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Entropy Fetishist
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Discussion Starter #1 (Edited)
120 Karanak (joins Bloodletters)
140 - Herald of Khorne w/ Juggernaut, Lesser Locus of Abjuration, Lesser Reward (0: Axe of Khorne), and Greater Reward (0: Sword of Blood) (joins Flesh Hounds. Abjuration stacks with their Collars!)


215 - 17 Bloodletters of Khorne w/ Banner of Blood, Bloodreaper w/ Greater Reward (0: Greater Etherblade).
90 - 10 Plaguebearers
162 - 18 Daemonettes

105 - 3 Fiends of Slaanesh

112 - 7 Flesh Hounds

125 - Skull Cannon
165 - Soul Grinder of Khorne w/ Phlegm

ALLIES:

160 - Kharn

106 - 24 Cultists

Kharn Denies the Witch on 2+, the Hounds Deny on 3+, the Bloodletters Deny on 4+, and the Plaguebearers Deny on 5+ thanks to having a psyker. Meanwhile, any psyker within 12" of a Fiend is at -1 Ld and any psyker within 12" of Karanak who rolls doubles suffers a Perils.

Plaguebearers and Bloodletters Deep Strike. The Plaguebearers try to deep strike into a ruin near enemy models for an immediate 2+ cover save (screw dangerous terrain tests), Instrumenting the Bloodletters for a second chance at getting them in.

Would need to get Karanak, a JuggerHerald, and the Hounds to play this list, but I'm in no massive rush. More of a thought experiment, since the last 4 games I've played have been against Space Wolves with 4 Rune Priests, Nurgle Daemons psykerspam, Nid psykerspam, and dual-Farseer Eldar.
 

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For a specific type of list its good. Jw why u don't put karanak With the hounds and the herald with the bloddletters? I'm guessing its so dtw is maxed out? I'm not saying u shouldn't, just wondering your reasoning.

The list works well with all the units working together. I'm not sold on instruments when I can get more body's on the table instead, and since ur only deepstriking 2 units I think its a bit of a waste.
Otherwise nice list. Should entertaining against those lists do tell how it goes.
 

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Entropy Fetishist
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4,249 Posts
Discussion Starter #3
Oops, forgot to delete the instrument from the Bloodletter unit. So only one instrument, giving the Bloodletters 2 chances to come in, essentially.

As to why the Karanak is in the Bloodletters and the Adamantium Will Herald is in the Hounds? Precisely what you suggested--I'm getting the Collar of Khorne in both units and stacking DTW capabilities in fun and interesting new ways.
 

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But don't Bloodletters work the same as Daemonettes in that you to take multiple units of 15+ or they just don't work? I guess if you are deep striking into cover they become more survivable, but it seems quite risky.

Still, seems like it would be okay against psyker lists with the deny the witch shenanigans...
 

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Entropy Fetishist
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4,249 Posts
Discussion Starter #5 (Edited)
Heh, quoting my own stance against me. I like it.

In answer: in this case, I count Kharn and his cultists as another large, fragile unit that will cause lots of damage if/when if gets into close combat; essentially a second unit of Bloodletters. Couple this with the other assault units I have (Hounds, Fiends, possibly Plaguebearers) and the not-too-high points cap of 1500, and I think it's doable, albeit pushing things a bit. Also, yes, their Deep Striking in shields them from the first turn or two of enemy shooting, essentially meaning (barring mishap or terrible scatter) the enemy only gets one turn to shoot at them.

Though I suppose Scouting them forward 6" thanks to Karanak, plus Scouting the Hounds 12", and having more turns during which Karanak is on the board and interfering with enemy psykering, might also be considered worthwhile. Hmm. Damn it, fine, editing the list to drop the Nurgle contingent to a mere 10 plaguebearers and getting another melee unit (edit: 18 Daemonettes, as it would be) in there.
 

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Heh, quoting my own stance against me. I like it
hah, just keeping you on your toes, Mossy ;-)

But no, was just seeing if their was anything that made them different to Daemonettes in terms of how you will keep them alive. I guess if you have screening units - in this case the Cultists, though 24 seems a bit thin for this purpose - or are deep striking it isn't an issue.
 

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A nice super CC list, but only two ranged units (typical of Daemons). Lots of fast units on the ground, but I ultimately see this as a fun list to play against certain opponents.

I'd like to see a second Skull Cannon, if points could be found. One for the Daemonettes by themselves, the other in conjunction with the Fiends so the Bloodletters or Hounds strike first. I'm crunching numbers, but I don't see any way without losing the Soulgrinder...

120 Karanak (joins Bloodletters)
140 - Herald of Khorne w/ Juggernaut, Lesser Locus of Abjuration, Lesser Reward (0: Axe of Khorne), and Greater Reward (0: Sword of Blood) (joins Flesh Hounds. Abjuration stacks with their Collars!)

185 - 14 Bloodletters of Khorne w/ Banner of Blood, Bloodreaper w/ Greater Reward (0: Greater Etherblade).
90 - 10 Plaguebearers
162 - 18 Daemonettes

105 - 3 Fiends of Slaanesh
105 - 3 Fiends of Slaanesh

112 - 7 Flesh Hounds

125 - Skull Cannon
125 - Skull Cannon

ALLIES:
160 - Kharn
70 - 15 Cultists
 
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