Which is best for anti infantry ? i play marines and need some help.
Just wanted to point out the fact that most tanks are av13, and a fair percentage are av 14. Hence the above comment isn't really truthful, and please define your interpretation of with ease, last time I checked needing 5+ to do something is not easy.Plasma Canon annihilates heavy infantry (Space Marines, Terminators and the likes) with relative ease. It can also blow up pretty much every tank.
*ahem* Maidel *ahem*Seriously why are you even debating the issue mandel surly you see the absurdity or relying on single shot str7 as dedicated anti tank?
This. I've had great results from plasma cannons on my Obliterators, for sure, but with Havocs I'd almost certainly go for missile launchers for the sheer versatility; heavy bolters can be fantastic against the right target (my friend SilverTabby's Retributor squad gets great results with them), but overall if I had to choose just one loadout for them I'd go for missle launchers.The simple deal is this. ML's in a Dev squad have the versatility to be either anti-tank or anti-horde. The 4 shots combined with the choice of frag or krak is very handy.
4 plasmacannons is overkill for anything apart for 20-man squads of Marines. Even with Chaos plasma cannons (Oblits) they are usually fielded either singly or in pairs and are used to eliminate heavy infantry (and Guard heavy weapon teams) but rarely against armor (usually use the Oblit lascannon for that)...