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Discussion Starter · #1 ·
I've been playing for a while now, but this one kinda just jumped out at me today when reading the rule book. For allocating wounds to a "complex" squad where models have different weapons, how does it work exactly? He's my example to work with:

5-man Marine Assault Squad. 1 Sgt has a power weapon and normal marine has a meltagun. You take 4 wounds. So I have to put a wound on each model and roll a save for the one for the melta gun individual from the other 3 bolter marines? Or can I just roll all 4 wounds, and if I fail one of them, just take off one of the bolters marines? Same if I took 5 wounds, I would roll for the Sgt and the Melta individually, then roll 3 at once for the remainder, or roll all 5, say I fail 3 saves, and just take all 3 bolters, leaving my Sgt and Melta good to go?

A basic corner stone of the game and I think I've been doing it wrong, for a long time, lol.
 

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Discussion Starter · #3 ·
Ah, ok. Yeah I think I've been doing that completely wrong then :-( I would roll say, 4-5 wounds, and would fail 2-3, and take off the bolter marines, always getting it so the Sgt and any wargear marine standing last. Well crap, lol, I guess I gotta watch out for that now.

For your example, could I put one plasma wound on one bolter marine, and then the four bolter wounds on everyone else so each model has 1 wound. Now with the extra one, put it on the bolter marine with the plasma wound to double it up that way? What would not allow me to do that, rules-wise that is?
 
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