I'm a long-time user of the many faction generators here, from Space Marine to Tyranid, but I saw something missing here.... Da Orkz! So I put together this generator to help you all make your very own WAAAGH!!! with tons ah' boyz who ar' dead 'ard an' ready fer stompin'!
Forwarning: Some of the wording here is a bit explicit, and in the Orky fashion so I'll put translations next to the titles and descriptions. And my examples will likely be generalizations.
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Also, so I don't forget, these rolls are entirely optional, you can just pick and choose.
But if you do want to roll, here's an Online Dice Roller to get you started.
Forwarning: Some of the wording here is a bit explicit, and in the Orky fashion so I'll put translations next to the titles and descriptions. And my examples will likely be generalizations.
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
Also, so I don't forget, these rolls are entirely optional, you can just pick and choose.
But if you do want to roll, here's an Online Dice Roller to get you started.
Oringinz (Origins)
Why did ya call tugevah ya WAAAGH?
1|31st Millennium
2-5|32nd Millennium
6-10|33rd Millennium
11-20|34th Millennium
21-30|35th Millennium
31-40|36th Millennium
41-50|37th Millennium
51-60|38th Millennium
61-70|39th Millennium
71-80|40th Millennium
81-95|41st Millennium
96-100|Unknown
Yewneek Phizicule Mewtatunz (Unique Physical Mutations)
D100 Roll|Result
1-45|Bigger 'n Badder
46-50|Dakkamastah
51-56|Cybork Kompatability
57-65|Smashiest
66-74|Da best at WAAAGH!!!in'!
75-80|Speed ah Mork
71-90|Double Whammy!
91-100|Da best Mewtatun
D12 Roll|Result
1-2|Mega WAAAGH!!! Enahge
2-5|Mekanized
5-7|Doks'a'plenty
7-8|Mentul Cunnection
8-9|Gork 'n Mork'z Favured
9-10|Wierdladz
11|Double Whammy!
12| Da best Mewtatun!
- Ta krump a certin sumthin' (Your WAAAGH is meant to kill a certain foe and his/her/it's army.)
- Ta please Gork 'n Mork (You rallied your WAAAGH under the reasoning that Gork or Mork (You're not sure which) commanded it.)
- Ta get rich and dead 'ard! (Teeth, looted bits, and killing power. That's why you made this WAAAGH!!!)
- Fer da 'ell uv it! (Why do most Orks wage war? To wage war! And that's exactly why you made your WAAAGH!!!)
D10 Roll|Reason
1-3|Ta krump a certin sumthin'
3-4|Ta please Gork 'n Mork
5|Ta get rich and dead 'ard!
6-10|Fer da 'ell uv it!
1-3|Ta krump a certin sumthin'
3-4|Ta please Gork 'n Mork
5|Ta get rich and dead 'ard!
6-10|Fer da 'ell uv it!
When was ya WAAAGH!!! first called tugevah?
1|31st Millennium
2-5|32nd Millennium
6-10|33rd Millennium
11-20|34th Millennium
21-30|35th Millennium
31-40|36th Millennium
41-50|37th Millennium
51-60|38th Millennium
61-70|39th Millennium
71-80|40th Millennium
81-95|41st Millennium
96-100|Unknown
Speshul Kwualieez (Special Qualities)
Yewneek Phizicule Mewtatunz (Unique Physical Mutations)
- Bigger 'n Badder (The Orks in your WAAAGH!!! grow faster and get meaner even faster.)
- Dakkamastah (Your Orks are the best at dakka, allowing them to kill at range with ease.)
- Cybork Kompatability (The bodies of your Orks can easily accept Cybork implants, allowing Meks to make and attach much more complex ones than the norm quickly.)
- Smashiest (These Orks are absolutely brutal when it comes to close combat.)
- Da best at WAAAGH!!!in'! (Your Orks' lungs have increased in size and capacity, allowing them to produce much longer and much louder warcries of "WAAAGH!!!!". Garnering them extra respect and moral.)
- Speed ah Mork (The whole of the Orks your WAAAGH!!! can move at speeds that most Orks would move at in a vehicle.)
- Double Whammy! (Two mutations are better than one! Pick a mutation off the list, da best Mewtatun not included, and roll again, taking that mutation as well. Re-roll if Double whammy is rolled again.)
- Da best Mewtatun! (the Orks in your WAAAGH!!! have developed a completely uqnique mutation not shared with any other Orks.)
D100 Roll|Result
1-45|Bigger 'n Badder
46-50|Dakkamastah
51-56|Cybork Kompatability
57-65|Smashiest
66-74|Da best at WAAAGH!!!in'!
75-80|Speed ah Mork
71-90|Double Whammy!
91-100|Da best Mewtatun
Yewneek Mentul Mewtatunz (Unique Mental Mutations)
- Mega WAAAGH!!! Enahge (This WAAAGH!!! has a higher gestalt field than most, allowing them to pull off many of the Orkiest tricks in the book. And make a few new ones!)
- Mekanized (The WAAAGH!!! has an overabundance of Meks and Big Meks, granting it vehicular and structural superiority.)
- Doks'a'Plenty (The WAAAGH!!! has an overabundance of Doks and Mad Doks, granting it increased healing and biological experimentational powers.)
- Mentul Cunnectun (The gestalt field of this WAAAGH!!! has changed in such a way that it subconsciously mentally connects the whole of the WAAAGH!!! Allowing them to tell where the others are and what areas are being attacked. More advanced Orks such as Warbosses, Nobz and Wierdboyz can use the gestalt fieldto issue commands.)
- Gork 'n Mork'z Favured (Weirdboyz are normally rare in a WAAAGH!!!... Not this one, Weirdboyz are a common thing here.)
- Weirdladz (One of the most powerful know mutations for Orks, every Ork in the WAAAGH!!! is granted low-level Psyker powers.)
- Double Whammy! (Two mutations are better than one! Pick a mutation off the list, da best Mewtatun not included, and roll again, taking that mutation as well. Re-roll if Double whammy is rolled again.)
- Da best Mewtatun!(the Orks in your WAAAGH!!! have developed a completely unique mutation not shared with any other Orks.)
D12 Roll|Result
1-2|Mega WAAAGH!!! Enahge
2-5|Mekanized
5-7|Doks'a'plenty
7-8|Mentul Cunnection
8-9|Gork 'n Mork'z Favured
9-10|Wierdladz
11|Double Whammy!
12| Da best Mewtatun!
WAAAGH!!! Zog ups. (WAAAGH!!! Flaws)
- Disorgunized Ladz (The WAAAGH!!!'s lads are prone to infighting, making it hard to organize the boys for a fight and keep them under control in battle.)
- Scrap Gubbinz (Your Mekz are bad at their job, and the advance tech for the WAAAGH!!! is sub-par, or just explodes when use is attempted.)
- Sinistur Dokz (The Dokz in your WAAAGH!!! have taken after Grotsnik, and often experiment on the lads they heal without their consent. not even the Warboss is immune.)
- Squigless (The WAAAGH!!! lacks Squig-hearders and ergo cannot breed or control their Squigs very well. So they run low on food when they are on barren planets and they lack the Squiggoth Warbeast.)
- Savuge Tech (The WAAAGH!!! lacks tech in... well, in entirety. They are on equal technological level with Savage Orks and Snakebites.)
- Not Enuff Boyz (The Orkz in this WAAAGH!!! cannot produce spores fast enough, and the boyz that are there either die faster or abandon the WAAAGH!!! before they can be replaced. Placing hte WAAAGH in a dire status.)
D20 Roll|Result
1-6|Disorgunized Ladz
7-9|Scrap Gubbinz
10-12|Sinister Dokz
13-14|Squigless
15-17|Savuge Tech
18-20|Not Enuff Boyz
1-6|Disorgunized Ladz
7-9|Scrap Gubbinz
10-12|Sinister Dokz
13-14|Squigless
15-17|Savuge Tech
18-20|Not Enuff Boyz