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Wood Elves 2500pt Tournament

2616 Views 10 Replies 6 Participants Last post by  Tim/Steve
Hey all this is the list I'm considering for a 2500pts staff tournament.
Please tell me what you think!

Lords:

Spellweaver - (335pts)
- level 4 wizard
- wych wand of elm
- terrifying mask of eeeee…
(LORE OF LIFE)

Heroes:

Branchwraith - (115pts)
- cluster of radiants
- annoynace of netlings
(join dryads)

Noble - (127pts) GENERAL
- light armour
- enchanted shield
- sword of might
- potion of strength
(join eternal guard)

Noble - (125pts)
- BSB
- ironcurse icon
- gambler’s armour
- seed of rebirth
(join eternal guard)

Noble - (128pts)
- elven steed
- shield
- light armour
- spear
- dragon bane gem
- hail of doom arrow
(join glade riders)


Core:

9 Glade Riders - (243pts)
- musician
- standard bearer

10 Glade Guard - (126pts)
- musician


10 Glade Guard - (126pts)
- musician

10 Glade Guard - (126pts)
- musician

17 Dryads - (204pts)


Special:

40 Eternal Guard - (560pts)
- full command
- faoghir the banner of dwindling


Rare:

Treeman - 285pts


Total: 2500pts

Lords: 13.4%

Heroes: 19.8%

Core: 33%

Special: 22.4%

Rare: 11.4%
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The problem with low level mages is the Lore of Athel Loren has been thrashed into the ground and more so below it, Lore of Life however gives my "squishy" elves a possible T5-T7 with one spell for a whole turn making that big block of Eternal Guard exceptionally difficult to deal with as they can pump out many attacks and are stubborn to the very last man as long as 1 noble is in the unit! I did try having 1 highborn instead of 2 noble but found for a 5+ ward save on my one unit it wasn't worth it as I can regenerate them instead and you can only have one or the other!

As you have said, Wood Elf characters are very point costing and just having 3 level 2's standard is 375 points standard and with magic doesn't give me much in offence or defensive play bar 1-2 spells. and for 2 level 3's it costs 430 points standard and then adding wargear I'm looking at 500 odd points for just 2 wizards which takes a massive chunk out of my core units and size. Lore mof Athel Loren also has one down side - my spells can loose potency if there is only 1 woods (being the WE one) on the field which in the game now can happen easily.

Right now the main thing I'm considering is losing a noble for either warhawk riders or more glade riders in smaller units.

Current model count for this army is 102 which I don't think is bad, considering one army of my fellow staff has 253 models (being skaven all on foot)
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Here is a revision, changed the characters around, dropped some glade riders and added some warhawks.

Lords:

Spellweaver - (335pts)
- level 4 wizard
- wych wand of elm
- terrifying mask of eeeee…
(LORE OF LIFE)

Highborn- (212pts) GENERAL
- amour of fortune
- shield
- sword of might
- ironcurse amulet
-dragon bane gem
(join eternal guard)


Heroes:

Branchwraith - (115pts)
- cluster of radiants
- annoynace of netlings
(join dryads)

Noble - (125pts)
- BSB
- gambler’s armour
- hail of doom arrow
(join eternal guard)


Core:

5 Glade Riders - (147pts)
- musician
- standard bearer

10 Glade Guard - (126pts)
- musician

10 Glade Guard - (126pts)
- musician

10 Glade Guard - (126pts)
- musician

17 Dryads - (204pts)

40 Eternal Guard - (560pts)
- full command
- faoghir the banner of dwindling
(now a core choice)


Special:

3 Warhawk Rider -(120pts)


Rare:

Treeman - 285pts


Total: 2496pts

Lords: 22%

Heroes: 10.2%

Core: 51.56%

Special: 4.8%

Rare: 11.4%
Total: 99.96%
Oh yeah changed that thanks, meant to be shield!
Vaz I had been experimenting with the Rhymer's Harp idea, they do have a 6+ ward vs warmachines though, all my characters have some form of ward bar the spellweaver who will normally have 10 glade guard as armour, I plan on using the regeneration spell alot if I can get it, the problem I have with the rhymer's harp is it's a few too many points for me with me still trying to keep up troop numbers and character impact, I may experiment with this list first and try it out then change it around and see what happens.

I'm not to worried about psychology tests as the BSB is there and most units will either be in range of the BSB and Ld of 10 or have Ld 9 or are already immune to psychology.

The BSB I did look at and would go the Magic Banner in the rule book that just gives Magic Resistance (1) as it's like a 1/7th of the cost but doesn't cause fear and a wood elf with a magic banner can then only take light armour meaning I have a 107pt character with a 6+ save (5+ ward if I have the rhymer's harp) in a front rank = not fun

I'll play with my points a bit more and see what I come up with!
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