't need multiple people to operate like other heavy weapons, it does benefit from them. without a crew reload times are higher than recommended in combat. the weapon is also known to blow it's capacitor as well as overheat/melt the barrels.
Ozz Pattern Plasma gun: the only notable difference with the ozz pattern plasma guns is the addition of a las cutter to the weapon.
Man Portable Punt Gun: a oversized recoiless rifle that has recoil. this massive single shot canister rifle is normally used as a overgrown shotgun. the length of it's barrel is easily five feet long and weighs a staggering 70 pounds alone. the five pound canisters it fires vary in function, ranging from buckshot, fragmentation, high explosive, melta charge, to the No Mans Land rounds that are fired which release a dozen landmines upon impact. being issued this weapon is seen as a punishment, and can only be "prescribed" by a commissar as a lesser punishment. it's said that many pandorans would rather be shot than to carry this weapon into combat, not that the commissar gives them much choice anyway. (obvously punt gunner only. this weapon is required for them)
the "unplanned" ork invasion would have gone off without a hitch, had a modified imperial mining ship not entered system to make repairs on it's gheller field generators. when the mining ship entered orbit around the planet in order to make repairs (with a plesant view) they came under a quick attack by the orks who with much brutality and cunning assaulted the ship, and with much cunning and brutality disabled it's engines. during the attack the lord general sent out a priority distress signal shortly before much of the ship was destroyed by the orks, the hulk of it drifting through space in orbit around the planet.
three days pass before help arrives... a ship belonging to the space wolves was on it's way back from battles against the enemies of the empire, returning home to make a grand report to the chapter of deeds well done... that was until they received the distress call and promptly diverted, the orks were sacking one of their planets, this could not go unpunished. the space wolves relayed the call to the rest of their brothers, but aid was days out. for now... they would be all that stood between the orks and a rather sizable bit of loot... or so they thought. the wolves thought the imperial ship lost, it's crew more so.... but if there is one thing that can be said about the tenacity of the imperial guard, it is that it knows no bounds.
=========================================================
this is a space wolf and Imperial guard Rp. for those of you who aren't familiar with the IG i'm using, i'll provide as much information as i can on them to help you get an idea. i may also be able to post some images here in a bit of them if all goes well. if you lot dont know the space wolves though, i declare heresy!
this RP will have room for at most 5 wolves and a fairly decent amount of IG as is the nature of the IG. the 5 wolves is mostly due to balancing of the two sides of the RP. we're talking gods among men walking with mere men.
Space Wolves: first come first serve.
Sargent/Squad Leader:
Assault Marine:
Devastator Marine:
Wolf Priest:
Iron Priest:
(some of you may be wondering what happened to the Rune Priest. the Rune Priest of this group was slain in the last battle)
IG (Pandoran Crabs)
Commissar: only 1
Sargent: only 1
Punt Gunner:
Guardsmen:
Special Weapons:
=========================================================
Username:
name:
Age:
Sex: (male if marine obvously)
Faction: IG or Space Wolf
Role: this would be anything from iron priest to commissar
WarGear: please be reasonable.
Apperance: please be descriptive
Biography:
Personality:
=========================================================
marines, please refer to the weapons you would "normally" find in the paws of the wolves. Pandorans? this list's for you
here's the long version
http://www.heresy-online.net/forums/showthread.php?t=97951&highlight=pandoran+crabs
here's the short list
here is the information all of you guys playing the IG need to know about equipment and what the pandorans have on em.
Standard equipment for the Pandorans:
one standard issue suit of Pandoran Armor
Pandoran armor: a hermetically sealed suit of armor that is essentially no better than flack armor in terms of protection from damage. from the elements however, lets just say the pandorans don't like to take it off.
Ozz Pattern Air tank: the "second lung" of the pandorans. esentialy a air tank that fits on the pandorans back just above their hips at the small of their back. it provides a neigh endless supply of breathable atmosphere for the user. attempts to find the crushing depth of this unit have not been successful as the user reaches it's crushing depth long before the device does, that or the device is lost to carnivorous aquatic life forms found in the deep.
Magboots: they're built into the armor. helpful for walking on metallic surfaces, like i don't know, the side of a ship?
Pandora Lasso: the namesake of the pandoran crabs. this special grapnel comes in two varieties. a heavy variant for the heavy weapons team that is mounted on the back, and a more standard issue one that is mounted on the forearm. essentially a uniuqe pattern multi grapnel capable of "sticking" to most any surface. can also be used as a rather gruesome ranged weapon if need be. squid like grabbing claws, magnetic locks, and a drill in the center that can give it that needed "clutch" if necessary. getting this thing stuck to your face is not a pleasant experience.
that's the standard equipment list. this they all come with stock.
now onto weapons and other info
first things first. pandorans dont use bayonets. instead, all of their lasguns have a inbuilt Las Cutter capable of cutting through bulkheads, needless to say this thing turned into a melee weapon is not plesant for anything on the receaving end as armor becomes well, pointless. also the pandorans tend not to like projectile or mass driver weapons as they tend to be unable to be fired in the vacume of space. the only accacption to this is the massive punt gun. as such, they do not use heavy bolters, auto cannons, or snub guns.
Melee Weapons:
Chain Sword: standard imperial guard issue chain sword. (commissar or sargent only)
Power Sword: a eligant weapon for a more controlled warrior. all the destructive power of a chain sword but with half the mess (commissar only)
Power Axe: for when a sword with a power field just doesnt cut it. (Commissar or sargent only)
Power Fist: when in doubt, punch it. works for the computer console anyway (Commissar only)
Basic Ranged Weapons:
Ozz Pattern lasgun: standard infantry weapon for the pandoran crabs. this bulpup rifle utilizes a highly resistant alloy created to resist everything from high heat, acid, and intense cold. the weapon is durable, reliable, and unlike other lasguns equipped with three settings. safety, semi automatic, and Lascutter. the integrated Lascutter was included due to the individual guardmen's need to be able to deal with locked doors, or other things that could possibly provide a solid barrier to the guardsmen.
Ozz Pattern Laslock Pistol/Rifle: the Ozz pattern LasLock pattern pistol is more akin to a las version of a revolver. capable of chambering six LasLock power cells in a rotating cylinder much akin to a revolver. the weapon actually resembles a revolver for the most part and is favored by Commissars and officers of the Pandoran Crabs. while LasLock is sometimes laughed at in terms of weapons, the Ozz Pattern is no laughing matter as it provides far superior firepower to standard las weapons. the rifle is much the same way, sporting 6 custom LasLock batteries in a rotating revolver cylinder. this "heavy variant" is more powerful due to the larger batteries. the downside to these weapons is the limited number of rounds it can fire, and the reloading part. the recharge is the same as any other las weapon however.
Special Weapons:
HellRaiser pattern Lasgun: more akin to a Las LMG, the Hellraiser pattern comes with three non rotating barrels fixed in a triangular pattern that fire on a rotating cycle. users of the Hell Raiser pattern lasgun have two choices for munitions. they can either load two separate high concentration Lasgun capacitors, or wear a Las battery pack on their backpack. this repeating lasgun has reduced effective range, but spits out a tremendous amount of rounds per minute. due to the nature of the pack and it's ammunition, it does not need a multiple man team to operate, however it does come with it's disadvantages. while it doesn't need multiple people to operate like other heavy weapons, it does benefit from them. without a crew reload times are higher than recommended in combat. the weapon is also known to blow it's capacitor as well as overheat/melt the barrels.
Ozz Pattern Plasma gun: the only notable difference with the ozz pattern plasma guns is the addition of a las cutter to the weapon.
Man Portable Punt Gun: a oversized recoiless rifle that has recoil. this massive single shot canister rifle is normally used as a overgrown shotgun. the length of it's barrel is easily five feet long and weighs a staggering 70 pounds alone. the five pound canisters it fires vary in function, ranging from buckshot, fragmentation, high explosive, melta charge, to the No Mans Land rounds that are fired which release a dozen landmines upon impact. being issued this weapon is seen as a punishment, and can only be "prescribed" by a commissar as a lesser punishment. it's said that many pandorans would rather be shot than to carry this weapon into combat, not that the commissar gives them much choice anyway. (obvously punt gunner only. this weapon is required for them)