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Discussion Starter · #1 · (Edited)
Ok here is some rules I've made for my nurgle marine/ zombie guard army, my friends have no problem wiht me using them I'm just wondering how much points they would be.

These are 2 diffrent types

IG zombies
BS WS S T I A W LD SV
-----3-3-4-3-2-1-10-5+
Please Note - means none
Rules: Fearless Feel no pain, mark of nurgle(Included), Zombies (See at the end)

Crawling Zombies
Same Stats
Rules: Fearless Feel no pain, mark of Nurgle(Included),Slow and purpseful, small target, infiltrate,zombie

Zombie: Any zombie always attacks last, if it is zombie vs zombie roll a d6, highest goes first. Any enemy that falls incombat, so long it is a human or tau, joins the squad of zombies at the back of the group. Zombies are not able to run during the shooting phase.
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3 points. Even Gretchin do better! :)

If you want some official stats, I suggest you check out the Apocalypse formation "Plague of Zombies".
 

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Don't its the stupidest formations ever, They are overpriced (For a unit that only comes into its own around 50-70 models in appoc). Hell every single marines attack kills one with absolutely no save what so ever. They really needed to be base T3, since the base strength of a weapon in 40K is 4.

Still if you just took plague zombies, and added a pt pf T, and another point to their cost then no one, but a idiot would call you out on it.
 

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Yeah, I know Plague of Zombies is shitz, but they're official rules made by GW.
 

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I don't know something that actually represents zombies. You know the things that shrug of everything short of having their heads blown off, or being turned into red mist. Seriously their is no way anyone that has ever seen a zombie movie would think they should be 1T lower then a basic human soldier (After all those guys kinda need all there vital organs to you know live, and as such tend to drop real fast if any of them are hit...which isn't really a problem for a dead guy!).

Secondarily the whole what do you expect for a possible 50 man strong unit argument, really doesn't hold water with a certain ork formation floating around.
 

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I do agree with the boz those things are way over powered for what they are supposed to be. Seriously just take the appoc unit, and add 1T anything more just doesn't say zombie. What you currently have looks like some sort of nurglate daemons.

Also sorry Stella I though you where talking about the retarded GW formation for plague zombies, if FW has better rules for zombies then by all means I would also suggest using them. However if you want to take a look at what I'm on about follow the link.

http://www.games-workshop.com/MEDIA...ace_Marines_Datasheet_-_Plague_of_Zombies.pdf. Seriously T2, and feel no pain? Where they high or something, only a laz gun or a grot pistol would allow any save, but cover!
 

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The Zombies rule as-is might cause some debate. Do Space Marines count as "human" for example? Would Possessed Chaos Marines? And why would Tau be vulnerable, but not Eldar? Orks I could see an argument since they're a fungus, but that still seems unlikely.

I personally would lift the race restriction, but have the model count as a basic zombie rather than having its original stats.

@ Boz, the stats aren't that ridiculous, just laid out strange. Here's what they are, from what I can read:

BS 0 (marked as just blank)
WS 3
S 3
T 4
I 3
A 2
W 1
LD 10
SV 5+

Although I did have a thought... perhaps T2 + Mark of Nurgle wouldn't be such a bad idea. If you think about the way a bolter is supposed to work, in any zombie movie you've seen a tiny explosive like that would take them out, or at least reduce them to being small enough bits not to be much of a threat, yet more conventional weapons (Lasguns in 40k) wouldn't do so hot.
 

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Also sorry Stella I though you where talking about the retarded GW formation for plague zombies, if FW has better rules for zombies then by all means I would also suggest using them. However if you want to take a look at what I'm on about follow the link.

http://www.games-workshop.com/MEDIA...ace_Marines_Datasheet_-_Plague_of_Zombies.pdf. Seriously T2, and feel no pain? Where they high or something, only a laz gun or a grot pistol would allow any save, but cover!
there made for Apocashite, what would you expect.

but there still not as bad as your making them out to be, your concentrating on only there toughness and forgetting you can have 300 of them for ONLY 1500pts, which for apocacrap is barely a dent pts wise.

there getting 2CC attacks with 3 on a charge that are poisoned and can add to there unit.

I still prefer the FW ones to the apocalame ones, but your definitely overreacting, especially since apocashit is supposed to be about fun, not if a unit is worth its pts or not, I know thats not what apocaworthless is to gamers these days who take it as a willy wagging contest, but they fit for what apocavomit was created for.
 

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True I do tend to over analyze things based sole on their competitive value, and ignore stuff like people who play appoc for fun... Still from what you have said the FW rules would be better suited for casual play.

Still I do conceded that I missed the changes that list them as having 2CCW's (You see back when it was first posted on their site I do believe they only had 1 CCW hmm.... perchance they realized how feeble the unit was, even when it reached CC).
 

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Really so your saying you would play using T1 5pt zombies? After all that is still fun too isn't it. You see competitiveness lies on a continuum, with stuff like spawn, DH's, and grots being on the bottom, and stuff like lash princes, fortuned avatars and the like at the top.

Now mind you I have met some people that have played using Cyborg grots before (God bless those merry bastards), but personally if something is so un-competitive that fielding it becomes a waste of my time, then there is no real enjoyment in that for me, and yes I would find making a unit that costs 300+ dollars, and takes 2 months to assemble, and paint that dies to a single round of (appoc style) CC or shooting very enjoyably.

However as stella has pointed out the current plague zombies are serviceable, especially with the new 2CCW deal, but still on the scale of competitiveness they are far from the top probably located somewhere mid-low range if your using them in a casual games, while they are low to very low range in appoc. Which sadly enough is the game system they where designed for. (I mean come on, the whole unit can and has in the past been vaporized in one round of shooting by units/models that cost half as much both in terms of pts and actual time/money. Furthermore they will never get any kind of save, since getting even 40 models in any kind of cover is a nightmare.
 
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