Joined
·
15 Posts
All advice welcome
HQ
Captain with power weapon mounted on Bike
Troops
5 man scout squad ML and camo cloaks
5 man Tact squad mounted in Razorback
with Lascannon/plasmagun
Bike squad 4 bikes(2 melta guns)
1 attack bike with multi melta
10 man Tact squad with Plasma cannon
Plasmagun mounted in rhino
Fast attack
Land speeder storm with multi melta
Heavy Support
Vindicator
1000pts
The only thing im unsure about is the vindicator i wrote the list found i had 1115 pts left over so i threw it in
the captain joins the biker squad
scouts start mounted in the LS
scout squad is for giving the opponent something to be distracted by and since its scoring they should take the bait
the RB squad is for guarding objectives and taking out light armour
bike squad as anti tank mobile fire support and for capping objectives
and the final squad is for holding objectives remaining flexible and troop killing
i tryed for alot of meltas and high str weapons given how popular mech armies are with the new rules but wanted to keep my whole army realatively mobile without packing everything into a rhino and perpetuating the cycle
i considered ditching the vindicator for 2 more speeders and a combi wep for my captain but im on the fence
any suggestions would be awesome
HQ
Captain with power weapon mounted on Bike
Troops
5 man scout squad ML and camo cloaks
5 man Tact squad mounted in Razorback
with Lascannon/plasmagun
Bike squad 4 bikes(2 melta guns)
1 attack bike with multi melta
10 man Tact squad with Plasma cannon
Plasmagun mounted in rhino
Fast attack
Land speeder storm with multi melta
Heavy Support
Vindicator
1000pts
The only thing im unsure about is the vindicator i wrote the list found i had 1115 pts left over so i threw it in
the captain joins the biker squad
scouts start mounted in the LS
scout squad is for giving the opponent something to be distracted by and since its scoring they should take the bait
the RB squad is for guarding objectives and taking out light armour
bike squad as anti tank mobile fire support and for capping objectives
and the final squad is for holding objectives remaining flexible and troop killing
i tryed for alot of meltas and high str weapons given how popular mech armies are with the new rules but wanted to keep my whole army realatively mobile without packing everything into a rhino and perpetuating the cycle
i considered ditching the vindicator for 2 more speeders and a combi wep for my captain but im on the fence
any suggestions would be awesome