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Rules for a Daemon prince in Inquisitor?

2.3K views 11 replies 7 participants last post by  GreatUncleanOne  
#1 ·
I'm just after buying the plastic Daemon Prince kit and it looks so beautiful that it has to be used in a game of Inquisitor...

The view of the situation that I'm getting is that if 4 Dungeons and Dragons players can take down a dragon, why can't 4 Inquisitors (Or guardsmen, space marines, etc.) take down a Daemon Prince? They can both be campaign systems so I don't see why not.

I'm playing 28mm before anyone asks btw.

Also, the Daemon Prince would be the "Final Boss" of a campaign if I found a feasible way to use him. He wouldn't get any backup.

Think of it as an epic battle with uneven odds (Seemingly uneven at least).

Perhaps this time, rather than reaching an objective, they must prevent the Prince from reaching his?

Picture the players, assisted by a SQUAD of space marines fighting him! It could even be scripted that the space marines cause the majority of damage to the Daemon Prince before the party arrives, and are then massacred in front of the party.

That would simply look amazing IMO.

And I know you're going to reply to this Kaled, as I have seen you on pretty much every single Inquisitor forum/subforum on the internet, so I'll just say that even though I know you probably won't approve of this, I must go ahead with this idea anyway. I'm Lascannon O_O! from Astro by the way.

So guys, any ideas for using a Daemon Prince?
 
#2 ·
What? Let me get this straight... You want a Daemon Prince, who themselves are that rare, and often powerful enough that they rampage through the realm of real-space tearing entire sectors into miniscule pieces of former glory, and you want a couple of Hive Gangers capable of taking him down?

There's a difference between a DnD dragon in that a Great Wyrm can one hit anything with it's breath weapon below half it's level. Think about it - without feats etc, a standard Human fighter, with D10 HD, has at most 100 HP, on average 50, at Level 10.

A Level 20 Dragon has what? a 20D6 Breath Attack? That's A Maximum of 120, average of 60, per attack, and it can make multiple attacks BEFORE it even gets into contact.

As to Daemon Princes - it took a Grey Knight who was only bested in combat by Brother Captain Stern to banish a weakened Ghargatuloth, 3 Companies and 3 Grand Masters to banish him at the height of his powers, and a Brother Captain and a Company to banish Angron and his Bloodthirster Retinue.



 
#9 ·
As to Daemon Princes - it took a Grey Knight who was only bested in combat by Brother Captain Stern to banish a weakened Ghargatuloth, 3 Companies and 3 Grand Masters to banish him at the height of his powers, and a Brother Captain and a Company to banish Angron and his Bloodthirster Retinue.
Don't forget the Sanguinor destroyed a bloodthirster in about 4 or 5 hits. And this demon prince doesn't HAVE to be a greater demon, it could be a weaker demon.

Plus you can always scale the combat.
 
#3 ·
well, as it seems unlikely to vaz, just bear in mind, that radical inquisitors may use demonhosts of their own in this game. so some inquisitors backed up by a bunch of those guys migh be able cause some serious trouble to the "average" demon prince..
 
#4 ·
@ Vaz

I never mentioned a thing about smelly hive gangers.
I said Inquisitors, or space marines/Guardsmen (I haven't put much thought into it)

Plenty of space marines have been known to take down Daemon Princes fluff-wise, so arguing that they're way too strong for a squad of space marines and a bunch of Inquisitors is a bit silly really.

@ Graf Spee

How about Grey Knight-supported Inquisitors?
I know that they don't get along usually, but I'm sure they'd get along well with a radical Inquisitor... or five.
 
#5 ·
mhmm.. i'd rather think that grey knights would hunt down any radical inquisitor.
so if they would fight alongside radicals and demonhosts, alas, it would have to be only because of the most dire cirumstances. well.. a demon prince just might be such a thing, right?;)
but i would expect if they actually win vs princy (insert BIG question mark here) that both parties would go for each others throats afterwards. there you go. nice follow up game. or played as an escape mission for the radicals... sounds stylish to me.

go for it... (if you have the minis.. well of course you could simply use wh40k minis with inquisitor rules)
 
#6 ·
As to Daemon Princes - it took a Grey Knight who was only bested in combat by Brother Captain Stern to banish a weakened Ghargatuloth, 3 Companies and 3 Grand Masters to banish him at the height of his powers, and a Brother Captain and a Company to banish Angron and his Bloodthirster Retinue.
Point has been made. "Average" Daemon princes as in 40K Gaming don't occur in the fluff, as far as I know; if you could provide a quote otherwise, I'd be happy to be proved wrong however. Look at the deeds that some have to attain to get to that level - such as the Traitor Primarchs.



 
#7 · (Edited)
quote from fluff that is entirely fictional to "prove" sth? that's pretty funny.
games of inquisitor live of making the stuff up yourself. so all is legal.
if weapon likes to have a stylish endboss game, don't spoil his fun. it's perfectly (fictionally) legal.

edit:
and if you really want some stupid quote from fiction:
take that pathetic grey knight novel "dark adeptus" by ben counter, where this lone grey knight destroyed an emperator titan/greater demon fusion singlehandedly.
 
#8 · (Edited)
As an end of campaign climactic game it sounds good to me. As always I'd caution against putting too many characters on the table so having the PCs turn up just after the daemon has slaughtered the marines sounds like the best idea.

I would suggest not having rules for the daemon - have it GM controlled and play it such a way that the players chances of defeating it are related to how good their plan is. So if they just keep shooting it then they'll never take it down, and attacking it in close combat should be suicidal, but maybe they could lure it to a tank of promethium and then blow it up, or get it to chase them onto a rickety bridge over a bottomless chasm, maybe open an airlock and suck it into space. Don't give it stats, they're not necessary and just open the chance for players to take it down with a lucky shot. By having the GM control it as a pure story element you can have the players survive by the skin of their teeth - only finally killing it at the last moment once it's incapacitated most of their party.

And I should add the suggestion that the campaign leading up to this battle should be to learn about the daemon, finding the ritual to banish it, the one weapon it's vulnerable to, maybe it's true name - all these things can even the odds a little...
 
#10 ·
And if you really need to justify - Someone who had only recently been elevated to daemon prince - weak from the transformation and still does not know the full potential of his powers.

Ive done the same for my WFRP group, just dont set it up so they CAN win, set it up so there is a possibility they can win - someone might complain that they died, just remind them your GM and your job is to tell the story and roll the dice to kill them.
 
#11 ·
just dont set it up so they CAN win, set it up so there is a possibility they can win
I'd qualify that by saying 'set it so there is a possibility they can win if they are clever'. I'd give the players a break and go easier on them if they do something interesting, original or ingenious - but if they blindly charge in assuming they will win just because they're the heroes then I'd quickly make them regret their foolishness in the hope that they quickly come up with a new plan.
 
#12 ·
know this thread has been quiet but what the hey!

depending on storyline for how daemon prince comes into the physical universe you can 'limit' its powers however you want. If it had taken a host body then it wouldn't manifest all its powers or it would burn out the host body. You could even increase its powers every few turns as it grows used to being in reality and decides to use more power to destroy the interlopers even at the cost of its host body.

daemon princes range in power due to their belief in their god and their acts of piety to show their devotion. the more they do then the more power the god will grant them.

using one for a campaign boss would be sweet with the right story. hope its going well!!