As a mono god WOC army which god in your opinion fares the best in the tourney scene.
This. Even though I'm not sold on Lore of Nurgle, but who said you have to mark your Sorcerers?Nurgle. Best mix of good magic and powerful warriors. -1 to hit at range, and -1 to WS in close combat can make a whole world of difference at times.
A little guy with a funny hat. He also tried to sell me some models, they looked like Dwarfs with guns and tanks, what's that about?This. Even though I'm not sold on Lore of Nurgle, but who said you have to mark your Sorcerers?
Tzeentch obviously has the greatest magic. +1 to cast can get some good synergy with other +1 items, and the lore is very nice in this edition. The +1 to ward save on Warriors is decent, but not very good. Certainly a lot better than last edition though.Though if you're a lucky guy then Tzeentch can be really nice too if you roll with Shield only Warriors. Tzeentchian Sorcerer Lords are also memorable.
QTF.I think the only mark that is less than useful now is slaanesh as with a bsb and fairly high ld anyway it's fairly irrelevant where the others improve the chaos warriors (which will be the main units in most armies)
Frenzy is now controllable, extra ward always helps and the mark of nurgle make your warriors much harder to kill.
For a monogod list to work well you only really need to gear your units to maximise the marks bonus.
Lords with 1+/3++ come to mind... :laugh: And if you give them a Disc they even fly! And that means a whopping 1+/2++ in close combat! In case you have doubts, heres the guy (not geared to be a General, but to hop around and kill stuff with no consequences):Another factor for characters, sorcerer or not, is how the MoT combines with other items. All of a sudden you can get a 4+ ward save for 30 points on hero-level, or 3+ for 45. Sure, that cost is in addition to what you pay for the mark, but it essentially allows you to get performance in protection well above your magic items allowance.