so Codex Space Marines ditched the chapter traits system and introduced us to combat tactics. whilst i think some of these are pretty good it does seem rediculous how you MUST have a specail character to represent your chapter. apart from anything, doesn't this take much out of the tactics of the game.
How would you aim to re-introduce the old system?
what Traits would you use?
I thought that all armies may take one advantage and one disadvantage.
should a captain be taken then either two advantages or one major advantage plus dis's
should a master be taken then both a major and normal advantage may be taken plus dis's.
specail characters could then have unique traits unlocked, give an additional slot or subtract a slot depending on their fluff.
How would you aim to re-introduce the old system?
what Traits would you use?
I thought that all armies may take one advantage and one disadvantage.
should a captain be taken then either two advantages or one major advantage plus dis's
should a master be taken then both a major and normal advantage may be taken plus dis's.
specail characters could then have unique traits unlocked, give an additional slot or subtract a slot depending on their fluff.