Think about it.
Think about how many 'unique' units share the same special rules, and more often the same stats.
When a game grows and expands, it seems to me that the 'stats' get cramped and 'special rules' start popping up in order to make each unit a bit more unique than the last dozen or so released. Would a system with a bit more wiggle room make for a better game? Would it be more easily balanced? Would it add or detract character/flavor from the game? Is it at all likely to occur?
What are your opinions?
Think about how many 'unique' units share the same special rules, and more often the same stats.
When a game grows and expands, it seems to me that the 'stats' get cramped and 'special rules' start popping up in order to make each unit a bit more unique than the last dozen or so released. Would a system with a bit more wiggle room make for a better game? Would it be more easily balanced? Would it add or detract character/flavor from the game? Is it at all likely to occur?
What are your opinions?