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What army do you think was the worst hit in the recent Edition? Which has gotten worse the most?
 

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From what ive heard and picked up, i think Wood Elves and Brets have been hit bad. But then again the inventiveness of players to overcome these obstacles such as rules never fails to impress :)
 

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In my opinion, it's either Bretonnians or Wood Elves.

The nerf to cavalry in general really hurt the Brets, and made it very difficult for them to break large blocks of infantry. They're still a fairly good shooting army, but they now lack the punch they had in 7th.

Wood Elves also took a hit because of weakened cavalry, although they don't rely on it as much as the Brets do. Their skirmishers also took a hit though, and the Lore of Athel Loren isn't as good as the basic Lores now.

Of course, Tomb Kings also took a hit, but they didn't lose as much. They weren't that effective in 7th, and now they're worse in 8th. However, they didn't lose as much as the Brets and WE did.

If I had to pick one, that lost the most, I'd have to say it's the poor Brets. The glorious charge of their knights just isn't what it used to be.
 

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tk just becamee awesome and brets actually can do raer well as if fighting a unit with the horde rule you can get 3 units of knights in there easily and ranks of 3 12 knights thats 3 ranks and a beep load of attacks got to be wood elves although the former competetive lists will just change
 

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TK haven't been hit that bad. We get a huge boost in magic, not having to rely on the winds of magic unlike other armies, and ushabti have a huge boost with stomp, too bad they cost £11 each, I don't think we'll see units of 40 Ushabti unless playing a millionaire, although a block of 40 Ushabti would be amazing.

A problem with TKs now is the fact we have limits on how many models we can have in a unit, which affects everyone bar Ushabti. Also, over pricing is pretty bad as well, we have to be much, much cleverer to win.
 

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... and ushabti have a huge boost with stomp, too bad they cost £11 each, I don't think we'll see units of 40 Ushabti unless playing a millionaire, although a block of 40 Ushabti would be amazing.
Luckily for you, Ushabti are on monster bases and therefore only require a 6 wide rank to benefit from the horde rule. So a unit of 18 Ushabti would take full benefit of all horde extra's. Now if you could only find some loose change around your house of about £200... :p
 

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Without a doubt its brets considering all the changes to charging, initiative, steadfast and calvary rules. They were brutally effective in 7th edition but I guess if they stop doing a lance formation and adopt the horde rule they could still be decent.
 

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I think the only army that really got hit was wood elves as the basic cost of everything means they can't compete with numbers and both cavalry and skirmishing troops which to be honest were the main focus of there army are now weaker.
They have no artillery so didn't benefit from that boost, a few boosts in the shooting phase but archers are to expensive to lay down a mass of fire.
The woodies magic is not to bad and they have access to a few of the lores but not the most destructive ones.
Bretts and tomb kings generals will still be able to compete although it will take a change of tactics and army building, Men at arms, bowmen and catapults are all good options for bretts where they were afterthoughts before.
Tombkings can spam magic like never before and although fear is different tomb guard can still compete.
 

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Well WE cetainly have been hit hard and are now one of the weaker armies around... but I dont think they lost a huge amount from the new rules, they just got hit from middle-low to low, so I dont think they are the worst hit.

Brets didnt come off too bright either, but I have the sneaky feeling that clever Bret players will still muddle through: their cav is harder to use but I think it may still work, and lots of peasants, trebuchets and men at arms will help them out. Again, they took a hit but not the biggest hit.

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So, the army I recon that got hit harder then any others- Daemon of Chaos
Daemons were the undisputed kings of 7th, but I really dont think they'll be anywhere near as good under 8th ed rules. PBs basically dont work anymore, blocks of horrors are pretty pointless (unless you go for a mega block to fill core and get you a Lv4 caster) and all the 'big hitters' wont have ranks to stop enemies being steadfast, so may be hard to beat/kill, but wont just knife through an army like they used to.
 

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People will just have to learn how to play Wood Elves a different way. They haven't been hit bad, they have just changed. The new magic lores means that they can finally do something in the magic phase. And with the shooting in 2 ranks it means that the units will have smaller foot prints, therefore being more manoeuvrable

Brets on the other hand = fail

Skar
 

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Brettonians absolutely were the hardest hit. They're still very playable, though. The difference is that you can't just leave the peasants at home and play nothing but knights. Large units of peasants are cheap, and you can use them to keep an enemy in place so the lance formations of knights have advantageous charge avenues. While the knights still get hit first by a lot of stuff, their armor and the strength of the lances in the volume they're able to attack more than makes up for it, I think.
 

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This is why I love the internet.
I really thought us brets had come out alright.
We can now participate in the magic phase. Damsals aren't just scroll caddies. Our magic choices are excellent.
We now really want to participate in the shooting phase. 2+ ranks shooting. Cheap archers (Volley FTW!) + best stone throwers in the game.
We can horde up [email protected], I bet that [email protected] will be the best selling bretonnian unit for a while, most of us don't have any.
Questing Knights got better as well.

I'm looking forward to playing Brets in 8th edition. I now have choices in how I want to play instead of just fielding eleventy billion knights and hoping I get my charges off.
 

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Hmm...we'll have to see how Chaos Daemons go. They certainly can't roll up the enemy army by panicking them off the board as easily (and not at all if they have a BSB), and they can't dominate the magic phase quite as easily (although extra casters never hurt), but overall I think their strategy will be about the same: avoid getting shot to death, and then dominate with your superior units.

They should still be an effective, albeit 'elite', army.
 

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Daemons got really weakened, but are still an good army, middle tier in my opinion.
Now Daemon players have to use their brain to win, instead of a cheesy list(which was very easy to make), I still think their special characters are too cheap, especially Epidimius, think about a nurgle-only army with epidimius, that was toooooo cheesy in the 7th ed, and in 8th still annoying, luckily my friend doesn't use that
 

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At they LGS since I have not had a chance to sit down with the new rule book, I asked a friend why he went with O&G instead of his Brets (he has them all painted and ready to go now for about three years) He said that the Brets are way overpowered now
 
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