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Chaos Daemons VS Chaos Space Marines

1.2K views 6 replies 6 participants last post by  killmaimburn  
#1 ·
The question I'm really trying to ask with this thread is why does it seem (at least to me, could just be area) that chaos daemons mix the gods far more commonly and with less fluff yells about it than chaos space marines? Almost every daemon list I've played has mixed at least two gods, and the vast majority use three or four. Whereas most chaos lists are 1 god, or 2 gods, but most mixed gods tend to draw yells. I understand that a lash prince with zerkers is "unfluffy" and that it is an attempt at powergaming, but why is it that daemon lists running bloodletters, daemonettes, a bloodthirster, and a keeper of secrets don't draw down the wrath of the "fluff police" upon their heads? It is obviously effective and intended by the codex that the gods cult troops should be mixed, at least to my eyes...
 
#2 ·
Games Workshop re-wrote the fluff for the Chaos Gods in order to get us to buy more stuff - simple as that. My CSM army has a Daemon Prince with the mark of Tzeentch, Possessed with the mark of Khorne, and (occasionally) Terminators with the mark of Nurgle.

Personally, i prefer the old chaos Fluff, as it had the chaos gods only rarely working together (and it was always Tzeentch brokering the deal, and coming out on top). Some people might bring the Fluff Police in on me for the way i run my army, but it's not my problem.
 
#3 ·
You also have to remember that those daemons used to be fielded with chaos marines to make up for the areas they lacked in. Now, chaos got shafted by an unknown chaos diety, and can only summon daemons from that particular god. You know, the chaos god, "Isuckafatone?" Chaos god all things that suck.
 
#5 ·
I don't see a fluff conflict. The only interactions with Chaos that are ever really put into books are with mortals. How the immortal Chaos energies of the Warp commune are beyond our ken. In Chaos every possible occurance can occur, as well as every impossible occurance.
 
#6 ·
I would say that Daemons get fewer calls from the Fluff Police because there aren't as many "old" daemon players as there are "old" CSM players; "Old", in this sense, meaning that they've played CSMs for 5+ years, and are veterans of the fluff wars (They believe they know the CSM fluff inside and out, and balk at any new information). Whereas the daemons are still a fairly "new" army, with new fluff to match...
 
#7 ·
I'm just trying to understand this because every time one of the fluffheads at my store gets on one of the daemon players' backs, they just say that theire codex needs to mix the gods to be viable. I object to this (although its true that nurgle is very un-killy and tzeentch is just plain fragile) on the basis that a similar argument can be made with the CSM dex and it is not true. I just get tired of people yelling at me for a tzeentch sorceror with my 1ksons with my khorne berzerkers with my Nurgle prince...