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· Registered
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4,759 Posts
Discussion Starter · #1 ·
BLOOD FOR THE BLOOD GOD!

HQ: 405

1 Kharn the Betrayer 165
1 Daemon Prince 140
w/ Wings, MoK
1 Greater Daemon 100

Elites: 400

5 Chaos Terminators 200
w/ Icon of Khorne, 2 Lightning Claws
5 Chaos Terminators 200
w/ Icon of Khorne, 1 Power Fist

Troops: 958

10 Chaos Space Marines 275
w/ Aspiring Champion, Icon of Khorne, 2 Meltaguns, Powerfist and Rhino
8 Khorne Bezerkers 243
w/ Skull Champion, Powerfist, Rhino
8 Khorne Bezerkers 243
w/ Skull Champion, Powerfist, Rhino
15 Summoned Lesser Daemons 195

Heavy Support: 225

3 Obliterators 225

~~~~~~~~~

Okay, here's the tactica. The force will be divided into 3 Groups. Group One has the two Bezerker Squads, Kharn and the CSM's. Group Two has the Greater Daemon and the 15 Lesser Daemons. Group Three has everything else.

Now, Group One will be the only Group to start in play, making use of cover to advance towards the enemy. Once they have made as far across the table as possible, the Greater Daemon and the Lesser Daemons will deploy around the IoKs thus avoiding any deep striking incidents. Finally, whilst the enemy is busy trying to eliminate Groups One and Two, Group Three will arrive nearest the Enemies' biggest cluster of Heavy Support Units and take them out, joining in to mop up the rest of the enemy.

Win.

SKULLS FOR THE SKULL THRONE!
 

· Handmaiden of Slaanesh
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398 Posts
Looks pretty solid. One thing I'd change is the DP. One with no mark and Warptime would help the list much more. Other than that, not much to worry about, just be careful deploying so you don't get shot to pieces before you get to cc.
 

· Halloween Town
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477 Posts
I agree with the DP thing, swap for reg DP with WT much better than MofK! Also you're champs all have PF's that makes your GD alot more expensive when he arrives! Just a thought might be worth taking PF out of the melta squad!
The only other concern is the termies! if you deep strike them near heavy support choices wont they just get annilhated? Wouldn't a small termicide squad be better suited for this role??
 

· Registered
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I agree with the DP thing, swap for reg DP with WT much better than MofK! Also you're champs all have PF's that makes your GD alot more expensive when he arrives! Just a thought might be worth taking PF out of the melta squad!
The only other concern is the termies! if you deep strike them near heavy support choices wont they just get annilhated? Wouldn't a small termicide squad be better suited for this role??
Instead, why not buy a chosen squad? The champ in there is only 28 points, and they bring you a much needed way to get close and wreck an opponents back table huggers.
 

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2,363 Posts
I like everything EXCEPT;

I hate lesser daemons and I don't think you have enough HS.

Think you'd benefit more from droppinga Termie Squad and the Daemons and adding in More Oblits with a Squad of Melta-chosen;

That gives you a suicide anti-tank, which you can summon your GD in with; and 6 Lascannons opposed to 3.
 

· Registered
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594 Posts
This is very close to what i run. Changes i'd make:

-Make Daemon Prince unmarked with warptime. Statisticly much better than MoK.

-Termies are unfocused and might just die horribly. Give them combi-meltas and use them as termicide. Better yet, replace with Chosen.

-Take the PF out of the vanilla marine squad. They shouldn't be in CC, and with all the zerkers on the field i doubt they will be. This also gives you a cheap option for summoning the Greater Daemon.

-Lesser Daemons are blah. They don't do anything your zerkers aren't already doing better. Add in more Heavy Support instead.

-Kharn loves his Land Raider. Replace Termies with Chosen and ditch the Lesser daemons, and you should have enough points to mount him up in a vehicle fit for a Champion fo the Blood God! Nothing sucks more than Kharn's Rhino getting popped first turn.
 

· Registered
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2,275 Posts
i'd give the DP Warp Time, or drop him, and i'd certainly drop the GD.

i don't care for GDs as you have to give up a kitted out Champ for him: not worth if you ask me.

the termies should be run as as standard termicide, but Lord Waffles' Chosen idea is not bad. they're set up for melee yet they are foot slogging.

i'd drop the Lesser Daemons. for them and points extra you could have another Bezerker squad and maybe enough points to buff or add something else.

good hunting.
 

· Registered
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4,759 Posts
Discussion Starter · #8 ·
Okay folks, here's version two. I managed to get in two Land Raiders for the Zerkers.

HQ: 420

1 Kharn the Betrayer 165
1 Daemon Prince 155
w/ Wings, Warptime
1 Greater Daemon 100

Elites: 250

5 Chosen Chaos Space Marines 140
w/ Aspiring Champion, 4 Meltaguns
5 Chosen Chaos Space Marines 110
w/ Aspiring Champion

Troops: 641

10 Chaos Space Marines 250
w/ Aspiring Champion, Icon of Khorne, 2 Meltaguns, Rhino
8 Khorne Bezerkers 208
w/ Skull Champion, Powerfist
8 Khorne Bezerkers 183
w/ Skull Champion

Heavy Support: 665

3 Obliterators 225
1 Chaos Land Raider 220
1 Chaos Land Raider 220

That gives me 34 points to kill. Opinons?
 

· Halloween Town
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477 Posts
I would put a PF on the other zerker squad unless you put kharn with that squad then I would put a PW with them and throw a couple of flamers on to your chosen squad!
I like this list alot! Very assault driven!
Blood for the blood god!
 

· Registered
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2,363 Posts
I do like this list, But be careful of Fluff-Nazi's, Who will pick on you for the Oblits... Otherwise; Great List- Would love to add it to my Khorne Compendium...
Then again; there's no point, cause no-one reads that thing anyway, Lmao :)
 
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