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Discussion Starter #1
Pulled my half finished World Eaters army out and decided to finish it. Oh and this is 2000 point list.

HQ:
DP
Wings
Warptime
IOK

DP
Wings
Warptime
IOK

Elites:
Chosen#5
1x Autocannon
2x Plasma Guns

Chosen#5
1x Autocannon
2x Plasma Guns

Chosen#5
1x Autocannon
2x Plasma Guns

Troops:
World Eater Legionnaires#10
IOK
PF
2x Melta
Rhino

World Eater Legionnaires#10
IOK
PF
2x Melta
Rhino

World Eater Legionnaires#10
IOK
PF
2x Flamer
Rhino

Fast Attack:

Heavy Support:
Vindicator
Deamonic Possession
Vindicator
Deamonic Possession

Vindicator
Deamonic Possession

Comments?
 

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Pulled my half finished World Eaters army out and decided to finish it. Oh and this is 2000 point list.

HQ:
DP
Wings
Warptime
IOK
Illegal. DP's with the MoK cant have psychic powers.

DP
Wings
Warptime
IOK
As above.

Elites:
Chosen#5
1x Autocannon
2x Plasma Guns
Id drop the Auto-cannon. Consider more special weapons and outflank them in a Rhino.

Chosen#5
1x Autocannon
2x Plasma Guns
As above.

Chosen#5
1x Autocannon
2x Plasma Guns
Geez, thats a lot of chosen. Maybe drop some of them for something else?

Troops:
World Eater Legionnaires#10
IOK
PF
2x Melta
Rhino
Make them Berzerkers instead. They are far better for their points.

World Eater Legionnaires#10
IOK
PF
2x Melta
Rhino
As above.

World Eater Legionnaires#10
IOK
PF
2x Flamer
Rhino
As above.

Fast Attack:

Heavy Support:
Vindicator
Deamonic Possession
Vindicator
Deamonic Possession

Vindicator
Deamonic Possession
Triple-Vindi. Nice. Lash would work well.

Comments?
As above....
 

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A khorne army with no Berzerkers? and no Landraider either.

It would make an alright undivided army but other then painting it red and giving only 3 out of 6 units IOK hardly makes it a Khorne army, it's very shooty with no CC troops, sorry but that's a CSM army not a Khorne army.
 

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not khorny, but rather alright for undiveded, cept drop IOK off the princes!:eek:k:
 

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Hmmm... Speedy called it. I know its pre-Skalathrax, but theres no Kharn the Betrayer, The main highlight of that Battle, as the Champion of the world eaters, he slaughtered his way across Skalathrax with his Berserkers (Which your also missing).

Pre-skalathrax is STILL Post-Khorne. They still used 'Zerks, Lead By Kharn, Raiders.

The only thing Significant about force organisation pre-Ska is that they weren't in individual Warbands, but 1 entire legion. The tactica is vaguely the same.

MoK off the DP's Need 'Zerker troops or it's not fluffy, way to many chosen, which not enough effective special weapons (you'll need alot of melta)

Vindicators are nice. But defilers are fluffier. So your choice.

thats just my 2cents.
 

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oh yeah, I forgot to comment bout the chosen!:eek:k: (I agree with ROT)
 

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why not use Kharn as you only HQ, some Havoks (the World Eaters Legion did have those) and spam units of 16 Berzerkers each?

i'd be terrified of that...

good hunting.
 

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Discussion Starter #8
Ok round 2, obviously my two year old list doesn't make the cut in my mind nor anyone else's. I've taken some of the advice you guys have given me and rewritten the list. Oh and this list is built to be a competitive list within the constraints of being a khornate themed list. I love World Eater Fluff, but I don't love it so much I'll compromise list balance.

HQ:
Kharne

Elites:
Chosen#5
2x Melta
2x Flamer
Rhino

Chosen#5
2x Melta
2x Flamer
Rhino

Troops:
Berzerkers
Champ w/PF
Rhino

Berzerkers
Champ w/PF
Rhino

Berzerkers
Champ w/PF
Rhino

Berzerkers
Champ w/PF
Rhino

Fast Attack:
Chaos Bikes#3
2x Melta

Chaos Bikes#3
2x Melta

Heavy Support:
Havocs#5
4x ML

Havocs#5
4x ML

Havocs#5
4x ML

So we have of course a strong melee presence, fire support and some sacrificial units. What I dislike is the lack of a higher AV wall to defend my rhinos. Any thoughts?
 

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I don't really favour Havocs, but they are moderately fluffy.

I prefer to infiltrate my chosen. But they work fine in Rhino's Flanking :D

You probably wont need 4 troop choices, but 4 lots of Khorne Berserkers is sweet. :D

My main problem is the amount of Infantry, Way to infantry based. Thats not a tactical Problem, i just prefer a mix. :)
 

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id HIGHLY recommend giving the Zerks Power Weapons instead of Fists. if your gonna assault a dreadnought / tank id be calling you an idiot with this list since youve got enough anti tank weaponry in there.

& with units of 10 zerks your prolly gonna kill most 10 man squads of whatever on your charge. why waste your champ striking LAST!?

the bikes are prolly just a waste of points, never worked well personally, raptors are likely a better investment...or more Zerks or a LR or perhaps a LR & some MoK Termies?

BTW where is Kharn going in this list? it looks like he doesnt have a ride (with other Zerks). so he'll prolly get shot up before he even moves 18".
 

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Powerfist is ensurance for if it gets locked in combat with a tank, or if you charge a tank. :)
 

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I really like the list actually, I love to use landraiders in my lists, but that's just me.

One thing I would change would be to give the choosen one type of weapon. This way they're specialized for either anti tank or anti infantry. This way you aren't wasting 2 shots from the weapons. If there are 4 meltas there is a greater chance of popping a tank as opposed to 2 meltas and 2 flamers. Likewise 4 flamers will take out more infantry than 2 flamers and 2 meltas. I think you'll get more from the choosen by specializing them.

The second thing that comes to mind is that you have a full 10 man squad of bezerkers, this sounds great, but it isn't the best idea. The best way to run bezerkers is in a squad of 8 (number of khorne) including the champ, with a powerfist. If I am correct this comes out to 208 points before the rhino (check my math, no codex handy). You don't want a full squad of 10 because they'll go into assault and clean house, and then be open in your opponents shooting phase they'll take you out with everything they have. What you want to happen is to kill off the squad in their assault phase, this way you still have your movement and assault phase to look forward to.

Hope any of this helps.
Happy Skull collecting
 

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Discussion Starter #13
Whoops, I just realized there are only 8 men in the zerker squads and I have 45pts left to spend. Any ideas? Obviously Kharne rides w/whichever squad can handle his rage.

@Johnnymajic: I understand where you're coming from, but I intend for the chosen to be firing out of the hatch so only two meltas will ever be used. And it also give me some duality with the unit.

@Fallen-The powerfist gives me duality for the units effectiveness against tanks, monstrous creature etc. I already have nearly thirty some attacks coming in at initiative five and strength five. Admittedly this duality isn't great, but it's something.
 

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Much better, it fit's better with the theme now but still has all the whack, I like my Khorne to be Khorne and work around weaknesses but for what your trying to do then it will work well.
Bedsides, don't you just love berzerkers, they just kick ass.
 

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id HIGHLY recommend giving the Zerks Power Weapons instead of Fists. if your gonna assault a dreadnought / tank id be calling you an idiot with this list since youve got enough anti tank weaponry in there.
Not just Dreads.

Add to the list...
- Wraithlords
- MC's
- Killa Kanz
- etc.

Its one thing to say "dont assault those units", but if your locked in combat against a mob of Orks, TH/SS Termies, etc, then expect to see some of the big guys join the combat a turn or 2 later.
 

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For elites go with termies with MoK and twin lightning claws all round in a raider. This comes in at a hefty 450pts but think about it- 2 attacks standard+twin lightning claws+MoK+Charge=5 strength 4 armour negating attacks that reroll to wound!
Cue mathhammer:grin: Vs.Marines
to hit(1/2)->25/2=12.5
to wound(1/2chance+1/2of1/2=3/4)->12.5/4=3.125-> 3.125x3=9.375
saves(1/1)->9.375/1=9.375->9.375x1=9.375
Kills=9.375
Chance of falling back=99.22222223%

Attack back
to hit(1/2)->10/2=5
to wound(1/2)->5/2=2.5
saves(1/6)->2.5/6=0.4166666667
Kills=0.4166666667
Chance of falling back=0%(won combat)

Other than that go for cc dreads and defilers all the way!

Troops- easy=zerkers with champ with power weapon or else the +1I for charging is wasted. I run my zerkers like this and the champ is like a mini-chaos lord. I actually had a combat where the skull champion killed more necrons than my lord had attacks:shok:
Put them in a rhino or if you've got the points and the HS slot a landraider is better.

You could do what I call a Chaoszilla list
|
V
HQ
Kharn=165
Daemon Prince-wings,warptime=155
Greater Daemon=100

Elites
Dreadnought-2CC weapons, heavy flamer, extra armour=120
Dreadnought-2CC weapons, heavy flamer, extra armour=120
Dreadnought-2CC weapons, heavy flamer, extra armour=120

Troops
8xKhorne Bezerkers-champ w/power weapon, rhino w/combi melta=243
8xKhorne Bezerkers-champ w/power weapon, rhino w/combi melta=243
8xKhorne Bezerkers-champ w/power weapon, rhino w/combi melta=243

Heavy Support
Defiler-1 extra CCW+lascannon=170
Defiler-1 extra CCW+lascannon=170
Defiler-1 extra CCW=150

TOTAL=1999pts
Well I think that it's safe to say that anything in CC with this list dies quickly.
You feel no pain? That's because you're now a smear.
 

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The problem is, don't rely on defilers Supersonic, They don't tend to last very long. I run a list with 2 and they never make it to CC, not once, not ever. They go down as priority #1 in terms of anything else. :)

but that list is good. O.O I might even play a game with it soon. :)
 

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I like Defilers, but yes they do tend to get targeted a lot and lack the ability to handle it and are too slow. That's why I run Landraiders and Predators as they have the firepower, the mobility and the AP to take hit's.
 
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