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Discussion Starter · #1 ·
So for those that haven't seen the rules yet... click here.

I need some help trying to figure out the point to these guys.

Squad Donatus: Assuming that the frag cannon is around the same points as a plasma cannon, this 5 man squad is 10 points more expensive than a standard 5-man sternguard with the same wargear. These 10 points get you Stubborn on your vet Sergeant, precision shots on ONE boltgun, FNP on ONE guy, and 2 CCW on one guy.

Ortan Cassius: +5 points for special ammo in the bolt pistol.

Edryc Setorax: +1 point for Stealth. Otherwise he has Raven Guard tactics.

Antor Delassio: +1 point for absolutely nothing that I can see. BA tactics included.

Jensus Natorian: +5 points for special ammo in the bolt pistol.

Garran Barantar: The only Cheap purchase I can find. -15 points if you consider the master craft on both weapons, AND the fact that he gets a second gun. However, he has no special rules to FIRE both.

Jetek Suberei: +4 points for Special Issue Ammo on the bike's bolters, and a TeleHomer.

Kill Team Cassius: WHY. Why would anyone want a large unit where the bikes and jump packs are slowed down by the Terminator and Heavy Weapon? Is the rerollng 1s that important?

*note: Edryc, Antor, Garran, and Jetek are Characters, but NOT Independent Characters. Therefore, they're going to die fast outside of the Kill Team formation.
 

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Not everyone is motivated by rules. Those are some sweet models, and I would love to play skirmishes using them like the Last Chancers.

If you're all about rules then skip this and wait for the next rotfstomp Formation to come out. Easy peasy.
 

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Discussion Starter · #3 ·
I feel like that's the only purpose for them. Which I guess is possible. Just run them as a 550 point game against something.
 

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Rattlehead
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Why bother with Warp Talons? Why bother with Thousand Sons? Why bother with Sentinels? Why bother with the Sanguinor?

It's 40k, lots of stuff is cool but terrible. This ain't no thing that's new or surprising.
 

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That's the only use for them to you, to be sure. There's a ton of excitement for these guys in my group and, iirc, we don't yet have actual knowledge of how they fit into the game individually. They have FOC designations but they're not Space Marine Faction so this is a bit premature anyway.

Personally I'd play them against increasing points values and create custom scenarios around them to help balance the game. Sure there's the minigame but I like the parameters of 40k more for gameplay.

The more I think of it, there could easily be a Deathwatch Detachment with a FOC and maybe there's even rules for creating your own DW members. Great way for GW to expand the line and pilfer our wallets more, just like what's rumoured (and what I've always thought would happen) with Battle at Calth.
 

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I pre-ordered the genestealer patriarch from b&k - I'll use it as a broodlord :)

Rest of the kit is cool, but not for my taste. For some reason I am not a fan of genestealer cults (a huge fan of the pure Tyranid genestealers though) and don't really like the lack of an inquisition leader. In stead we get an all SM line up.

But I must say the kit looks good, I am sure the game is awesome, but just not for me.
 

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Why bother with Warp Talons? Why bother with Thousand Sons? Why bother with Sentinels? Why bother with the Sanguinor?

It's 40k, lots of stuff is cool but terrible. This ain't no thing that's new or surprising.
where went the rpg aspect of the game?
the build your own history.
now, everything is netlisted commission painted cardboard.
 

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I pre-ordered the genestealer patriarch from b&k - I'll use it as a broodlord :)

Rest of the kit is cool, but not for my taste. For some reason I am not a fan of genestealer cults (a huge fan of the pure Tyranid genestealers though) and don't really like the lack of an inquisition leader. In stead we get an all SM line up.

But I must say the kit looks good, I am sure the game is awesome, but just not for me.
if i didn't already have too much to do,
and if i had a basement,
i would pick this up with a small inquisition force built around the box contents.
add a few units into two 1500 point armies.
build cool lists and keep them as permanent armies
like a chess kit in the basement.

instead, i have been basically working to this situation
closer to 3000pts. each side
with inquisition/marines
eldar and harlequins
and orks with some chaos allies.
 

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Rattlehead
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where went the rpg aspect of the game?
the build your own history.
now, everything is netlisted commission painted cardboard.
You build your own history with that set of special characters someone else wrote the back stories for. I'm going to go off and have challenging, enjoyable games with my army of my own guys, each of whom was painstakingly painted by me, myself.

Get off your high horse and stop being such a passive-aggressive tosspot.
 

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You build your own history with that set of special characters someone else wrote the back stories for. I'm going to go off and have challenging, enjoyable games with my army of my own guys, each of whom was painstakingly painted by me, myself.

Get off your high horse and stop being such a passive-aggressive tosspot.
wow.

aggressive and passive?
high horse?

hmm...

how about you stop being a self-righteous and actively aggressive pinprick.
 

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woo woo! :laugh:
looking back,
i think that there is a bit of a misunderstanding.
i am 110% for buying this new box
and building the cult into an ally for a few other armies
in a collection, would be awesome and playable so many ways.
no need to use GW formation named ability nonsense
unless someone were to want to do so...
and here is where things start to go wrong, for me.
it's like racketball.
some dudes are really into winning,
so pay for lessons and buy a expensive gear,
and then give you a good match for sure,
but then there is the guy with the weird style,
and maybe a couple of killer moves,
and a mix of players like that is the most fun...
and best for someone who wants to be a good racketball player in the long run also...
i just tend to see 40k like this.
a hobby, wherein the buy-in is mainly time and creativity and practice
instead of a credit card, epistane and the new magic racket.
 

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Thordis
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a hobby, wherein the buy-in is mainly time and creativity and practice
instead of a credit card, epistane and the new magic racket.
I can get that. to give an example.
we have a local 7 month campaign running in my area. you have to chose and paint one unit each month. you get 250 Points a month, and you can save up unused points for later.

HQ
Troop
Elite
Fast Attack
Free choice
Troop
Free choice.

now everyone is having fun. and the idea of saving up points for later is neat and helpfull for certain spots. but then. you get to the free choice slots. now no one realy has the money to spend more then maybe 40 euro's on this campaign. a month.
then there are these two... strange people who decide that in the first free choice month they will bring along superheavies one of them is bringing a tesseract vault and the other an eldar knight.
(to clarify: at the end of each month we play a game. either a free for all or team based depending on how many people show up.)
which leaves me thinking "well shit."
 

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Personally I am tempted by this game, I have fond memories of playing space hulk back in the nineties, and this looks along those lines.
Also I ran a stealer cult with no cultists just stealers and a patriarch. Being able to expand on that original force would be a cool addition to my nids. But I am not sure about the marine elements, their 40k rules do seem a little odd, unless some new kill team rules are in the pipeline. For lone marines are not going to last long in a game above 300 points.
 

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I can get that. to give an example.
we have a local 7 month campaign running in my area. you have to chose and paint one unit each month. you get 250 Points a month, and you can save up unused points for later.

HQ
Troop
Elite
Fast Attack
Free choice
Troop
Free choice.

now everyone is having fun. and the idea of saving up points for later is neat and helpfull for certain spots. but then. you get to the free choice slots. now no one realy has the money to spend more then maybe 40 euro's on this campaign. a month.
then there are these two... strange people who decide that in the first free choice month they will bring along superheavies one of them is bringing a tesseract vault and the other an eldar knight.
(to clarify: at the end of each month we play a game. either a free for all or team based depending on how many people show up.)
which leaves me thinking "well shit."
cool way to get stuff painted.
i guess the next troops choices will be swarms and something cheap,
so that in the final week you can afford to spend 400 points on a something to screw the wraithknight.
the necron thing is ...
you guys should have constrained that 'free choice'
to a 'not so free choice'

.
 

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Thordis
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cool way to get stuff painted.
i guess the next troops choices will be swarms and something cheap,
so that in the final week you can afford to spend 400 points on a something to screw the wraithknight.
the necron thing is ...
you guys should have constrained that 'free choice'
to a 'not so free choice'

.
the apparent hope was that people would stay within reason. sadly that was futile.

and yeah I am hoping I might have the money for either a knight or a stormsword in the last month.
 

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Rattlehead
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looking back,
i think that there is a bit of a misunderstanding.
i am 110% for buying this new box
and building the cult into an ally for a few other armies
in a collection, would be awesome and playable so many ways.
no need to use GW formation named ability nonsense
unless someone were to want to do so...
and here is where things start to go wrong, for me.
Ah, you see, I thought you were saying that everything is netlisted commission painted cardboard, which is both untrue and offensive.

it's like racketball.
some dudes are really into winning,
so pay for lessons and buy a expensive gear,
and then give you a good match for sure,
but then there is the guy with the weird style,
and maybe a couple of killer moves,
and a mix of players like that is the most fun...
and best for someone who wants to be a good racketball player in the long run also...
i just tend to see 40k like this.
a hobby, wherein the buy-in is mainly time and creativity and practice
instead of a credit card, epistane and the new magic racket.
On-topic, in the context of the Deathwatch Kill-Team which is what we were talking about, I'll apply it to your analogy. There's a guy at the racketball club. He has a ping pong paddle, and one of those football mascot giant fursuits. He has a really *weird* style, and it doesn't work. Like, at all. He then snipes at people for using proper, functional equipment, because fuck man that's so unoriginal, I bet they learned that style from someone rather than inventing it all by themselves! Everyone uses functional rackets, but he's okay with his ping pong paddle because it's just as good, it's just a specialist item and you need to know how to use it.

That, applied back into 40k, is the other side of the flavour-of-the-month scatter-bike-spam horror story that bad players like to throw around. Fluff gamers have a nightmare scenario - deploying opposite a guy who unpacks 6 scatpacks, 2 Wraithknights, Wraithguard in an allied Raider and an Aspect Host of Warp Spiders, and then argues every rule down to the wire, and gloats when he pastes you. Well, 'competitive' players (not even tournament players; just the ones who value the game like the fluff players value the fluff) have a nightmare too. You deploy opposite some manchild who deploys a fucking terrible list; it's got melee Carnifexes, it's got Tyranid Primes, it's got a Tyranid Warrior deathstar; the works. There's no plan in the list; it's just a bunch of models decked out in a weird paint scheme and dumped on the table. No idea of a game plan. He then fucks up rules throughout the game in between passive-aggressive, snide comments because you play Battle Company, and that's just an overpowered netlist, man.

I'm not going to run the Deathwatch Kill Team, and I wouldn't advise anyone else to run it either. People running shit armies and being bad is just as great a problem as people being WAAC jerks.

looking back,
i think that there is a bit of a misunderstanding.
i am 110% for buying this new box
and building the cult into an ally for a few other armies
in a collection, would be awesome and playable so many ways.
no need to use GW formation named ability nonsense
unless someone were to want to do so...
and here is where things start to go wrong, for me.
Ah, you see, I thought you were saying that everything is netlisted commission painted cardboard, which is both untrue and offensive.

it's like racketball.
some dudes are really into winning,
so pay for lessons and buy a expensive gear,
and then give you a good match for sure,
but then there is the guy with the weird style,
and maybe a couple of killer moves,
and a mix of players like that is the most fun...
and best for someone who wants to be a good racketball player in the long run also...
i just tend to see 40k like this.
a hobby, wherein the buy-in is mainly time and creativity and practice
instead of a credit card, epistane and the new magic racket.
On-topic, in the context of the Deathwatch Kill-Team which is what we were talking about, I'll apply it to your analogy. There's a guy at the racketball club. He has a ping pong paddle, and one of those football mascot giant fursuits. He has a really *weird* style, and it doesn't work. Like, at all. He then snipes at people for using proper, functional equipment, because fuck man that's so unoriginal, I bet they learned that style from someone rather than inventing it all by themselves! Everyone uses functional rackets, but he's okay with his ping pong paddle because it's just as good, it's just a specialist item and you need to know how to use it.

That, applied back into 40k, is the other side of the flavour-of-the-month scatter-bike-spam horror story that bad players like to throw around. Fluff gamers have a nightmare scenario - deploying opposite a guy who unpacks 6 scatpacks, 2 Wraithknights, Wraithguard in an allied Raider and an Aspect Host of Warp Spiders, and then argues every rule down to the wire, and gloats when he pastes you. Well, 'competitive' players (not even tournament players; just the ones who value the game like the fluff players value the fluff) have a nightmare too. You deploy opposite some manchild who deploys a fucking terrible list; it's got melee Carnifexes, it's got Tyranid Primes, it's got a Tyranid Warrior deathstar; the works. There's no plan in the list; it's just a bunch of models decked out in a weird paint scheme and dumped on the table. No idea of a game plan. He then fucks up rules throughout the game in between passive-aggressive, snide comments because you play Battle Company, and that's just an overpowered netlist, man.

I'm not going to run the Deathwatch Kill Team, and I wouldn't advise anyone else to run it either. People running shit armies and being bad is just as great a problem as people being WAAC jerks.

I can get that. to give an example.
we have a local 7 month campaign running in my area. you have to chose and paint one unit each month. you get 250 Points a month, and you can save up unused points for later.

HQ
Troop
Elite
Fast Attack
Free choice
Troop
Free choice.

now everyone is having fun. and the idea of saving up points for later is neat and helpfull for certain spots. but then. you get to the free choice slots. now no one realy has the money to spend more then maybe 40 euro's on this campaign. a month.
then there are these two... strange people who decide that in the first free choice month they will bring along superheavies one of them is bringing a tesseract vault and the other an eldar knight.
(to clarify: at the end of each month we play a game. either a free for all or team based depending on how many people show up.)
which leaves me thinking "well shit."
And fuck those guys who want to play Imperial Guard, right? Because unless you want to be restricted to one option for Troops, you can start with 10 Guardsmen in month 2, burn your free choice to add another ten in month 5, bring a PCS in month 6, and burn your last free choice on a squad of Veterans to get a legal army. It's not going to be an army worth dick, because you get one Fast Attack and one Heavy Support and the rest of the options might as well be blank (you can't bring a Tank Commander, and we've established that you can't bring any real infantry presence so the Lord Commissar and CCS are worthless; Elites is a blank slot for Guard at the best of times; you get a Vendetta, the one thing you can realistically do that's not bad; and one Heavy Support, which is going to have to be a squadron of Russes or you're going to have a lot of spare points go up in smoke). You can bring a Warhound fairly easily, but your actual Guard element is going to be garbage.

Meanwhile, Eldar get a Farseer on Jetbike, 2 squads of 9 Windriders with Scatter Lasers, a squad of 10 Warp Spiders, 3 D-Cannon artillery, and a Wraithknight, with a bunch of points to spare.

Sure, you can wring your hands and say 'well the system won't break if people don't act like jerks', but if your system allows people to be jerks then it's a broken system. I absolutely wouldn't get involved in it unless it was purely within a cabal of people I knew well as hobbyists, because otherwise the probability is that it's going to be an uninteractive and laughably imbalanced farce.
 

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On-topic, in the context of the Deathwatch Kill-Team which is what we were talking about, I'll apply it to your analogy. There's a guy at the racketball club. He has a ping pong paddle, and one of those football mascot giant fursuits. He has a really *weird* style, and it doesn't work. Like, at all. He then snipes at people for using proper, functional equipment, because fuck man that's so unoriginal, I bet they learned that style from someone rather than inventing it all by themselves! Everyone uses functional rackets, but he's okay with his ping pong paddle because it's just as good, it's just a specialist item and you need to know how to use it.
racketball with a ping pong paddle sounds like something that only 5 year olds would find enjoyable.
so i take it you are talking about children.
man-children.

That, applied back into 40k, is the other side of the flavour-of-the-month scatter-bike-spam horror story that bad players like to throw around. Fluff gamers have a nightmare scenario - deploying opposite a guy who unpacks 6 scatpacks, 2 Wraithknights, Wraithguard in an allied Raider and an Aspect Host of Warp Spiders, and then argues every rule down to the wire, and gloats when he pastes you. Well, 'competitive' players (not even tournament players; just the ones who value the game like the fluff players value the fluff) have a nightmare too. You deploy opposite some manchild who deploys a fucking terrible list; it's got melee Carnifexes, it's got Tyranid Primes, it's got a Tyranid Warrior deathstar; the works. There's no plan in the list; it's just a bunch of models decked out in a weird paint scheme and dumped on the table. No idea of a game plan. He then fucks up rules throughout the game in between passive-aggressive, snide comments because you play Battle Company, and that's just an overpowered netlist, man.
actually very interesting example.


I'm not going to run the Deathwatch Kill Team, and I wouldn't advise anyone else to run it either. People running shit armies and being bad is just as great a problem as people being WAAC jerks.
ok, so now there is a bit of an issue.
and there has been some wider attention here recently.
jervis got hammered for saying it is just a game.
points and even rules are for people who can't think for themselves.
i mean, originally, this whole thing was an rpg,
models to suport rpgs
then massed up into squads and into plastic big models and now... new hotness rules power creeping for market share.
so, even from within gw the message is do one thing with one hand
and another thing with another.
i stopped listening.
also originally, the culture of the game was very rpg-y too
as it was with a circle of mates all quite familiar and regular.
this has changed in the tournament scene and with the usa influence
more often than not people drive a couple of hours and get a game with total strangers, just to practice to go to a tourney and compete against a bunch of other total strangers.
unless you are a member of one of these competitive circles,
then you likely don't know many people very well, anyways...

formally, we can view the difference between interactions within these two sorts of groups through the lens of game theory. in simple terms, one proceeds as competition under a cooperative umbrella, and the other as cooperation under a competitive umbrella. one cooperates by following the rules to the letter under the competitive understanding that it is my mission to - however possible - exploit and even 'break' said rules in order to win. the other group is motivated first under an umbrella of cooperation. then, understanding that the purpose of the exercise is to enrich lives, the group proceeds to compete in doing just that - becoming better painters, modelers, strategists, historians, tactitians, resource managers, even sportsmen.

on the one hand, under the competitive umbrella, we have an essentially one-off feedforward series of decisions within a relatively complex decision space that is made much simpler with intentionally 'broken' rules and spammed bullshit (who collects an army of 45 warp spiders and why? why? the models are simply not that cool.. in fact they are all the same.) in this context, 'breaking' the game by playing to the letter of the rules seems a viable strategy, and so the netlisted commission painted posieur emerges on the scene. on the other hand, we have a long-term interaction with multiple temporally recursive feedback loops.

under the cooperative umbrella, ironically, we hear the talk about "comp" scores... because living under a competitive umbrellas is living in a tent with lawyerly pricks and that gets boring, thin, as if the soul of the hobby were sucked dry.


And fuck those guys who want to play Imperial Guard, right? Because unless you want to be restricted to one option for Troops, you can start with 10 Guardsmen in month 2, burn your free choice to add another ten in month 5, bring a PCS in month 6, and burn your last free choice on a squad of Veterans to get a legal army. It's not going to be an army worth dick, because you get one Fast Attack and one Heavy Support and the rest of the options might as well be blank (you can't bring a Tank Commander, and we've established that you can't bring any real infantry presence so the Lord Commissar and CCS are worthless; Elites is a blank slot for Guard at the best of times; you get a Vendetta, the one thing you can realistically do that's not bad; and one Heavy Support, which is going to have to be a squadron of Russes or you're going to have a lot of spare points go up in smoke). You can bring a Warhound fairly easily, but your actual Guard element is going to be garbage.

Meanwhile, Eldar get a Farseer on Jetbike, 2 squads of 9 Windriders with Scatter Lasers, a squad of 10 Warp Spiders, 3 D-Cannon artillery, and a Wraithknight, with a bunch of points to spare.

Sure, you can wring your hands and say 'well the system won't break if people don't act like jerks', but if your system allows people to be jerks then it's a broken system. I absolutely wouldn't get involved in it unless it was purely within a cabal of people I knew well as hobbyists, because otherwise the probability is that it's going to be an uninteractive and laughably imbalanced farce.

your conclusion is a sound one.

by the way, i have a thread with my most recent collection.
orks.
i collected up an 1850 point list,
and i have a few units yet to add for some flexibility that aren't painted yet so not included
but this represents something that i would like to play,
and that surely is not competitive under the contemporary "meta" (competitive more than cooperative, as described above),
i think that it should score well in a tournament even with many lost matches...
well, i would have to improve the paint a bit,
and some display case may be necessary,
but i would hope to score well if the tourney were optimized for what i find rewarding about the hobby.
meta-level reasoning skills, cordiality, intellect, community mindedness (thinking about what your selections and movements will do to the others with whom you share decision space). modeling, pointing, fine motor skills, fairness, sportsmanship, friendship in the Socratic sense of the word, and so on...

after all, what is the purpose of racketball?
for most, it is health.
only an over-competitive even professional and paid fanatic (remember, the fanatics?) would damage their health to win.
when i played racketball, i liked to play against guys i could never beat - university football players and dudes who have been playing the game forever and who had the new great rackets and so on - but i never minded losing. i wasn't there to win the game by points, alone, i was there to become a better person, a better athlete, in better health, with a better mind...
40k, ideally, should leave us like that.
not broke, broken and breaking.

and as for this new box, i see that it can go one of two ways.
one, people will buy the box to build armies to the new hotness rules to exploit some further rules
and they will get all excited about how to counter and so on,
and others will say - hey man, look, i always wanted to collect up a cult army and you have mehreens right, so how bout we split it and then i can spend the rest of the money on a couple vehicles?
i can tell you who i want to spend my time with, already.
 

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Rattlehead
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racketball with a ping pong paddle sounds like something that only 5 year olds would find enjoyable.
so i take it you are talking about children.
man-children.
Exactly. You wouldn't want to play racketball against someone that bad, but that's what it's like when good 40k players who want a challenging game go up against someone that brings one of every unit in their Codex in some weird, dumb mish-mash because muh fluff.


ok, so now there is a bit of an issue.
and there has been some wider attention here recently.
jervis got hammered for saying it is just a game.
points and even rules are for people who can't think for themselves.
i mean, originally, this whole thing was an rpg,
models to suport rpgs
then massed up into squads and into plastic big models and now... new hotness rules power creeping for market share.
so, even from within gw the message is do one thing with one hand
and another thing with another.
i stopped listening.
also originally, the culture of the game was very rpg-y too
as it was with a circle of mates all quite familiar and regular.
this has changed in the tournament scene and with the usa influence
more often than not people drive a couple of hours and get a game with total strangers, just to practice to go to a tourney and compete against a bunch of other total strangers.
unless you are a member of one of these competitive circles,
then you likely don't know many people very well, anyways...

formally, we can view the difference between interactions within these two sorts of groups through the lens of game theory. in simple terms, one proceeds as competition under a cooperative umbrella, and the other as cooperation under a competitive umbrella. one cooperates by following the rules to the letter under the competitive understanding that it is my mission to - however possible - exploit and even 'break' said rules in order to win. the other group is motivated first under an umbrella of cooperation. then, understanding that the purpose of the exercise is to enrich lives, the group proceeds to compete in doing just that - becoming better painters, modelers, strategists, historians, tactitians, resource managers, even sportsmen.
And that's fine, but if you're going to an organised tournament with the ITC/NOVA/Adepticon rulesets or with its' own FAQ and ban list rather than entering into a narrative campaign or one of the ridiculous Games Workshop-organised clusterfucks at Warhammer World, and you insist upon bringing some bad list with the new Deathwatch Kill Team and you just, like, want to build a narrative man, and fuck those WAAC jerks sure are uptight assholes and stuff, then you are a grade-A asshole for not only complaining that people who went to a tournament tried to win, but also for attending an event with a list that nobody else wanted to play. Well done, you made the event less fun for everyone involved; you, your opponents, the TOs who have to deal with the knock to the reputation, everyone.

on the one hand, under the competitive umbrella, we have an essentially one-off feedforward series of decisions within a relatively complex decision space that is made much simpler with intentionally 'broken' rules and spammed bullshit (who collects an army of 45 warp spiders and why? why? the models are simply not that cool.. in fact they are all the same.) in this context, 'breaking' the game by playing to the letter of the rules seems a viable strategy, and so the netlisted commission painted posieur emerges on the scene. on the other hand, we have a long-term interaction with multiple temporally recursive feedback loops.

under the cooperative umbrella, ironically, we hear the talk about "comp" scores... because living under a competitive umbrellas is living in a tent with lawyerly pricks and that gets boring, thin, as if the soul of the hobby were sucked dry.
Well, I'm sorry that it upsets you that other people like things you don't like, but calling them pricks because they like playing with their war dollies differently to how you like playing with your war dollies is a bit silly.

i think that it should score well in a tournament even with many lost matches...
well, i would have to improve the paint a bit,
and some display case may be necessary,
but i would hope to score well if the tourney were optimized for what i find rewarding about the hobby.
meta-level reasoning skills, cordiality, intellect, community mindedness (thinking about what your selections and movements will do to the others with whom you share decision space). modeling, pointing, fine motor skills, fairness, sportsmanship, friendship in the Socratic sense of the word, and so on...
No, you shouldn't do well in a tournament. You should place highly in a painting competition, or a comp event with sportsmanship points (insomuch as anyone can place highly in that system, it's always a bit of a gamble as to who gets sportsmanship points and who doesn't). You should be respected for your care for the community and desire for fairness. But you shouldn't get to win tournaments just because you're a nice guy with a painted army, because a tournament shouldn't be focussed on those things. Many tournaments do have a set of awards for sportsmanship or painting or whatever, but the guy who wins the tournament is the guy who wins the most battle points/wins the most games by the biggest margin/scores the most victory points in his games or whatever else.

after all, what is the purpose of racketball?
for most, it is health.
only an over-competitive even professional and paid fanatic (remember, the fanatics?) would damage their health to win.
when i played racketball, i liked to play against guys i could never beat - university football players and dudes who have been playing the game forever and who had the new great rackets and so on - but i never minded losing. i wasn't there to win the game by points, alone, i was there to become a better person, a better athlete, in better health, with a better mind...
40k, ideally, should leave us like that.
not broke, broken and breaking.
Here we agree. The aim of a game is to win. The point is to have fun. Anyone who abides by only one of those two things is an asshat.

and as for this new box, i see that it can go one of two ways.
one, people will buy the box to build armies to the new hotness rules to exploit some further rules
and they will get all excited about how to counter and so on,
and others will say - hey man, look, i always wanted to collect up a cult army and you have mehreens right, so how bout we split it and then i can spend the rest of the money on a couple vehicles?
i can tell you who i want to spend my time with, already.
So can I; the first player. I want to see if my Guard Blob + Librarius or, when it's finished, Ultramarines Skyhammer can deal with massed Infiltrate and first-turn charges. You'd prefer to play against the second player - and that's absolutely fine. Neither of us is more right than the other; your preference to play in a more casual, perhaps lax environment with a focus on cool models and fluff instead of the rules of the game is no more or less valid than my preference to play against the first player and test my skill as a player of the game.
 
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