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2K views 20 replies 10 participants last post by  Vaz  
#1 ·
I have been through the rulebook a few times but I cannot find the answers to these questions. If you answer please provide pages if possible. Thanks!

1. How many wounds suffered during overwatch would stop the assault from happening?

2. Sergeant Telion has a rule that allows one of his scouts to shoot at his BS. If the squad moves can he still do this or would the Snap Shot rule take over? (The exact wording is "If Telion does not make a shooting attack one friendly model in his squad can use his BS of 6.")

Thats all for now.
 
#4 ·
1: Alternatively, it could cause a pinning test.

2: Nothing in the Space Marine or Tau FAQ. (Markerlights, I was thinking.) They're two instances of replacing the firing model's Ballistic Skill. (Voice of Experience is the firing model uses Telion's BS, Snap Shots is the firing model's BS counts as 1 for the purposes of these shots.) They even take place at the same time. You'll have to wait to FAQ, until then roll a dice or agree on an interpretation.
 
#5 ·
1: Basically what's already been said. Overwatch is resolved before the Charge move, so if enough models are removed the distance rolled may go from being enough to reach, to not quite enough, in which case the Charge fails and no models are moved.

2: Still BS 1. Snap Shots are always BS 1. Telion's rule allows the Scout to use his BS, but if Telion fires a Snap Shot he is BS 1 just like the Scout. You could apply linguistic gymnastics to this and try to claim that both are 'set value modifiers' in which case you would roll off each time it happened to see which took effect first, but there's no way this is going to get FAQ'd to anything other than BS 1. Tau Seeker Missiles look like an exception to this at first glance (fired at BS 5 even if the vehicle is Stunned), but these weapons are not considered to have been 'fired' by the vehicle for any rules purposes so they're consistent.

Markerlights vs Snap Shots is a much simpler question. Markerlights improve your BS, Snap Shots set your BS to 1. Set Value modifiers are always resolved last, therefore you're BS 1 regardless of how many Markerlight counters you burn.

Finally, note that if Telion moves, but the Scout does not, the Scout can use Telion's BS to fire at BS 6, since in 6th Heavy weapons only count as moving if the model bearing them has moved.
 
#10 ·
Overwatch is resolved before the Charge move, so if enough models are removed the distance rolled may go from being enough to reach, to not quite enough, in which case the Charge fails and no models are moved.
To be more accurate, Overwatch is resolved before you even roll for the charge distance.
 
#11 · (Edited)
I have been through the rulebook a few times but I cannot find the answers to these questions. If you answer please provide pages if possible. Thanks!

1. How many wounds suffered during overwatch would stop the assault from happening? If you're talking about morale wise, you can't force a check this way. If you're talking about to prevent them from hitting you, it depends on how far they are away, how much they rolled for their charge and how many models you killed.

2. Sergeant Telion has a rule that allows one of his scouts to shoot at his BS. If the squad moves can he still do this or would the Snap Shot rule take over? (The exact wording is "If Telion does not make a shooting attack one friendly model in his squad can use his BS of 6.") I'm pretty sure Snap Fire overrules this as Telion would shoot at an aircraft at BS1 as well. Failing that, they'd borrow his BS6, but then be reduced to BS1 to Snap Fire. Either way I'm pretty sure Telion doesn't get around the "Needs to be a Flyer" or "Needs to have the Skyfire" rules this way. Granted it's not specifically mentioned in the FAQ, but unless GW says this works I'm going to have to say "no".

Thats all for now.
Put my answers in yellow.

EDIT: In the time it took me to read the main post and type out my answer I got Ninja'd all the way to page 2!
 
#12 ·
I appreciate the feedback, especially on the Telion question. The only hang up I have is the basic versus advanced rule. According to the BRB page 7 it defines a basic rule as a rule that applies to all models. Snap shots apply to all models. Voice of experience is an advanced rule so it should overrule the basic rule.I can see where you guys are coming from but I can't get past that one thing.
 
#13 ·
Its saying that the basic rules apply to everyone - they are NOT basic rules BECAUSE they apply to everyone. By your logic, Snap Fire would be an advanced rule since it doesn't apply to those models/units that cannot shoot (e.g. some demons). Fortunately, that is not the case. For our purposes here, its relatively clear that anyone who shoots Snap Fire shoots at BS 1. When Telion shoots Snap Fire, his BS is 1, therefore if a scout borrowed his BS to Snap Fire, he'd be borrowing a BS of 1.
 
#17 · (Edited)
A good rule of thumb is unless something specifically says you can, you can't. There is nothing that says that you CAN use Telion's BS of 6 to override the Snap Fire rules so until there is, you CAN'T.

This ensures good sportsmanship, fair play, keeps people from being WAAC players and is generally a really fair way to handle these kinds of things.
 
#18 ·
I had another little think about Telion last night. I certainly haven't changed my mind, but I think I can explain it more clearly.

If modifiers set a models characteristic to a certain value, this is applied after all other modifiers. If more than one Set Value modifier is applied, the last one to be applied takes precedence.

In the case of Telion and our Snap Firing Scout, you could decide to use Telion's ability before declaring the Scout's shot. In this case, Telion would set his BS to 6, then the Snap Fire rule would set the Scout's BS to 1.

Alternatively, you could declare the Snap Shot, then try to use Telion's rule. But since Snap Shots set the BS of the firer to 1 at the moment he fires, the best you could do would be to set his BS to 6 again after he'd shot, which wouldn't do much :)

Note that this is a bit different to some other Set Value conflicts like Banshee Masks and Whip Coils, which both affect the same stat at exactly the same time, which is why that situation is currently resolved by roll-off.