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Which Chaos God/faction is your favorite?

  • Nurgle

    Votes: 6 13.3%
  • Khorne

    Votes: 11 24.4%
  • Tzeentch

    Votes: 12 26.7%
  • Slaanesh

    Votes: 12 26.7%
  • Chaos Undivided

    Votes: 4 8.9%
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Discussion Starter · #1 ·
There's a pattern with me. I scour the GW site for the newest Codex release, then I buy it; no matter what race the Codex came out for I'm always interested in the new fluff and rules.

And on one of my more recent trips to the site I noticed that the Chaos Marines were being updated. Needless to say, I WANT 'EM!

So my question is which Chaos faction is your favorite and why?

Khorne: Over done and too common. I love bloodthirsty, maniacal hooligans as much as the next guy...but that's the thing! Every other guy plays them.

Slaanesh: Sexy beasts with boobs? Not my cup of tea.

Nurgle: Ich. They're cool until you read about bloated, pus filled pustules all over their "bodies." Also, could be very difficult to paint.

Tzeentch: Sorcerous mummies? Yeah, ok, pretty cool. I do like the fluff on them more than the others...for now.

As you can see, I'm pretty cynical about all of the Chaos powers now, but if any of you can give me a reason why I should look into one branch...I will:mrgreen:
 

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The Traveler
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Hard choice between Tzeentch and Undivided. And Khorne, because apparently Tzeentch is a scheming, palm-rubbing fool, lolz.

I choose.....Tzeentch! Because he has mindless automatons as soldiers. How much Kooler can you get?

-Dirge
 

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Khorne simply embodies the extreme. Every army in the 40K universe represents a martial aspect of their cultures. Khorne simply is a culture based upon a pure martial aspect.

Slaanesh is what we'd all love to be. Unbound, and free to act upon our most careless whims. Kinda cool, but in a universe dominated by 'laws' of various types, such free action kinda goes against the grain. Too bad that Slaaneshi forces are still subject, to a large degree, to these laws.

Nurgle, to me, is what happens to out-dated Slaaneshi followers. Too much excess breeds too much of everything. Just ick.

Tzeentch, on the other hand, is actually willing to assume that the 'laws' of the universe may not actually apply to Tzeentchi followers. Very cool, and the epitime of Chaos.
 

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Porn King!!!
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If the avatar didn't give it away, I don't know what would :D

Tzeentch FTW!!!
 

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I second the Tzeentch FTW!

Even though I only ever played undivided... But I used a Thousand Sons squad in my army with the original 3rd edition chaos codex! Hell, even the greater daemon is way cool.
 

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Blood for the Blood God!
 

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kill Miam Burn Destroy..... its so got to be khorne they are best :)
 

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I kinda really like Khorne for army purposes, but not in its most common (World Eaters) form... But in real life, I'd go for Slaanesh! ^^
 

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Khorne so you can say BLOOD FOR THE BLOOD GOD!!!
 

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I play Nurgle(Deathguard). Their tough as nails to take down and Nurgle actually takes interest in his followers and wants them to succeed. Plague Marines arent hard to paint either...and mine are painted well. I didnt just slap some green on them.Ive got 41 plague marines painted.

Its funny how everyone is a Tzeentch fan all of a sudden with their 4+ inv saves and ap3 bolters. Fair weather fans.
 

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Undivided or Tzeentch.
 

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'Disease... rot... and pestilence are all in the service of our lord... but there is also life. Who can protect you more from the blights of a mortal existence? Khorne? His will is but self destruction. Slaanesh? His will is endless frivolity without thought of consequence. Tzeentch? His will is only to hide from death, ever changing to cower from its gaze. But our lord is the fall of kingdoms personified, the weapons of time and degeneration sit at his right side. When you are on the right hand of death its sway over you is lessened and you may rise above mere mortal wounds. And so you shall. So rise grandsons of Nurgle! Rise and receive your gifts from our patron.'

Something from some fluff i'm wiriting. So yeah Nurgle all the way.
 

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if you cant guess by my sig... then death to you



NURGLE all the way... been ever faithfull to my deathguard army.
 

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I have at least 1500 points of each. My favorite is black legion because i can incorporate each but if I had to pick just one it would be slaneesh. You can design them to exell in ranged or HTH. Plus I feel the emperors children paint scheme is the best.
 

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In a past life, I was a Son of Horus (if the username didn't give it away.), but my Black Legionnaires have retired for the time being in protest of how dumb the new codex is. I always appealed to each god in turn when they suited my purpose for scenarios-- if I had to hold a line, I'd bring a squad of plague marines; if I had to breach a fortification quickly, I'd bring a gang of berserkers. I also maintained around 3000 points' worth of Thousand Sons, but the army is basically illegal under the new rules, so they too are sitting on the shelf, waiting for the chance for their sorcerers to bring their power fists back on the field...

From a simple standpoint of which Chaos god is the most interesting, I think Tzeentch takes the cake. More than any other god, the Changer of Ways is chaos incarnate. He schemes towards nothing, changes his mind on a whim, and is privy to what can and will be as well as what may or could be, and is able to interchange the two as he sees fit. With the other three major powers, there are rules to which they are more or less bound-- there is a definition for what Khorne's daemons must be, for example-- they must be exceptional warriors, be savage above all, and not care in the slightest for what they destroy; only that they destroy. Tzeentch's daemons, by comparison, have no rules to which they are bound, because to be bound by a definition is to restrict the possibilities for change.

I also read a bit too much into nomenclature. The Chaos gods are, in theory, chaotic evil by D20 system measures. However, only Tzeentch strikes me as truly that way-- Khorne and Nurgle both are more lawful evil than chaotic evil, as both have strict definitions of what they are and what they effect, and Slaanesh strikes me as sort of neutral evil, because without sex (albeit, not necessarily the violent, raunchy, downright sinful stuff Slaanesh is about) humanity doesn't continue to exist-- a perversion of what could be considered a necessary evil by religious standards.
 

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The Traveler
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You should also note that Tzeentch does not have a goal. Nurgle wishes to spread disease, Slaanesh to conquer every mortal into decandent obediance, and Khorne (duh) to kill. Since Tzeentch is the Master of Fate, he cannot have a goal, for were it ever fulfilled, Fate itself would end, and the Changer of The Ways would simply cease to exist. Tzeentch, in short, exists only to scheme, not to conquer or plunder or dominate, but simply, to make convuluted and ridiculously overcomplicated plots that briefly spark Tzeentch's followers into war, but otherwise, he simply rubs his palms together, and hunches over a book of evil plans.

-Dirge
 
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