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Discussion Starter · #1 ·
I just got the new Ork codex in the mail (ordered it two days ago-extremely quick for GW!) and I've been poring over it for the past few hours.

I was immediately interested in the clans because I came from Eldar, and the Craftworld possibilities were innumerable, but I can't seem to decide on a clan I particularly like most.

What clans do you fellas play and why?

I want to have a lot of tanks, wagons and meks, but also a lot of Tankbusters and maybe Kommandos...

What do you guys think?
 

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The Traveler
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Eh. I play an Ork army very seldom (Especially now with the filth that passes for the Dex.)

My army was loosely based on Blood Axes, a group called the Black Sandz Kommandoz. Needless to say, I had a lot of looted Imperial Equipment, Kommandoz with choppaz, nobz and Wb's with Pklaws, Outriders, and other things which are nerfed by the new codex....so they've been shelved until the next Ork dex' comes out.

-Dirge
 

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Since there are no real Klan rules, make your own.

Da Bigga Boyz. Obsessed with having all the avantage, with more tanks, more dakka, and more loot den de other boyz. They use commandos and bustas to break da other boyz stuff.
 

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Oh sure give me another reason to hate the new dex. Anyway I was a deathskull for many years looting other peoples stuff and being able to take meks instead of nobs for free allowed you to have your entire army covered in force feilds. Now there really is no advantage to joining any one klan like there was in the last edition. Blue will still be the main army color but I am also adding red and yellow into the army since Morfang's big gargant mob in codex Armagedon used those colors and my army is a division of them.

Basically just do whatever you want.
 

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Badgutz'z Bovva Boyz is mostly Deffskullz wiv a bit ov Badmoon frown in coz dey az bin feevin for so long dey got lodza teef...

Bloo iz lucky.
 

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Discussion Starter · #8 ·
So what's the deal with the Clans? How did they used to work?

And I see a lot of people bashing the new codex...what's wrong with it?
 

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Jac "Baneblade" O'Bite
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The clans used to work like the Chaos Cult lists in the old Chaos Codex, restrictions on certain units, no restrictions on others, units were moved from Elite to Fast Attack etc.
 

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The new ork dex is so much better its scary. It went from the worst (THE WORST!!!) Codex to one of the best and most competetive I've seen. Invincible falcon grav tanks? Not with 8 glances per loota squad per round at 48" range. Thank the GW for actually doing something good for once. The new orks make it so you actually have to think "I might not fight a marine equivalent army today. I should vary my equipment."
Before this update, EVERYONE RAN THE SAME THING IN TOURNIES NO MATTER WHAT or the LOST. Now the old tourney armies need to fear the green sea. YAY!!!
 

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WAAAAAAAAGH!!!!!!

I IZ AN ORK!!!!!!!

HEAR ME ROAR!!!!!!

WAAAAAAAAAAGH!!!

Haha, but seriously, I'm getting me some orks for my army!
 

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Mad Mek
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The clans used to work like the Chaos Cult lists in the old Chaos Codex, restrictions on certain units, no restrictions on others, units were moved from Elite to Fast Attack etc.
In the new Codex it appears to be a lot more generic, but the IC options that you choose can push it to the Clan you like, e.g. one will allow moving units to other areas (as Jocobite points out), or to allow some elites etc to become troops choices.
It is a lot less 1 governing Clan (Warboss) orientated now, but more co-operative between Clan flavours.

My personal choices were always: Goffs for my footsloggers but Speed Freeks for a chance of winning (no matter how slim that chance was, with my dice:ireful2:).

My Goffs tended to stay packed for tournies/campaigns, but I think the new Codex has given them a new lease of life. I have even dugout my old Weirdboyz to accompany them.
 

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The new ork dex is so much better its scary. It went from the worst (THE WORST!!!) Codex to one of the best and most competetive I've seen. Invincible falcon grav tanks? Not with 8 glances per loota squad per round at 48" range. Thank the GW for actually doing something good for once. The new orks make it so you actually have to think "I might not fight a marine equivalent army today. I should vary my equipment."
Before this update, EVERYONE RAN THE SAME THING IN TOURNIES NO MATTER WHAT or the LOST. Now the old tourney armies need to fear the green sea. YAY!!!
The old codex was not THE WORST!!! I have several tournement and RTT wins to prove it. I don't think it was the best by a long shot either. I don't think the new codex makes orks that much better than the old one either. The proof will be in six months to see if anyone can win a GT or GD with an orks army. By then all the hype of the new dex will be gone and most people will go back to their Marine armies.
 

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Discussion Starter · #17 · (Edited)
Hah, thanks. I guess I could have looked that up myself, but I don't normally use the UK site.

Edit: Ok, I've read all of the clan lists and liked what I saw. I think it's neat how you can count the more common jobs among the troops instead of elite or fast attack, and I like how they restrict the rare jobs...but I didn't see anything about a mechanized army.

Would it be possible to have a mechanized unit of Orks? What clan would they affiliate with? Tankbustas weren't mentioned at all...
 

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Mad Mek
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Would it be possible to have a mechanized unit of Orks? What clan would they affiliate with? Tankbustas weren't mentioned at all...
Technically, a mechanised army would be the Evil Sunz Clan (Speed Freeks).
In the old codex you could fully mount up in trukks/battlewagons then give them Armoured tops.
Now (I don't have the Codex with me, so it is IIRC), you have the trukks/battlewagons & looted vehicle options for transport (or Looted as the tank with a piddly AV, but an orky big gun). There is still the armoured top option to take.
Again, IIRC (please correct if wrong), the Tankbustas still have a transport option???

I used to use the old Burna mob in a "drive by flame" role with my SF (0-1 restriction), that used to be fun.


"Red Wunz go Fasta!!!"
 

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No Retreat, No Surrender!

I have an Elite warrior in my Ork clan.
He is a specialist in close combat and I use him when terrain provides good cover for him to take out several opponents when in tight configurations.
He is vicious and does not retreat or take any prisoners.......
Take a look at him...........take a very good look at him, fresh from battle.
He is known as:

DA HEAD WIPPA


WAAAAAH!!! :wild:
 

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Mad Mek
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Again, IIRC (please correct if wrong), the Tankbustas still have a transport option???
I checked on this, they (and most of the other specialists) don't have trukk transport available anymore, but they can still jump in a battlewagon or looted wagon. A Heavy slot used up... but still an option there.
 
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