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This is the 2k army I want to run. Tell me what you think
Chaos Sorcerer – Level 2 – 145
Chaos Sorcerer – Level 2 – 145
Exalted Hero – bsb, Mark of Khorne, Blasted Banner - 170
Chaos Lord – Mark of Khorne, Hellfire Sword, Talisman of Endurance, Enchanted Shield, Soul Feeder - 320
26 Chaos Maruaders – Mark of Krone, great weapons, musician – 296
19 Chaos Warriors – Full command, shields – 315
19 Chaos Warriors – Full command, shields – 315
5 Chaos Warhounds – Vanguard - 40
5 Chaos Warhounds – Vanguard - 40
Hellcannon - 210
 

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A few items I see:

1)Vince is correct - Blasted Standard must go on a model w/ MoT.

2) No marks on the warriors? If you really want to go hw/sh MoT will be a great addition. Otherwise, you can't go much wrong w/ halberds and pretty much any mark.

3) What lores on the sorcs? Remember, you need to have the lores determined when you write your list. No other toys for the sorcs? Dispel scroll? Channeling staff? Magic armor bits?

4) Kitted out Lord on foot is a bit meh if only for the fact that you REALLY need him to get to combat and w/ M4 he won't be getting there all that quick. If you get chaffed up all game or redirected due to Frenzy, that lord is going to be a big point sink that does nothing.

5) I'm not a fan of marauders in the current book. They are pretty much crap for what they can accomplish. If you want to use them, you're going to need more in the unit as they die in droves to a stern look. And, like Vince said, the flails would be a bit better as you're not wasting their I4.

6) The BSB needs something better than a 4+ armor save. You really want this guy to live so the Talisman of Preservation would be a very good choice. Tack on a shield (magic or mundane) to boost survivability. A mount of some kind for mobility and boosted armor.
 

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What about this?
Chaos Sorcerer – Level 2, Mark of Nurgle, Fencers Blades, Dispel Scroll - 205

Exalted Hero – BSB, Mark of Tzeentch, Talisman of Preservation, Warrior Bane, Scaled Skin, Demonic Mount, (Halberd Alternative) – 256

19 Chaos Warriors – Shields, Halberds, Mark of Nurgle, Full Command – 410

16 Chaos Warriors – Shields, Halberds, Mark of Tzeentch, Full Command – 350

9 Chaos Ogers – Full Commad, Mark of Nurgle, Great Weapons – 435

3 Skullcrushers of Khorne – Ensorcelled Weapons, Full Comand - 264

5 – Chaos Warhounds – Vanguard – 40

5 – Chaos Warhounds – Vanguard – 40
 

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WOW your second list seems much more powerful to me.
Note: there is only one caster is your army(most will have at least two one 4 one 2)
Definitely not a requirement, but it does mean you will likely be down by 2 on every dice roll.)
That is a huge block of ogres.
I'm guessing the sorcerer goes with the warriors and the hero goes on his own?
(Either I would not put him on a mount(make him a lord) and put him with the warriors of tzeentch, or I would give him a MOK and put him with the skullcrushers, or I would give him a DISC instead of a demonic mount and put him on his own (more movement).

Overall i really like the feel of your army though.
You trade a lvl 4 sorcerer with gear for two hammers (block of ogres and skullcrushers).
So long as you know what the trade-offs are its up to you.
Good luck and happy wargaming.
 
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