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Discussion Starter · #1 · (Edited)
Hello!
I am currently planning my new 1850 White Scar list, any sort of help are much appreciated.

This is two Gladius Strike Force, aka Battle Company, with an Armored Task Force as Auxiliary choice. I have added another list, where I replace centurions with devy, and add another ThunderFire Cannon.

List #1 Gladius Strike Force
Core Choices
Demi-battle Company 1
1 x Khan - Moondrakkan

5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret

5 x Biker
- 2 x Gravgun
- Melta Bombs

3 x Centurion Devastator - 3 x Grav-Cannon and AMP

Demi-battle Company 2
1 x Chaplain - Space Marine Bike

5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret

5 x Biker
- 2 x Gravgun
- Melta Bombs

5 x Devastator - 4 x Lascannon, - Free Razorback w/TL-Heavy Bolter Turret


Auxiliary Choice

Armored Task Force
1 x Techmarine

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Strategy and Play style
Thanks to Demi-Battle Company special rules, all 7 of the razorbacks in this list are FREE.
Some Razorbacks are taking Heavy Flamer and some are taking Heavy Bolter. Though both are fine Anti-light infantry weapons, having both offers flexibility. These free transports are going to benefit from Khan's scout special rules. They will be re-position into 12" near the enemy. Stopping most enemy units from escaping their deployment zone, and act as screening units for Vindicators and backfield devastators.

Tactical with melta and flamers are kinda self-explanatory, they will be going in close range. Should they be locked in combat, White Scar's hit and run should serve them well.
Khan and Chaplain have their own little bike squads of 5, both wielding 2 gravguns. As response units, they are also equipped with melta bombs, so not only they can shoot at MC, they can also charge in and whack some tanks. Covering left and right flank of Razorbacks and lumbering Vindicators.

Vindicators, as obvious as it can be, are my bullet magnets. Considering that my bike squads and devy squads are rather small and fragile, I think that triple vindicators should drag the attention away. Besides, the rest of my army is only geared for fighting light infantry and tanks. The role of MEQ or TEQ hunting shall be filled by Vindicators.

I understand that having 1 squad of devastator and 1 squad of centurion devastator is an odd ball. Normally I would take 2 devastator squad all wielding Lascannon, that will free up some points that can be better spent elsewhere. But...let's just say I have financial problems, and prefer to use models that I already own. With that many threats presented upfront, the 5 men devy should probably be spared from damages, but if enemy so as glance at them, they will die horribly, same thing applies to my centurions.

Last but...well, not least, is the Techmarine. I don't plan to do anything with it besides offering my devy a bonus to cover save. Besides that, yeah, not gonna do a whole lot. Most of the time he is probably gonna be within 6" of Vindicators, offering them the immunity to Shaken/Stun effect that came from this formation. Also, it has +1 on Blessing of the Omnissiah roll, giving it 4+ to fix the tank instead of 5+.

As for AA, I was thinking about getting Stormwing Formation for my auxiliary choice, buuuut, again, financial problems, existing models, you know the rest.
Please let me know what you guys think, much appreciated.

Here is the version where budget isn't a problem, and my army will look a bit more symmetrical than the first list.

List #2 Gladius Strike Force
Core Choices
Demi-battle Company 1
1 x Khan - Moondrakkan

5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret

5 x Biker
- 2 x Gravgun

5 x Devastator - 4 x Lascannon, - Free Razorback w/TL-Heavy Bolter Turret

Demi-battle Company 2
1 x Chaplain - Space Marine Bike

5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret

5 x Biker
- 2 x Gravgun

5 x Devastator - 4 x Lascannon, - Free Razorback w/TL-Heavy Bolter Turret


Auxiliary Choice

Armored Task Force
1 x Techmarine

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Thunderfire Cannon Squadron
- 1x Thunderfire Cannon

Strategy and Play style
Everything is pretty much the same except there are no longer Centurions and Melta Bombs on Bike. In return, this list get one more squad of Lascannon wielding Devastators, as well as a ThunderFire Cannon.

The added ThunderFire Cannon offers not only a powerful Anti-Infantry Fire Power, but also grants one more piece of terrain to be fortified with another Cover save bonus via Techmarine. In addition, this unit is a good way to bait enemy to deploy poorly during deployment.

For the extra Devy squad, four Lascannons are also added. This pack that extra punch on Anti-Tank, they can sit safely behind the line, enjoying their fortified cover save from the added Techmarine as well. The extra free Razorback is the icing on the cake.

The rest are same as above, but this list will rape my wallet. Just want to hear from some opinions if list 2 is that much more worthwhile than list 1. Thanks!
 

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What's here to comment on?
Netlist, powercreep list, tournament triggered list... is just good as it is. (no offence intended)
Any flying circus will wreck you, but again...with so many targets you can easily win by objective saturation. Also, i like the first list more.
 

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Discussion Starter · #3 ·
Thanks! I'm pretty poor when it comes to list building, so I really wanted to hear some critics from others. But yeah, this list was intended to give up on AA to begin with. My strategy is simply to threaten enemy with fancy vindicator and Pesty bikes squads, while the true intention is to camp all objectives to the last man.
 

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White scars are def the way to go with this, but I think 20 points for Las/Plas is more than worth it. The plas can replace your need for grav guns and the lascannons make a great counter for the mirror match. Then you can use your scout moves for tactical flexibility to either move towards or away from the enemy based on what they bring. The list I made is posted in this section somewhere, but I went through several versions before deciding on Khan on foot, a cheap chaplain and cheap command squad in a drop pod, two dreadnoughts in drop pods, and then the 6 melta tacticals with Las/Plas razors, two assault squads with flamers in Las/Plas razors and two missile toting dev squads with las/plas of their own. The aux detachment I went with the whirlwinds for mopping up hordes. With ten razorbacks and all those scoring units, flying circus can't keep up on objectives.
 
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