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532 Posts
edit: I see I interpreted this thread backwards, but I take nothing back
Wraithknight
Remove gargantuan creature status or increase points cost dramatically
Stompa
I'm not saying it's overpowered as it is, but I'd stop allowing multiple meks inside it to be fixing several hull points per turn. I don't think a big mek fixing on a 3+ is so bad, a 5++ invulnerable isn't bad, but being able to repair a bunch of HP per turn becomes a bit overwhelming. Without that kind of nastiness I'd be fine with allowing it in games. I'd rather face one stompa than two knights, and certainly two wraithknights
CSM/daemons
Stuff that can jink and be shrouded is a bit too powerful for my liking. I'm not keen on any kind of 2+ save that isn't negated by AP2, except perhaps in exceptional circumstances or if a unit has to pay such a heavy premium for it that it becomes uncompetitive, which is hardly a great solution. I think I'd just make jink and shrouded mutually exclusive
Wyvern
No rending for a start. Then make it a touch more expensive
Wraithknight
Remove gargantuan creature status or increase points cost dramatically
Stompa
I'm not saying it's overpowered as it is, but I'd stop allowing multiple meks inside it to be fixing several hull points per turn. I don't think a big mek fixing on a 3+ is so bad, a 5++ invulnerable isn't bad, but being able to repair a bunch of HP per turn becomes a bit overwhelming. Without that kind of nastiness I'd be fine with allowing it in games. I'd rather face one stompa than two knights, and certainly two wraithknights
CSM/daemons
Stuff that can jink and be shrouded is a bit too powerful for my liking. I'm not keen on any kind of 2+ save that isn't negated by AP2, except perhaps in exceptional circumstances or if a unit has to pay such a heavy premium for it that it becomes uncompetitive, which is hardly a great solution. I think I'd just make jink and shrouded mutually exclusive
Wyvern
No rending for a start. Then make it a touch more expensive