Thanks for the comments. 
Also thinking of this one:
{Squad Version 3}
TIE Fighter: [22]
--- HowlRunner................Gives a friendly within 1 range an att-dice reroll.
--- Marksmanship..............Allows me to change EYEs to HITs and 1 Critical.
TIE Fighter: [14]
--- Black Sqd Pilot
TIE Phantom: [40]
--- Whisper...................After att hit give your self a Focus.
--- Targeting PC..............Add targetting Action to bar.
--- Marksmanship..............Allows me to change EYEs to HITs and 1 Critical.
--- Enhanced Scope............Pilot skill as 0 in activation phase.
--- Mercenary CoPilot.........At range 3 change HIT to Critical HIT.
TIE Phantom: [31]x[4]
--- Targeting PC..............Add targetting Action to bar.
--- Marksmanship..............Allows me to change EYEs to HITs and 1 Critical.
{ Well done the Boys in Green yesterday. Seemed like a terrible last 20 minutes to have watched.
}
Also thinking of this one:
{Squad Version 3}
TIE Fighter: [22]
--- HowlRunner................Gives a friendly within 1 range an att-dice reroll.
--- Marksmanship..............Allows me to change EYEs to HITs and 1 Critical.
TIE Fighter: [14]
--- Black Sqd Pilot
TIE Phantom: [40]
--- Whisper...................After att hit give your self a Focus.
--- Targeting PC..............Add targetting Action to bar.
--- Marksmanship..............Allows me to change EYEs to HITs and 1 Critical.
--- Enhanced Scope............Pilot skill as 0 in activation phase.
--- Mercenary CoPilot.........At range 3 change HIT to Critical HIT.
TIE Phantom: [31]x[4]
--- Targeting PC..............Add targetting Action to bar.
--- Marksmanship..............Allows me to change EYEs to HITs and 1 Critical.
{ Well done the Boys in Green yesterday. Seemed like a terrible last 20 minutes to have watched.