Construction & Conversions update: Void Sharks - Boarding/Siege Marines
Hi, again, these days I'm all over the place!
I'd like to thank everyone who commented, PM:ed and/or +rep:ed me - you make all the difference and you're the reason Heresy-Online is such a great place!
I'm also happy to announce that this Project log has now passed 50'000 views as well as the recent 400+ posts. I'm very proud of what this log has become and you all deserve a thank you for hanging in here with me!
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loving it xeno! literally my favourite project log at the moment. vitus looks amazing, as does the group shot of all the priests.
i kinda hoped you would do the stealth thing on the scouts, but your only mortal (?) so i realised it would be way too time consuming.
still, it would be cool if you did it at some point!
+rep if i can
Thank you for your kind words, Sanguinus Noob!
I do believe I am mortal and I don't wish to challenge the assumption just yet (should I be right). Realistically I can't spend the 10+ hour per scout with a cloak, worth 18 pts each. It'd also require them to have some kind of background which most of them doesn't have. It will be a more generic effect but I'll try to keep it in the same vein.
Excellent work mate! I love the way that he turned out and I don't see any disparity between the bionic arm and the shoulder pad. They group shot is fantastic!
On a completely unrelated note..... 2,000 posts!
I like how he turned out as well, similar yet distinctly different from the others. Although they will never be joined into one unit it's still nice to know they are unique.
And man, you've really been at it lately, your name is all over the place :wink:
Vitus seems to be missing a few purity seals, at least in comparison to his brothers there haha.
The one on the left could use some touch up on the spotlight, only pointing it out in case you looked over it or something.
Nice fluff piece!
I forget what you're working on next. Guess I'll find out next update.
It's to fit in with his fluff actually - he's one of the bitter ones that refuses to put a lot of official jewellery on :wink: He does have a blood drop gem on his belt - his way of showing respect to the Brothers he failed to save.
The difference on the lamps is that the one on the left has his turned on while the other ones aren't - so that explains why it looks differently even if it doesn't come across as that...
Well, I'm hardly ever working on ONE thing - rather 12 or 13 of them at the same time...
I really like the white and red you've got going. I'm becomming a huge fan of "dirty" white armour and your work is convincing me more and more... However, I do think that the edging of your shoulder pads and the shading of your white could be cleaned up a bit with a glaze or two of a sepia wash or something, just to eliminate some of the chalkiness! Have some rep
Thanks
I'm not sure of what you mean with "chalkiness" to be honest, so if you could elaborate on that I'd be grateful.
I was going to say that he looked a little bland. Then I read the fluff piece, and realised that he really fits his fluff, if you know what I mean. And he also looks better when paired up with his brethren. It's actually really interesting, and something I will try to incorporate (is that a word?) in my painting from now on. So you won't only get the usual "Job well done", but also a "Thank you" for showing me another perspective, intended or not
I know what you mean. And you have to keep in mind that as you're making an army every sergeant and soldier can't be "unique" all over the place. Because then the bling-bling will take over and go over the top and you'll end up with units overly cluttered with details (which is ok for some of them but not all). That kind if balancing acts also gives a lot of flavour between the individuals - which I find nice.
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Update!
So, poking about the bit boxes and considering you guys mentioning the company champion shoulder pads a lot in the last few posts of the thread I guess it stuck in my mind and so I decided to try out the InstantMold I got a few weeks ago to do something more complicated then pouches.
So after a few trials and back and forth (and some headache) this is the result I came up with:
Two of them are original pads and 3 of them are made of grey stuff (along with one in green stuff).
They did need quite a lot of cleaning up and trimming to make them look as they do in the picture but they are definitely usable! And as I gained some success with the shoulder pads (saving me about 1-1,5£ on each pad had I bought them separately) I now realised I had some things I wanted to try out...
Ages ago I came across this
thread on B&C which has some impressive conversions for Honour Guards and Veterans which I liked. I saved the page since I wanted to use the method before but back then I didn't have any spare company champion shoulder pads nor did I have a dremel (or plasticard rods for that matter) so I couldn't do it.
Here's an example from that thread for those afraid of links:
Miniatures in this picture where not made by me, all kudos goes to the original artist, picture is used without permission from original artist.
But with a, now seemingly, endless supply of these shoulders I could get to work and try some things out. Now, the thing is I couldn't really find any use for such a shoulder pad in my Brethren Army meaning I instead turned to the IA9&10 lists for counts as options (I always feel better doing conversions that can actually counts as something). Therefore I would have to use them with my Void Sharks, which even though they will be used in conjunction with my Brethren (tacticals and scouts to start with) they would later on be used on their own.
Anyway, in IA9 we have the boarding action mission which enables marines to use:
Imperial Armour 9: Badab Wars part 1 said:
BOARDING SHIELDS [GEAR]
Shown on Models. Chose a single squad in your army with the infantry type, that squad is now equipped with boarding shields. Boarding shields provide their users with a 5+ invulnerable save. However they are cumbersome and models equipped with them may not opt to run in the Shooting phase, and cannot claim the extra attack for being armed with an additional close combat weapon.
In IA10 we have the Siege Assault Vanguard list which enables tactical marines to take:
Imperial Armour 10: Badab Wars part 2 said:
Siege Mantels (Additional Tactical Squad Special Rule): Space Marines with Siege Mantlets must be modelled appropriately with a large shield of some kind. A Siege Mantlet equipped squad may re-roll failed armour saves against Shooting attacks only. Siege Mantlet equipped squads may not run or make Sweeping Advances or be transported in Rhinos or Razorbacks. Independent Characters joining a Siege Mantlet equipped unit gain their benefit while part of the unit, but also must abide their restrictions.
Both of these options use shield like structures to protect themselves from the enemy, most likely using them to protect from incoming fire in tight situations where transports might not always be usable. I figure they would work well with the Void Sharks preferred method of fighting... [bla bla bla, this is starting to get a bit to long now]
So I spent the afternoon putting together a prototype marine for my Void Sharks tacticals:
I'm going to add some more details to the shoulder pad, I want it to look like the shield is hinged somehow - enabling some kind of movement in the lower portion of the armour plate (which is why there is a gap in the current position of the plates).
On a side note I've been reading up on some of the space marine
honours and
badges which led me to an interesting read about the Imperial Fists and their use of the
scrimshaw which is a
tradition and handiwork I could foresee my Void Sharks using as a way to add individuality between themselves...
Anyway, enough blabbering, feel free to C&C as always!
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Till next time :bye: