Warhammer 40k Forum and Wargaming Forums banner

1 - 20 of 25 Posts

·
Registered
Joined
·
145 Posts
Discussion Starter #1
What is your art of war? what, no matter what army you have or are versing would you do every time to win the battle?, do you bother trying to use 'tells' poker term to fool your oponent?
 

·
Registered
Joined
·
66 Posts
I worship Khorn. CC chaos (usually world eaters, but black legion is not to be discounted) I even us CC guard, they're pretty nasty really. So my tactics are really a few good CC units backed up by heavy weapons fire; to take out the threats or soften up targets. This works pretty well against most armies. Having mobile units and static gun lines lets me do well at most missions. Oddly enough my opponents forget the objectives more often than I do, letting me race that squad that has been left out of the battle due to being outside the immediate threat. A couple CC units racing towards their line draws a lot of attention.
 

·
Administrator
Joined
·
6,544 Posts
I started 40k with Blood Angels, and the full frontal assault mentality never really left me. I've made attempts at more shooty armies, and they just don't hold the same appeal. Even though I haven't touched the Angel's finest in about five years now, I prefer a high-pressure, fast moving assault focusing on mechanized infantry and mobile close combat specialists, supported by things like Predators and Vindicators rather than Devastator lines, though I think Devastators have a valuable place in an army larger than 2000 points.
 

·
Registered
Joined
·
1,636 Posts
No "tells" or anything. I don't go for the fake out or anything or be very tricky per se.

I usually try and have a hammer and anvil sort of strategy: shooty anvil to hold units in place, and assaulty Hammer to crawl up in the enemy's shirt pocket and go to town.

I tend towards refusing the flank on occasion. I usually have a left or right side push, and simply hold or retreat from the opposite side.

I tends towards almost all infantry and maybe a few vehix for favor. I tend to have large standardized squads with standardized weaponry. For the most part I don't make specialized army lists for specific armies, trying for a balanced force that doesn't know what it's going to face and does the best it can with what it has.
 

·
Administrator
Joined
·
6,544 Posts
It didn't occur to me to address setup and the like. I take a page from Hannibal's book most of the time, and go for a weak center and strong flanks. At first glance, it looks like a glaring deployment error, since you don't want to split Space Marines up. However, the weak center (which isn't that weak, really, but it's just not as heavily populated) can react to either left or right pushes, as I tend not to take static units. Enemy units have a choice to either react to the left or right flank rushes, which are generally pretty balanced in terms of overall threat. Moving to react to one side leaves the opposite flank open for an uncontested charge in, while trying to react to both flanks at once usually leaves the enemy spread too thin or compacted to where my superior assault units can easily consolidate into new combats, eliminating the ranged threat.

That being said, that setup doesn't work against Tyranids, mobile assault armies, or Necrons. In the case of Tyranids, you're on the defensive by their very nature, and staggered firing lines are an excellent approach. With mobile assault armies, it's a question of outmaneuvering and charging them, rather than the other way around... it's just something that has to be played by ear. Necrons are tough enough to hold a strong center with a phalanx setup, so you kind of have to play on their terms. You'll take some casualties marching into them, but it's a hell of a lot safer than using Rhinos to get to them-- Gauss weapons will stop transports dead in their tracks. Fighting Necrons is, unfortunately, a war of attrition, and they're better at it than anyone else.
 

·
Registered
Joined
·
114 Posts
Even though im new to 40k i have a art of war, I do this with my DA, i am so shooty that i have knocked a ton of my opponents forces by the time my assault untits get in range and then i fire fire fire until the enemy think that he must assaualt me and then i get him from behind witha assault units:grin:
 

·
Registered
Joined
·
145 Posts
Discussion Starter #7
NIce!, thanks for all the replies. I personally cant get out of the shoot lots and massed troops mentality., T'au....., Dwarves..... its all the same really
 

·
Registered
Joined
·
2,374 Posts
im the kinda guy who likes it when my opponent says "wait, where the F*** did that blast come from" "ohh sorry didnt you see, yes thats what i like to call a basilisk, it makes things go bang"

or

"hmm right, 2+, 4+ right, you see your guy carrying the heavy bolter towards my guys, yea, well, he dont have a head no more"

but generally im into firing lines, swathes of fire mowing down prety much whatever comes my way :smoke:
 

·
Registered
Joined
·
598 Posts
hmm, usually i get pestered by friends about battling...then i battle..
i might not give too much away till nxt friday boys but ill give you this...
scorpions ftw.
pester enemy lines.
^^
 

·
Registered
Joined
·
68 Posts
I use the Tau..Kayon "Patient Hunter"..put out the bait..and wait and see what comes sniffing around.

While the enemy is checking out the lure..the Hammerheads are swinging around wide..the piranha's are dashing here and there..all waiting for the kill.

This seems to work very well...most of the people I play against are rushers..no tactics at all..I served in the military and small unit tactics are in my blood..very easy to convert over to the gaming arena.
 

·
Registered
Joined
·
222 Posts
use my tanks to soak up fire as their just too tempting for the enemy not to shoot at. run my infantry into cover and hold there waiting to die. I try and use my mortar team to break up the enemy before he gets to assault me. my current record is played 15 won 0 drawn 1 lost 14. pretty poor. i've got a 1000pts of guard and always play eldar.
 

·
Registered
Joined
·
128 Posts
When playing nids i tend to move up in stages fleeting from cover to cover so there are enough there for the charge, i allways try to put some really topped up genstealers behind some basic termagaunts, and then the termegaunts get to charge and soak up fire, and then the stealers come in and finish the squad, i play almost exclusively against space wolves, or black templars when im nids

When im marines i tend to stay in cover shooting alot, and send out squads behind vehicles.
 

·
Registered
Joined
·
304 Posts
speed and mobility are the way I win my battles. Keeping on the move with static firbase support usually works like a charm

in Apocolypse, I follow a similar sort of tactic, except I use an armoured spearhead with deepstriking units dropping in behind or in the middle of the enemy to sow confusion and puncture their lines. Worked in the last five apoc games :)
 

·
Porn King!!!
Joined
·
8,137 Posts
speed and mobility are the way I win my battles. Keeping on the move with static firbase support usually works like a charm
That is how I play my games as well. My Tau do this exceptionally well but it is a principle I follow even with my Thousand Sons.
 

·
Registered
Joined
·
109 Posts
Sustained and concentrated mid-ranged firepower. Battlesisters do this very well, along with envelopments at the proper time. Given the longest range available comes from the Exorcists followed by the Retributors with Heavy Bolters, it is also a layered sort of offense/defense. Overlapping fields of fire.

Same with Salamanders. With World Eaters it's just charge.

With my Panzers it is Blitzkrieg, or as near as I can make it. With infantry support to secure objectives/create disruption.

What can I say? The former Marine in me shows itself in my 40K. ;)

Sister Sin
 

·
Registered
Joined
·
5 Posts
With my Marines I like to sit and shoot, grabbing as much cover as I am able.
I keep a squad of Scouts w/sniper rifles and a Heavy Bolter next to a 2 Heavy bolter/2Plasma Cannon Dev squad for horde control. 3 tac squads with Las cannons and a 4 missile luancher dev squad handle armor/HEAVY infantry and my 2 Hq slots (Jump pack equipped chaplain and Bike mounted Captain) handle counter assualt duties and watch for flankers/deepstrikers.

I'm looking hard at drop-podding in a squad of hand to hand vets for some added mayhem, break up the enemies squishy shooting lines and draw some of the heat from my shooty squads.
 

·
Registered
Joined
·
41 Posts
Sister Sin said:
Same with Salamanders. With World Eaters it's just charge.
Funny you should mention that, my two 40k armies of the current time are Sallies and Khorne, although I use both somewhat differently and yet with a striking similarity in tactics.

For my Salamanders I designed my list with lots of troops and lots of melta, teleport homers up the wazzuh, two terminator squads one including a chaplain the other being an assault squad and an infiltrating thunder hammer totting master with a command squad also bearing a fair amount of melta.
O of course almost all seargeants bear a thunder hammer as well.
The list was ment for Cities of Death type missions with short range firepower backed up with some devastating assault, which does great against other CC concentrated armies and poorly against mobile lines of fire companies.
The general gist of it is the army is at its optimum killing potential when at arm's length of the enemy, sort to speak.

As for my Khorne force, what can I say, it does one thing and one thing only and it does it excellently, thats of course CC.
With Kharn, a comet style Lord (bloodfeeder and wings), raptors, termies and bezerkers (not to mention troops with the mark of khorne) aplenty, it better do well in close combat. As for armour I choose to use a dreaded combination of Twin Land Raiders which are deployed as walking walls of fustration for my opponent. This list however is quiet undeveloped on the battlefield and tends to fall short in many areas. e.g. Dark Eldar Mech lists rip through this list, so do Cult lists of pure Emperor's Children and Shooty armies with long range guns (again Tau comes to mind). So for Khorne I have not yet seemed to have gotten the hang of the tactics involved but I have made improvements on its use, however minuscule.
 

·
Registered
Joined
·
368 Posts
My school of war is merely patience and observation. Let the enemy make the first move, let him get close. Make him move to where you want him. Sure playing the waiting game loses me a few troops in the run up but when the enemy moves where i've been waiting for him too i can return the favour. As i've fought necrons alot my tendency is to focus hard on one unit till its finished off before moving to the next.

(My favorite tactic).I know pretty well what my troops can do and what they really cant. Damage wise my Sororitas are better rapid fire/flamer range, they are bad at CC so therefore my favorite tactic is the transport rush. Two transports move up about 5 inches apart and deposit their troops into the middle directly infront of an enemy squad. Basically shielding the sororitas flank from fire and from most charges. And damning the squad directly ahead with two squads of rapid fire and flamers. Also a perk is the transports themselves can fire at flanking enemies or at the one in front adding more dmg.
 
1 - 20 of 25 Posts
Top