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Discussion Starter · #1 ·
Money is tight so I am trying to make full use out of the models I already own. What this means for me is that I am going to have to run a single land raider and I am worried I am taking a fair amount of competitiveness from the list due the pricey unit. You guys were such a help when I developed the better list at varying point levels. I apologize if this list seems redundant but i would appreciate C&C regarding the nuanced differences and the left over points.

HQ

Rune Priest
Living Lightning
Storm Caller

Rune Priest
JoTWW,
Storm Caller


Troops

5 Grey Hunters (+Land Raider)
Fist
Standard
Flamer

5 Grey Hunters (+Rune Priest)
Standard
Flamer,
Razorback w/ TL Ass. Cannon

5 Grey Hunters (+Rune Priest)
Standard
Flamer,
Razorback w/ TL Ass. Cannon


Fast Attack

Landspeeder
Heavy Flamer + Multi-Melta

Landspeeder
Heavy Flamer + Multi-Melta

Landspeeder
Heavy Flamer + Multi-Melta


Heavy Support

4 Long Fangs + 1 Sergeant
4 Missile Launchers
Razorback w/ TL Las

4 Long Fangs + 1 Sergeant
4 Missile Launchers
Razorback w/ TL Las

Land Raider

1470



So 30pts are left over. I could use advice on what to spend the extra points on and the general effectiveness of the list at 1500pts.

I also just realized that I could do a whole lot of crazy stuff if I change the Grey Hunters Squad riding the LR into a power armored Wolf Guard pack. That way I could fit in extra fire power to make up for the loss of numbers.
 

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Make all the RBs Las/plas firstly, it's all around better. Use the 30 points to give both your priests CotS and one of them a WTN so they've got different gear (currently your list is illegal). I'd swap Jaws for MH on the priest since it's more universally useul, and consider swapping one of the SCs for LL. Lose the fist on your GH squad and use the points to swap the flames for melts. If you can swap the raider for another RB squad and buy WG sarges and MotW for your GHs. Nice list though.
 

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Discussion Starter · #3 ·
Make all the RBs Las/plas firstly, it's all around better. Use the 30 points to give both your priests CotS and one of them a WTN so they've got different gear (currently your list is illegal). I'd swap Jaws for MH on the priest since it's more universally useul, and consider swapping one of the SCs for LL. Lose the fist on your GH squad and use the points to swap the flames for melts. If you can swap the raider for another RB squad and buy WG sarges and MotW for your GHs. Nice list though.
Re: Razor Backs--I understand the versatility of the las/plas but I am a surly stickler for WYSIWYG and I have not yet modeled las/plas soooooo, yeah....

Re: Rune Priests-- I double checked the FAQ and you are absolutely correct regarding the validity of the Rune Priests. I will fix that right away. The Storm Caller, however, definitely stays on both because since this is a gunline army i want the cover save extending out from their transports to cover as much of the other AV as possible.

Re: Land Raider-- Unfortunately the Land Raider has to stay. It's what prompted the thread to begin with. Due to financial limitations I am trying to build a list with the models I have and what I have is a LR. What I don't have is enough RBs. So, the LR is in.

Thanks for the advice!
 

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Re: Razor Backs--I understand the versatility of the las/plas but I am a surly stickler for WYSIWYG and I have not yet modeled las/plas soooooo, yeah....
Las/Plas is an easy conversion, you just need a deav lascannon, a RB lascannon, and 2 plasma guns (or two plasma cannons).

Re: Rune Priests-- I double checked the FAQ and you are absolutely correct regarding the validity of the Rune Priests. I will fix that right away. The Storm Caller, however, definitely stays on both because since this is a gunline army i want the cover save extending out from their transports to cover as much of the other AV as possible.
You can generally fit everything within 6" of one transport, especially if it's the LR. remember you measure from any point on the hull.
 

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mostly i agree with what raptors 8th said. except for the melta on the grey hunters, i would go for plasma. even more expensive but worth it. when it comes down to it, in a gun line you need a combination of range and strong guns. both in massive amounts, because you have to kill them before they get to you.

the way everything is kitted currently you don't have a gun line though. i know you want to use what you have but assault cannons? dear god get the lass and TL plasma. you dont have it? make it. in a gun line lass plass razors are the heart and soul of the list, along with the long fangs(the muscle).

the land raider is expensive but if you have no other choice then keep it to the TL lass land raider and power of the machine spirit the heck out of it. 2 TL lasscannons and a TL assault cannon at 250 is expensive when you can only shoot at 2 targets but it isn't horrible.

storm caller sounds great on paper but i've used it and it's not worth it in a gun line. better to have 2 priest's with living lightning which is an auto cannon with D6 shots. thats perfect for light armor.

let me go into more detail, as i often do, as to the reasoning behind the plasma. since your using a gun line you don't want to be close to the enemy. melta and flamers are bad choices. (unless you have no points then take the flamer because it's free). also the plasma is rapid fire. so the closer they get the more shots you get. out of the 3 guns it has the greatest range at 24" and it packs the biggest punch against anything with wounds. with lass plass razors and the unit inside having plasma you have many more shots that will be killing models instead of just causing wounds. unless they have invuls.

if you have more long fangs i would say to use them, get some wolf guard and give it to them as a dedicated transport. idk how eles but you need the shots. missiles are perfect for a gun line, letting you blast bugs and orc's or snipe Mc or take down light to mid AV, heck they can glance a LR to death with enough shots. the lasscannons are really for the landraider or two you might see. plus the MC's and other tanks once the big threats are gone.
 

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Curiouser and Curiouser
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I'd just like to point out to ya that if you aren't going to use storm caller on the Rune Priests (which is pretty much universally advised against in favor of better powers) you cannot fire them from the razorback as they have no fire points. Stick them with the long fangs.
 

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Living lightning should be your first choice in psychic powers if your intent is to have shooty wolves.

I think JOTWW is much better on paper than in the game... Murderous Hurricane - 3d6 str 3 shots that make all movement Difficult and Dangerous till your next turn seems to be another good "you will suffer from getting close to me" kind of power.
 

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the list is actually pretty solid, and the advice given is pretty good as well.

if you can save money, i would try to buy a single box of SW and increase your quad sizes to 9 each, save for the RB unit.

one assault with those squads and you'll get owned.

good hunting.
 

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Discussion Starter · #9 ·
Lots of good advice here. I will have to play more games to find out what psychic powers work for my style.

Now there have been some differing suggestions on wargear and use of Wolf Guard. The list after being rewritten to be legal is 1500 on the nose. At the moment the GH squads are still as seen above because the 30 points I had left over went directly into the Rune Priests. So here is what I could do; I could scratch the GH Squad in the Land Raider and either replace it with a smaller unit of Wolf Guard or I could just take out some goodies to spread around in the form of either weapons upgrades or MotW. I am worried that only having two 5 man scoring units is too little at 1500 and so I am leaning toward keeping the 3rd GH squad but simply getting rid of the fist. 25 points could buy me 2 plas and a melta. The only way to get MotW is to drop a Standard
 

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Curiouser and Curiouser
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I would honestly just get rid of the land raider all together because I see it as only a viable transport for WG terminators. Grey hunters are arguably some of the best troops in the game so I'd keep the troop choices at three like you have now. With all the points you will have freed up I would get a five man strong pack of WG with power fists and combi-meltas and one with TDA and a cyclone missile launcher to go with the long fangs. Make them all pack leaders too.

I'd then add a razorback to that third GH squad and make it las / plas if you can. I made some cheap ones by just cutting up two plasma pistols and gluing them together because there are so many in the space wolves box. If you could get plasma in those GH squads and a MotW along with your standard they will be perfect.

I would also put the rune priests in the long fangs pack because frankly there isn't any other place to put them where they can shoot.
 

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Grand Lord Munchkin
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First I would give one of your RP a bolter to make them legal and keep them cheap. Next I would increase the size of your troop units to around 8-9 men per squad and they should be given 1 melta, MotW, standard, and a WG in PA with a PF and a CM. Put those in rhinos. Next I would drop the raider. After that I would, maybe, drop 1 of the LS, at 1500 there should be more than two raiders who need popping. I like your HS. All in all it ain't bad.
 

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Discussion Starter · #12 ·
Does anyone have experience with Rune Priest in CC. I read their special rules again and they kinda seem...awesome. A rune priest+wolf tooth necklace with 5 man GH+standard seems like a real nice little CC unit in a pinch. I have no game experience with it though so I can be sure.

Re. running rhinos instead of RB: I would only do that if I wanted mobile firing bunkers. That unfortunately does not make the most out of SW heavy options.

Re. attaching Rune Priests to Long Fangs: Doesn't that seem to negate the effectiveness of storm caller as well as their psychic hood? It also takes their pimp runic weapon out of the game for all intensive purposes (unless those pesky blood thirsters choose to take out my LFs first!)

Re. the Land Speeders: I love them. They rock. I wish I had more. I think they are the best tank hunter units available to space marines of all flavors.

Re. Rune Priests differentiation rules: If giving one priest a bolter and the second nothing enough of a wargear difference to be legal or do I need to actually pay for each priest to have unique wargear?

As of now I gave:
Rune Priest 1 (RP1) Storm Caller, Living Lightning and Wolf Tooth Necklace.
RP2 Storm Caller, JotWW, Chooser and Wolf Tooth Necklace.

This was suggested earlier and these priests would run with a 5 man GH squad each. What do you think? Legal? Too Expensive? Wrong Roll?
 

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Priests aren't great in CC, and any Daemons that hit them will generally rape them before they can do anything. So to recap no they're not CC beasts and they should avoid fighting dedicated assault troops.

As of now I have:
Rune Priest 1 (RP1) Storm Caller, Living Lightning and Wolf Tooth Necklace.
RP2 Storm Caller, JotWW, Chooser and Wolf Tooth Necklace.
I'm sorry but this is just stupid. You gave CotS, an item that gives your priest +1 BS, to the priest that doesn't have a shooting attack? No. Also, I've said this before but you only need one SC, and Jaws is crappy. since you're playing a gunline take MH, it slows people down so you get to shoot them more.
 

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Grand Lord Munchkin
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If you want a wolf CC GOD I would go with a Lord on a TWM.
 

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Yeah but this army doesn't want that because you'd have to get rid of the priests which are more useful.
 

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Grand Lord Munchkin
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Only in certain situations.
 

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Generally they are, they kill Rhinos which is priceless, they slow down horde which is amazing, and they're dirt cheap. The TWL is fun and all, but he costs more than 2 priests and has a giant "SHOOT ME" sticker on him.

EDIT: I meant 2 priests, that was a typo.
 

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Grand Lord Munchkin
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That's why you stick him with a unit of twc. Him alone is stupid. Note, I never advices that he use it. He simply asked if RP were effective CC units and I told him lords were better. I was not saying that he use it with this list, you just assumed I did. Read and think before you make yourself sound foolish... There is some advice for you. See, today we all learn something new. Lol and who the fuck does your adding? Lol an effective TWL is 245 points. Lol I ask you, in who's world is that more than 300 points?
 

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Discussion Starter · #19 ·
Ok MH it is. Kinda like the Wolf version of Night Spinner it seems. Well it is simply gunna come down to play testing and min/maxing from here on out. Thanks!
 

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Grand Lord Munchkin
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NP. Good luck.
 
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