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I was thinking recently (shocking I know) and I thought if pepole wanted more a fairer and more balance game then they should change the dice u use in games , now let me explain. Say a human has S3 and marines have S6 and nid warriors S7 (I like warriors ok) I think this gives the game a bit more verity and depth .

But What do u guys think?
 

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Using a d10 system would clean up the hit/ wound charts. It honestly isn't enough of a change to matter. GW doesn't care if shit is balanced so it won't ever happen.
 

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1.no
2.not hard if they cared to bother
3.balance would be easier
4.not lazy at all, GW doesn't care about balance. They go out of thier way to stress the game isn't balanced.
 

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I think they did use D12 atleast back in 2nd ed. I would like this to came back as I, like you, think it would be more balanced.
Yes, they did. Also used d4, d8, d10 and of course d6. Course, back then certain weapons could cause more than one wound, like a Heavy Bolter hit did d4 wounds and a Lascannon did d10 wounds.

Why did they change it? IMO, it was part of the 'dumbing down' process to target a younger audience.
 

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Yes, they did. Also used d4, d8, d10 and of course d6. Course, back then certain weapons could cause more than one wound, like a Heavy Bolter hit did d4 wounds and a Lascannon did d10 wounds.

Why did they change it? IMO, it was part of the 'dumbing down' process to target a younger audience.
Totally agree on that. In fact i recall that until 3rd edition i couldn't really appreciate the game (i was too young and stupid. kids are stupid) On this regard i can say they did a good job on attracting more kids in the game, (and also in shortening the average game lenght and bringing more minis on the table) but also i think GW dumbed it down a bit too much. It wouldn't had hurt the game to keep d10 AND d6, just for variety's sake...
 

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I don't understand how inrtoducing a D10 would balance the game, yes it would allow you to tweak stats to a finer degree of detail but at the end of the day balancing up an army is generally done when a new codex comes out anyway (or at least attempted to) by changing points values a stats, just having a finer detail of that wouldn't make it any more balanced. Plus I don't know many places where you can buy such a large amount of D10s that would be necessary to play the game
 

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To swap to d10 they would have to restat everything. One of the reasons I don't see it happening.

You can get lots of d10s with the same ease of getting d6s.
 

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I don't understand how inrtoducing a D10 would balance the game, yes it would allow you to tweak stats to a finer degree of detail but at the end of the day balancing up an army is generally done when a new codex comes out anyway (or at least attempted to) by changing points values a stats, just having a finer detail of that wouldn't make it any more balanced. Plus I don't know many places where you can buy such a large amount of D10s that would be necessary to play the game

Balance ain't the word I was after. But as you wrote about the details of the game and stats between armies would be possible which would make te game more interesting in my opinion. Yes they would need to rewrite everything but then again I sometimes wish that GW could take the time to write a rulebook and codexes that could stand the test of time. Not a new edition every second year.
 

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With the last two editions as example, I think they are going to just churn out new stuff as fast as possible. New stuff sells new models, balance is secondary.

They seem to be ting to tone the power creep down some but it just makes the unbalanced bits even more so.
 

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With the last two editions as example, I think they are going to just churn out new stuff as fast as possible. New stuff sells new models, balance is secondary...
I think you're right on here.

I would also contend that a D20 system is the best way to go. It's a lot easier to break statistics checks down even further. With D10's the default mode is a break down in 10% increments. With a D20 the increments are 5%, so there is a much greater opportunity for diversity of unit abilities.
 

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One of my favorite systems is 2d6 as it is very flexible and is actually oriented towards real probability. Average results are common, really high or really low is very rare. The only problem there is while it's great for RPGs or board games it's terrible for wargames.
 

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d10 would be nice, but d20 better, and whitewolf uses d10s if im not mistaken? or are they d8 i can never remember. But hell either way it goes all GW is going to do is do whatever it takes to make money. Corporations want money thus why im out of a job my company got more money than the building i worked in was worth so they sold it to a chicken place...why in the name of all that is holy and unholy someone thought my town needed ANOTHER chicken place or place where you can get some sort of chicken dish ( the count will now be at 29 with 8 dedicated to just chicken) but i would like to see a d4 table for stuff rather than a fictional d3
 
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