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Destroyer of Worlds (Xenos Recruitment thread)

6.5K views 82 replies 16 participants last post by  Vaz  
#1 · (Edited)
This is the Xenos section of the most massive roleplay ever! I have created the thread for Chaos and the imperium one is being worked on by Dessel Ordo, the GM for the Imperium, I am the Gm for Chaos, and I havent chosen someone for the Xenos (I will choose fromt the applicants)

Enter format as follows... You can be an eldar, tau, or an orc.

Read the chaos recruitment thread if you are missing anything, or PM me about any concerns you may have!

Race:

Name:

Appearance:

Equiptment:

Personality:

Background:

Good luck!

VAZ IS NOW THE XENOS GM!
 
#2 ·
Race: Eldar

Name: Laethur the Wise

Appearance: He's a tall Eldar Farseer dressed in green and purple robes yet is obviously very frail. His Ghost Helm has two large holes in it so people can see the empty sockets where his eyes used to be.

Equipment: Ghost Helm, Spirit Stones, Rune Armour, Rune of Witnessing, Runes of Warding, Singing Spear.

Psychic Powers: Fortune, Guide, Doom.

Personality: Laethur is quiet and calculating, usually letting his Seer Council do all the talking for him. Whenever he does talk his voice is soft and hypnotic. He also uses his psychic abilities constantly to make everyone around him to trust Laethur and feel warmly towards him.

Background: On his very first day as a Farseer Laethur was brutally attacked by a Daemon caused by Perils of the Warp. He survived however and, despite losing his eyes, used his abnormal psychic skill to sense what was around him and carry on leading his troops to victory. He had a special Ghost Helm made so that his enemies could see his disfigurement and carried on using his mind to detect what was around him. While he is physically weak his Singing Spear enables him to hit his opponents with great force. Furthermore he is always surrounded by eight Warlocks who also wield Spears and usually talk on his behalf.

Hope this is okay and that other people will soon join. . .
 
#3 ·
To the guys that be - if you need another person to GM I'd happily take place.

If you're wondering if there'll be issues regarding fairness, rest assured I'll be able to participate and GM with equality. To that end, I won't make a character for this, and will be prely dedcated to making it run smooth.



 
#5 ·
will you still be using your Imperium character then?
there is no issue with you having one though. (although having one for this force would make more sense)

p.s. this is also a bump, in attempt to get more people in this squad...
:shok::grin:
 
#6 · (Edited)
Race: Ork

Name: Nuzzgref
Appearance: Big and green.

Equiptment: Big shoota and crude armor.

Personality: He is sligthly smarter than any other orks but he loves to figth as much as other orks.

Background: Nuzzgref is a member of the baad mon clan. So he is very rich by orkish standars. He leads a small warband (about 3000 or so but he doesent realy know because he always falls to sleep while trying to count them). He has a own looted leman russ wich he named Da 'ead banger as he killed the former owners by head knocking them, but it was broken at an earlier war so he left it att his favorite mek to get it repaired. And now he got it back. He leads an own tank company consisting of 9 looted tanks and his own.

I just thougth it would be funny to make an ork characther that i have as a miniature.
 
#7 ·
I'm still going to carry on with my Imperial character, but I may make a character for this one being GM n all ;).

We'll see how it goes.

At the moment we have two characters who have the makings of a grand power (Clever Ork? Anda Farseer), so I was thinking writing as the profile of their Gods, or maybe a warboss/Nob until the Ork makes his mark?

I couldn't see an Eldar giving orders to an Ork etc, without Psychic Powers, and I don't feel like favouritism, by making the Ork seem malleable and weak.

And I've never played a God before =D.

Flerden - one thing really - in order for me to make an exciting Roleplay, I find that knowing a bit about the participants helps a lot. I.e, who is your warboss, name of your Tank, any sopecific features or markings to show why you have chosen to RP your character etc.

Solitaire - Perfectly fine. Be interesting to watch how he plays out!

Cheers everyone, and Ta very Much, NoiseMarine & Dessel_Ordo!



 
#9 ·
For myself, I have no problem with you changing your Bio before the roleplay starts.

That's grand though, I really like what you've come up with ;)



 
#10 ·
I've gone back to revive one of my old characters for this, from Space Hulk. Here he is:

Name:Shas'ka'el Vash'ya Ko'tol
Rank: Shas'el
Equipment: X8 Crisis Battlesuit (jet pack removed, modified leg systems), hard-wired drone controller, translation software, plasma rifle, shield generator, hard-wired blacksun filter, burst cannon, multi-tracker.
Appearance: Ko'tol stays inside his modified and cannabilised battlesuit at all times. It is a mess of different colours, with components obviously having come from many septs making it impossible to tell his own. It's legs appear reinforced, and it's jet pack is non-existent.
Background: Ko'tol is one of the Tau pirate group the Warriors of Shas'ka (stars). It all began when the Il'fannor (merchant) class ship, of the standard configuration, of those who would later become the Shas'ka was engaged by a large Imperial Navy fleet. Unable to fight the large attack they attempted a short warp jump, but it was of no consequence, as they were swiftly followed. In this desperate time a long range warp jump was needed, but without navigators it seemed suicide.
Thankfully a solution was found quickly enough. One of the kroot which guided it's now destroyed warsphere though the warp came forwards, and to the best of his abilities guided the craft into a safe, but distant, area of space. They were lost, and only a painfully slow and dangerous path of warp jumps through likely hostile territory could get them home. They choose to stay, get their bearings and wait for Tau forces to reach them in some way.
However food and other supplies were not unlimited and thus they turned to raiding in the long years since. This lead to trading and bartering within castes and Ko'tol's wargear is a indicator of what this has done to the equipment of those remaining. At the time of becoming lost Ko'tol was a Shas'ui with a different name, however through friendships scavenging, inheriting and fighting he has gain the name 'Worthy leader', his fine equipment and his rank. At one point he had to trade off his jet pack for vital circuits, but had his legs improved to compensate.
Henchman: Customised drone. Once a heavy gun drone it had much of it's components removed and traded to gain a twin-linked pulse carbine and most of a technical drones equipment, with a added manipulation arm to make up for the lack of dexterity in X8s.
 
#11 ·
Race:Eldar

Name:Llok'M

Appearance:Tall and slender Ranger with a dark cloak (see equipment)

Equiptment:Long Rifle with Collapsable Extended Barrell, Advanced scope, Camo Cloak that changes colour to suit his surroundings, Plasma Knife (Unique Weapon)

Personality:Very secretive, prefers to kill from afar although he is very skilled in hand to hand combat if the situation requires it.

Background:Not much is known about this freelance Eldar assassin, except that he has never failed an assassination, and that he is very costly to hire, rumor has it, that he has even broken into the Imperial Palace at Terra and escaped unnoticed.
 
#12 ·
That_Guy, I do beleive that you already have a Chaos character for this, and seeing as there will be a fairly large pvp, battle royale type dealio if this RP, I'm gonna have ta ask you to choose which group to go with. sorry.
 
#13 ·
Here's my orky boss, tossed into the mix!

Good luck and good gaming,

Nate

Race: Ork

Name: Gorfang Spinebreak, da troo mad profit a Gork an to a lezza ekztent Mork

Appearance: As with most ork warbosses, Gorfang is rather large and rather green with a single blood-red eye. Years of battle have taken their toll on the Bloodaxe boss and can be seen in the extent of bionic upgrades making up his cybork body. Skars criss-cross their way across his pugnacious face, terminating at the bionik bonce that covers a good portion of the left side of his face including his left eye and the top of his skull. His massive jaws are encased in a rusty iron gob.

Equipment: As a warboss, Gorfang has the best equipment available to a sneaky Blood Axe. He prefers 'eavy armor to mega-armor for it's more stealthy nature. He carries a rather large twin-linked shoota and a power klaw. His armor is covered with several different camoflauge schemes as he thinks 'da more kamo yaz got, da sneekia ya iz'.

Personality: Belligerent, abusive, prone to violence, and a wee bit insane... He's an ork for crying out loud :p

Background:

At one time things were going great for Gorfang. Life was easy as one of Ghazghkullz killa nobz, a position he 'ead butted his way to with gusto(for Gorfang had an unusally thick skull..fer an ork dat iz). It all ended one dark day in the ruins of some rat-hole hive on Armageddon. Heading for a nice rest and some well-deserved squiggly crunchies, Gorfang's life changed forever when his ammo runt Norblad accidently blew off the top of his head with Gorfang's own dakka gun while fiddling with it(the little blighter saw himself as something of a musician). Laying there on the ground, his blood and brains(while not much were still oozing out) running across the fetid hole of some burned out building, Gorfang's life was dwindling away.

If it weren't for the timely intervention of a painboss by the name of Rotgut, his saga(albeit embarrassing) would have ended there. Working with the mekboy Snagga, Rotgut was able to patch up Gorfang's thick skull(a fact which probably saved his life) and replace the missing bitz of brain with a wee bit of teknology they'd scrounged up from the battlefield. Unbeknownst to all involved that little piece of machinery was in fact a primary training and tutelary engine, the likes of which could not be copied or manufactured as the knowledge had been lost to the Imperium(a fact which led poor Gorfang to butt heads with certain members of the Technomagi and their allies over the course of time).

While still alive, poor Gorfang's position in the WAAAAGH was forever changed. Hoots and calls about his embarrassing near-death experience couldn't be silenced, even with the application of liberal doses of 'ead buttin and boot leather. Leaving the Goff tribe in shame, Gorfang wandered across the deserts of Armageddon looking for a purpose. During one of his many firefights, he took a stong knock upside the head. The smack activated the dormant battery cells in the tutelary engine. Gorfang's small brain(even smaller now after his 'accident') was flooded with images of tactical flotsam and jetsam. Driven mad by the large amounts of information downloading directly into his brain, he went about killing anything and everything he came across.

In this time, Gorfang had become larger, stronger, and ded 'arder. Battles with nature, ork, human, and marine alike had pushed his orkoid physiology to it's limits. As the days passed, the screaming pain in his head turned into a dull ache and Gorfang soon found himself able to gather his wits(which for an ork usually means a quick trip behind the nearest tree, a good scratch, and a nice plump grot on a stick). The information bouncing around his bionik bonce began to slowly make sense and deep inside his mind(the equivilent of a good two or three inches of top soil shifted) he could make out a voice.

Thinking that Gork and Mork had blessed him, Gorfang went about putting this information gleaned from his constant vocal companion(well..in his head at any rate) to good and 'propa' orky use. Coming across a small warband of Blood Axes, he set about taking over. The warband's current warboss voiced his displeasure at having someone try to oust him but, after a 'heated' debate, he soon found himself taking up his complaint with Gork and Mork directly.

Having a bunch of lads to back him up, Gorfang decided it was high time to get a little revenge on the Goffz who had sent him packing in shame. Blaming everything on Ghazghkull and his lads, Gorfang started his long quest to show that he was the 'troo mad profit a Gork...an' to a lessa ekztent, Mork'. Unfortunately, in all the time that had passed, Ghazghkull had long since moved on from Armageddon leaving Gorfang rather vexed(legends still speak of him throwing his favorite trukk into a mob of loafing and rather surprised deathskullz...of course this event was also believed to be part of an ongoing fued with a rival warboss known as Magrukk Oomieskinna but semantics and orks really don't mix).

With Ghazghkull gone, Gorfang decided to move on himself. With his new-found tribe of Blood Axes, he commandeered a kill krooza(it seems their captain had a terrible accident with a faulty air lock...of course the choppa to his skull didn't help the situation much...) and set off to start his own WAAAAGH against Ghazghkull. Always a step behind, Gorfang found all of his plans thwarted in bringing his adversary to heel(many times due to his skumgrod Magrukk who himself was always nicking Ghazghkull's prized battlewagon when the chance arose). What followed was a long and bloody path through Piscina and various other worlds, once again never finding 'dat git' as he often referred to him as.

He soon found his rather voiciferous(though unseen) partner rather useful in his many conquests. Gorfang's name was plastered across many sectors and he was rightly feared. Time-honored tactics and traditions employed successfully against other ork invasions were battered aside as Gorfang out-manouvered and out-strategized his Imperial foes(a feat, in itself, which caused a constant consternation amongst many in the Ordo Xenos and his nobz..who thought that da boss 'wuz kwite da loon'..never to his face, of course).

When Gorfang finally caught up with Ghazghkull it was once again on the hellish plains of Armageddon. It had finally come full circle and he felt the time of his revenge was at hand. But, something strange happened. He found himself caught up in 'da git'z' fiery oratory. Putting aside his hatred(well..rather it was shifted to a new and readily available target in the form of Space Marines and plentiful squishy guardsmen), Gorfang and his Blood Axes once again took up the banner of Ghazghkull and WAAAAAGHed in his name.

After this, contact was lost with Gorfang(which left one Inquisitor Alabac rather perturbed..along with his squad of Death Watch space marines..nothing infuriates a space marine more than having to sit around twiddling his thumbs). It is unknown what happened to him. Reports come in from time to time of a raging warboss burning his way across one sector or another, crushing every attempt to stop him.

Recently he has been seen roaming around several sectors by himself as if he's looking for something. The location of his horde still remains unknown but that this menace is out there and searching for God-Emperor know's what means it can only be something very, very bad....
 
#14 ·
I'd hate to see so much character work go down the drain... but I have something to ask... this is taking a long time to get enough people for Chaos and Xenos so I'm asking if it would be alright with you if we, well had a merger... as in Xenos and Chaos merge into Chaos, making it Imperium vs. Chaos, I can understand any objections, but I'm hoping it's alright with the majority of you, if not all of you...

Regards, Noise...
 
#15 ·
... So we'll all have to drop our current characters then? Hmmm I'll have to think about it. If I choose to join the Chaos side then I'll post my character in that thread if not then I won't bother. . .
 
#16 ·
I'm asking for everyone to give me some feedback on what you think about it... you dont have to do anything, you can still remain an xenos, just maybe a chaos xenos I guess, because we have to find a way to merge the threads since chaos and xenos are barely getting any love.

Regards Noise
 
#17 ·
Instead of making chaotic xeno, simply create an Imperial thead and an opposing faction thread. Leave it open for chaos and xeno players to choose which they want to be without having to be chaotic and having the option to pick which side they want to be on. You have a mix of tau, eldar, and orks so far. Tau and Eldar I could see allying with each other, but orks with other races? Not so much. Humans I could see, especially since my character is a Blood Axe. Of course, that doesn't mean my ork couldn't be persuaded with the right about of booty to ally with a side... Personally, I don't want to play chaos, hence me picking an ork :biggrin:.
 
#18 ·
So you are sugesting that we do a Imperium vs. Chaos and Xeno, but chaos and xeno arent really allies? You see I dont want to do any1 allying with Imperium since they already have enough ppl... We could start a free for all I guess, but with both sides opposing the Imperium, but still not allies, I hope you are all in agreement.

Regards Noise
 
#19 ·
Options which I can foresee being an option are;

A) Keep it as it is. Chaos are meant to reward their champions, and as such, you can have your more powerful characters. While you have your one Warmaster as it were, and his lieutenants, they can be written/Played as uber characters, while the Imperium must struggle to even wound. Those who have been played as cultists can be granted special powers, such as the summoning of daemons. Xenos characters can fight in their own thread, and as such, I'll write them suitably epic storylines. Orks are orks. There's bloody hundreds of them. The Eldar have centuries/millenia of experience behind them, and Tau have superior technology to the Imperium and the majority of Chaos technology. It'll involve them working a bit with me, instead of me dictating straight out, they point me in the right direction, and I write them in. Eg - Orks get drawn to the fight, Pirate Tau drop out due to something fudging up with their drives etc and need supplies, Eldar seek to destroy Chaos, and kill anything which could be chaos in future, get in their way etc.

B) Join Xeno and Chaos - not brilliant. Could see Orks joining Chaos, but definately not Eldar, or to some extent either would Tau.

C) FFA - too chaotic. Too hectic. Alliances made behind the scenes can break such things. Needs clear cut sides/objectives, and is hard to write for and Moderate/GM.

Just spit balling here.



 
#23 ·
As I stated, it would require a bit of cooperation, you players telling me where you want to go, etc. If you want to join as Shogun nates warband then I am happy with that. As I said, before this thing starts, you can chop and change til you're happy.

Make sure that you have got everything organised with yourself and da boss, as from your first post in the action thread, I am going to take that as your final character.



 
#24 ·
Name: Ranger Captain Kharroth

Race
: Eldar

Equipment:
Heavily customised Long rifle, Dire Blade, Cameleoline Cloak, Rune armour & Plasma Grenades.

Personality:
Cool & Collective. Pure of thought and has aburning hatred towards the imperium and chaos aswell. He prefers to be isolated from the craftworlds and just travel with his small squad of pathfinders. He also can perform high profile shots from over 2 or 3 miles . Prefering to stalk his enemy over jumping straight in aswell. But he revels in the kill and will reguarly take trophies of the fallen by removing the head and then flaying the skin and flesh from the skull, finally he pours a bioligcal acid into a cut hoel to melt away the last of hte flesh and brain, he ends up with a clean skull which ends up on his belt of 'intrigue'

Background:
His craftworld was destroyed not long after he left with a team of approximately 50 eldar rangers. Soon after there numbers dropped to 40 then 30 then 20 and he finally ended upwith a team of 5 hardened Pathfinders who survived all the tests the captain threw at them.
Age: 515
Homeworld: Unknown due to the iminent destruction of his craftworld not long after he was trained to fight.

"Slay Thy Enemy with the Divine art of war" Autarch Jor'thak
 
#25 ·
Okay shall we have my Farseer Character working with Ste's and That_Guy's Rangers? Seen as you might make the Chaos characters stronger I'll then make Laethur have more psychic strengths. . .
 
#28 ·
Heh heh heh... There's no need for me to be some kind of commander Flerden! While my character is a warboss, he doesn't necessarily have/want to lead a band of ded orky goodness! If you want to follow my character, that's fine. I'm just saying that you shouldn't feel compelled to follow me because I picked a boss. Heck, you could go back and make your character a boss as well. Given the amount of ded 'ard kaos gitz an' Imperial oomies, you might want to LOL!

Good luck and good gaming,

Nate

P.S.-Just call me Nate..no sense in the whole Shogun_Nate thing heh heh heh!