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many seem to think they may be around the corner.
What would you guys like to see when they do get re-done

I'd like to see a sphinx added to the list, i think that could be awesome
 

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That would be cool.

For me nothing more than updated incantations/rules/ and items. The re-pricing of some units.

I think they are a fine army as far as choices, just that their outdated is their problem.
 

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Apparently they are being introduced to the rumours thread. Of course, there's a lot of water to go yet.

Myself, they are personally the most full army out there. Other than updating the magic, points costs, and rules, I personally couldn't see much to upgrade them. Other than perhaps the introduction of deployment based rules (re. the Wood Elves free wood), such as an Obelisk which provides benefits similar to a Throne of Vines, I'd add nothing new.



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heavy horsemen which are actualy heavily armed and armoured, steed option for kings and princes, more magic wepons, plastic bone giant and tomb guard
 

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I don't mind the "naked" look. It's hot in the desert, after all. I would like to see more khopeshes on the sprues, and plastic tomb guard would be pretty awesome. The biggest problem of the army is that you're paying about three points too many per infantry model. The magic does need to be re-evaluated, also, because it's way too easy to fail to cast an incantation and lose the ability for that particular wizard to cast more incantations that phase as it currently stands.
 

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Robo land sharks with tank treads, laser eyes, missile pods on its fins and chainsaws instead of teeth. Thats the only thing that TK are missing in my opinion. This of course is inspired by ancient Egyptian hieroglyphic depictions of Osiris.
 

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As an alternative to a Screaming Skull Catapult, have a Mirror-Tower which functions more like a cannon, except it burns anything on the line with, say, a S5 flaming hit?
 

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how do you fail to cast the rules are the same as they where in 7th so if some1 has told you otherwise they are a dirty cheat and need a good slap essentially tomb king magic is sick
 

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Many of my wants have already been mentioned (points drops across the book, plastic Tomb Guard)

However I'd like to see plastic Ushabti (£13 each is taking the p*ss), a new skeleton kit and perhaps a new catapault model.

I'd also like to see TK gain some staying power. In 7th TK were fairly solid in comparison to other units as they never broke, just gradually crumbled. Now with steadfast the units actually have significantly reduced staying power in comparison, so some benefit from being steadfast would be nice, or some other way of making them stay. Also the significantly increased attacks coming their way makes it much easier to crumble them as they all have low toughness and armour saves. The rumour of Kopesh and shield giving a 5+ ward would probably deal with this problem full stop.

Some serious hitting power would be nice as well. In the old rules this was not a problem, but given your opponent has twice the number of attacks, your extra rank of feeble, can't-fight-for-toffee skeletons isn't much help (though Tomb Guard aren't too bad now). Chariots need to be altered to actually make them worth taking as they are just rubbish under the new rules.

Honestly there's not much model wise or list wise that needs tweaking, just some shiney plastic models and some revisions and they'd be great!
 

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in a 2k list full magic you can throw out 19 dice a turn in 8 incantations show me an army that can stop all that
Fighting Tomb Kings has NEVER been a case of shutting down their magic, but choosing which incantations to let through and which ones to stop. It's kinda what makes fighting them unique.

As to what I'd like to see: More plastics, more plastics, more plastics, and a way for chariots to survive today's ultra-cluttered battlefields.
 

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Models, price and rules are probably the among the most "need" to be done on the Tomb Kings. I'm fairly new to Warhammer, and I will be picking up both 40K and Fantasy, when going through the list I was absolutely stunned by the beauty within the Tomb Kings. I agree with Sphinx and Obelisk, other than that, I have found them to be the most equipped to handle anything and the most formidable as a foe.

So what does the Tomb King need? Save for the big three listed, I personally would like to see more of the background of the Tomb Kings, perhaps a novel or two, I haven't found one yet, so if there is one lemme know, other than that I am in agreement with the big three.
 

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Actually a thought has just occurred to me:

The list is pretty nice, I think we all generally agree on that. Why not then simply do what the did to the Dark Elves a few years ago and issue an update you could cut and paste into the book, and then all future reprints would have this included already, thus meaning GW can focus on just churning out some new plastic kits and then get on with the next "SPASS MAHREENS!!!!" book they're inevitably half way through writing.
 
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