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Discussion Starter · #1 ·
hey all, after some opinions, I havnt the nex dex for marines yet, but im wondering what is the best chapter to run sternguard in, I have 2 10 man squads but undecided what chapter, I normally play dark angels but never used these guys in my armys.

cheers all and look forward to your ideas.
 

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Rattlehead
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Imperial Fists get re-rolling 1s to hit with their Special Ammunition (which makes Vengeance Rounds amazing by the way), as to a lesser extent do Ultramarines. IF also has the benefit of giving you access to Pedro Kantor, who gives them Objective Secured and an extra attack if he's nearby (not to be underestimated - a lot of people aren't expecting a specialist shooting unit to have 3 attacks each base). If you're running a lot of Devastators, then Imperial Fists really make those guys a lot more powerful (Tank Hunters is a huge benefit), but if you're not then Ultramarines will probably have more army-wide benefits (as well as access to Tigurius, arguably the best support character in the game) since their Doctrines affect all weapons on all units, rather than just Bolters.
 

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Discussion Starter · #4 ·
deathwatch lol do they have a dex out for them?

aww kantor I use to love that character but not over keen on the colour scheme, maybe a nice yellow colour scheme for him would work, but imperial fists sound quite good, I have 2 10 man sternguard squads I can drop down in pods, maybe there a nice formation that would go well with them.
 
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