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Mawloc Vs Tygon Prime?

8.9K views 42 replies 13 participants last post by  oblivion8  
#1 ·
I know its early, the Codex hasn`t even come out yet, but I was wondering what your opinions be on the Mawloc and Trygon(s). Inperticular which one is generally better, As I plan to add ONE in a 2.000 pt force :victory:

Admittedly they are both designed differently. The Trygon is better in close combat, with a shooting attack that from the last of my knowledge was a good Inf killer. The Prime has Synapse abilities, a better shooting attack, and Im willing to bet roughly better stats and so on. Plus, both of them create a 'hole' in which Broods of Ravenors can use in later phases, useful as I plan to take 2 squads of 3 XD. On the other hand, my Guard opponent has some plan scetched out involving pyskers, and... Lascannon teams.. an Inquisitor or something, which means if I deep strike within 4d6 of that unit they get 6 free shots.

The Mawloc is still going to be a beast in CC, and I think its got some swallow special rule like the Red Terror. So thats awesome against Sentinels, Dreds and... Defilers?. Also as my friend plans to take ALOT of Lascannon and Autocannon teams, It would be useful to have the special deep-strike rule in which all models suffer a S6 hit (?). Mawloc however is cheaper, Im guessing quite alot cheaper than a Prime.

Any advice on the better of the two, or what would be good against my opponents Guard?:good:
 
#2 ·
Try both....? Just use magnets on the head and tail. They both sound really fun. I got one pre-ordered and it looks like I will finally have a use for my five raveners. Pretty happy.

Personally, if word on the super gargoyle harpy is true, I want one of those.
 
#3 ·
Personally, if word on the super gargoyle harpy is true, I want one of those.
Same :) though it`ll be a bitch to make xD.

Magnets are not really an option as there is alot of crests, plates etc on on the Mawloc, although as my friend intents to buy some magnets soon I may buy (as they are very expensive) some of him XD
 
#5 ·
That sucks... magnets here are dirt cheap. Got a couple hundred of those super magnets of various sizes for about five Canadian dollars.

If you magnetize the crests with the 2mm by 2mm and painted over the magnets it may work... not sure how big those crest and whatnot are. This is the first I have heard of them though. Might not look super up close and personal, but it isn't two models... :)
 
#4 ·
trygon is an absolute beast, mawloc is a beast that causes hits when it comes up which are something like str 6 ap 2 and if i remember correctly it can burrow back down again and repeat the above process so personally i would probably go for a mawloc although to be perfectly honest one of each would scare the pants off me in a smaller points game

cheers

edd
 
#6 ·
The Mawloc has 3 attacks at WS3, yay...? No scything talons either, so no reroll to hits.

The Trygon is a much better combat choice, even the regular (though its not a synapse, so the upgrade is well worth it).

Your gambling with the Mawlocs DP ability, which is only a S6 AP2 Large blast, not that great even if it doesn't scatter.

There is no swallow ability, its pretty soft hitting really...

Trygon Prime ftw here
 
#7 · (Edited)
The Mawloc has 3 attacks at WS3, yay...? No scything talons either, so no reroll to hits.
Seriously?

I knew it wasn`t in the league of a Trygon but thats poor...

There is no swallow ability, its pretty soft hitting really...
Again, that contradicts all the fluff I have heard/read about it, plus the actually model.... so that seriously, puts the Mawloc out of contention. Bring on the Prime! + Ravenors with Rending and Re-roll 1s xD... and Devourers...

And lol edd, I was looking at the list you posted like a few nights ago (on MSN) and I was like ''yah! no anti-infantry)... then I saw the plasma cannons...
 
#10 ·
The Trygon will most likely be the best pick almost all times. Way better stats for combat, rerolls on misses and a shooting attack too.

I can confirm that there aint no Red-Terror-Eat-Model-Kind-of-Attack on the Mawloc, so get rid of those hopes:wink:

My bet will be that a Trygon Prime w Reg and Adrenaline Glands will be standard, clocking in at 275 pts. 12 Pulse Carbine equivalent shots when it enters play and then wild fray from the turn after:grin:
 
#11 ·
Mawloc can deep strike every turn, and where it re-appears, place the arge template, any model covered by the template suffers a str6 Ap3 hit (think powered up swooping hawks).

This is true as i have seen the codex briefs at my local GW. so you 'know-it-alls' can keep quiet.

This makes the mawloc one of the best shock troops in-game.
 
#13 ·
This is true as i have seen the codex briefs at my local GW. so you 'know-it-alls' can keep quiet.
Have fun going back and forth to your GW, I don't have to travel nearly as far :grin:


This makes the mawloc one of the best shock troops in-game.
Thats a bit of an overstatement.

My personal thoughts are that its pretty awful, it stands no hope in assault. And bear in mind you're not likely to kill a whole unit with the DP ability, so they will assault you next turn. You then have to survive and successfully retreat from assault before you can attempt to burrow and attack again.

Not that great, can't come in till turn two at the earliest and your not going to re-burrow the next turn because you'll be locked in combat.
 
#12 ·
can confirm that there aint no Red-Terror-Eat-Model-Kind-of-Attack on the Mawloc, so get rid of those hopes
They were never really hopes, but from the fluff put out my GW and the god-damned anatomy the the thing it seems such an anti-climax.

The Trygon Prime is something Im going for. I mean, with Adrenal glands, possibley Regen, then it becomes a beast in CC and a decent shooting attack (That puts the Soulgrinders Harvester guns to shame...) and with several units of Ravenors bursting through behind it, with Devourers to shred inf, it should be a good strat, though a massive lascannon magent...
 
#15 ·
but it is a price I'd gladly be paying if the Tervigon wasn't 100x better than the Prime
Ugh, Im guessing your going for one of those lists that sports multiple Tervigons and spam Termagaunts....

I intend to take little Warrior spammage, or a pair of Tyrants nor Carni squadrons so I dont mind paying the points for a Prime and some Ravenor squads to support...
 
#17 · (Edited)
Ugh, Im guessing your going for one of those lists that sports multiple Tervigons and spam Termagaunts....
I'm actually only gonna field one (I'm converting it currently) with some termis. The rest is gonna be a mixture of the whole dex (I'm not that competitive a player) plus my converted alpha warrior.

Your right though the Tervigon will be spammed in competitive settings. Although Trygons (personally) are almost as viable.
 
#16 ·
And at this stage who hasn't seen the codex?
Have fun going back and forth to your GW, I don't have to travel nearly as far
Dito.


The Mawloc will, if the dice are with you, max dish out 3 cheeseplates during a game (turn 2,4,6) unless Ive mixed up the rules for it completely. The cheeseplate is only placed when it Deep Strikes into play. There are a bunch of dice included in that. The chance that something fucks up on the way is damn big!
The Trygon however will kill things every turn of the game from the turn it arrives from reserves. Sounds like a winner detail to me:p
 
#18 ·
Any advice on the better of the two, or what would be good against my opponents Guard?:good:
Sounds to me like he'll be using an inquisitor with some mystics. 1 mystic allows the inquisitor's squad to fire on any unit that deepstrikes within 4D6", whereas 2 mystics allow a unit with a model with 12" to take the shots at them. These shots are free and happen as soon as the enemy deepstrikes in- not according to the normal turn sequence.

Sounds to me like he intends to use his heavy weapons teams to pound your Trygon/Mawloc/Scary-death to death. Your best bet against this would be to deeepstrike outside the 4D6" range (24") but you could probably get away with 18".

On a final note he can take these "free shots at DSing units" inquisitors for dirt cheap - 32 points minimum (no upgrades on the inquisitor at all).
 
#21 ·
You don't have to deepstrike the Trygon you realise? Most of the time its a far better option just to rely on fleet to get you into combat. Especially if you get Regeneration(which is the most cost-effective regeneration in the Dex by the way)

Now, Tervigons are awesome, by far the best HQ. That being said...

Tervigon Spam will suck. It needs to include more than just Termagants and Tervigons. Heres what I see people making:

HQ: 2x Tervigons w/Catalyst

Elite: 2x 2x Zoanthropes w/ Landing Spores

Troop: 3x 20x Termagants
3x Tervigons w/ Catalyst

Total: 1665

Bear with me, first the chance of you losing the ability to spawn is 4/9. So you can expect to lose half your spawning abilities per turn. Now, most armies should be able to muster firepower to take down a Tervigon in a turn. So you start with 5 Tervigons, 2 shutdown, I shoot one of the working ones, you have 2 left to spawn with. Next turn? One shuts down, I kill the last one. So you left with 3, unspawning Tervigons. Also, those two Tervigons will take down a heap of Termagant when they do go down. In the list above, once the Tervigons are shutdown and I've caused casualties with the Tervigons deaths, all I have to do is kill the Zoanthropes and viola, he's running at me with a horde of tiny Gaunt Broods and a few slow Montrous creatures who are not that dangerous at all.

Tervigon Spam doesn't work purely because the army is unbalanced, its a one trick pony that is easily crippled.
 
#19 ·
I'm actually only gonna field one (I'm converting it currently)
Same! I have this idea of a Carnifex giving bith to a load of Termagaunts, though I havent seen the pic (dont post one if you have, im waiting til the 16th XD )

And yeah Rich XD the mystics are a problem, although the Lascannon spam is more for my other freinds Carni`s XD im guessing...
 
#20 ·
Same! I have this idea of a Carnifex giving bith to a load of Termagaunts, though I havent seen the pic (dont post one if you have, im waiting til the 16th XD )
Haha we had the same idea. Now that my dakkafex is useless I'm gonna give him a sex change and knock him up (metaphorically of course).
 
#22 · (Edited)
Going to try and work a Warrior force myself, with Six Zoanthropes of course :p

Have a list written up that has 2 Tervigons and a load of gaunts. But I don't know :s Just not liking the feel of it.

But

Two Tervigons

2 X 3 Zoanthropes in Pods

3 (or 4...) X 30 Termagants

Trygon Prime

I THINK, I really can't remember, something like that.
 
#23 · (Edited)
See, that is much more effective than the list I posted, the Tyrgon Prime goes a long way to give the army something hard-hitting, and the big Gaunt Broods are less likely to die off from the Tervigons deaths than the spawned ones.

What I'm trying to get at is that Tervigons are awesome, but they just can't be spammed.

I also think Genestealers will have a place in everylist. 10 with Toxin Sacs is 170points and is extremely killy, yet cheap enough for you not to worry about losing them. They be used to Outflank, or move behind your army as a Counter-attack force.
 
#24 ·
I though regen was mandatory on Tervigons because they have so many wounds. Your right though, 5 Tervigons is stupid, but 3 with tyrants, zoanthropes, carnifexes and trygons supporting will rock.

But this thread is about Trygon vs Mawlock, not the best way to build a Tervigon army.
 
#40 · (Edited)
Anybody have any reasons for taking a Mawloc over a Trygon Prime if its the only BIG thing your taking?
I'm going to be using Mawlock(s) in my 'stealer shock list.

I'll be using the Swarmlord for his abilities relating to reserves and outflank.

A few (3-4) squads of stealers with broodlords.

Usually the bane of the outflank stealer army is to deploy all your forces in the center of the deployment zone and create mass fire lines.

I expect Mawlocks to force the opponent to deploy more riskily. I know it sounds silly, but the Mawlock is being used as a 'deterrant' to centralized deployment. Giving my stealers a better chance of getting to grips with the enemy.

I might be tempted to add a drop podded Doom of M. as well, to enhance my deployment control of the enemy.

I'm a personal believer that a game can be won, before a shot is fired, by forcing the opponent to make bad choices. The only requirement for this list is that the opponent has to know what you have and how it can be used. My opponent's ignorance can ruin my plans.
 
#27 ·
Aye that is true. I think the Mawloc will have a use, but if your going to take you one or the other, the Trygon offers much more. The extra combat ability is a great boon, and helps the army out more than the AP2 blast.

Once you have a Trygon, then a Mawloc offers something new.

On the subject, a Trygon Prime is much better than a Trygon, easily worth the 50 points :p
 
#28 ·
i was thinking of taking a mawlock and a trygon just for the variety, im not sure how many points they are though so i cant be too sure that it would work pt wise =/
 
#30 ·
A Trygon Prime with all the necessary biomorphs costs about 250-275 (depending if you want regenerate, which is a must have IMO).
A Mawlock on the other hand doesn't really need any biomorphs and is a cheap(ish) 170.

The Trygon Prime is worth the extra 80-105 points.

PS: Am I allowed to post the points costs as long as I don't give individual costs for biomorphs?
 
#32 ·
A pure foot slogging Deathwing army would love to face 3 Mawlocs, NOT!
After those I do think the list is done though, and honestly, how many of those do you play against?.

The Mawloc is the HS version of the Pyrovore: a cool looking model with rules "0f t3h 5kuck":cray: