Warhammer 40k Forum and Wargaming Forums banner
1 - 1 of 1 Posts

· Registered
3,689 Posts
Discussion Starter · #1 ·
So, as an additional foray into the collective minds of the Heresy community.

I wish to ask you all this question "What Unit(s) do you find to be 'Broken'?"

For the Record I DO NOT mean to imply that the only things 'broken' are over powered units, but more in line of a "Man, this unit sounds/looks/feels really cool/neat/fun but for whatever reason, I don't play/have them." attitude. NOTE This is not a place to mention the Decurium & the like.

Also how would you go about "fixing" them?


Unfortunately mine tend to revolve around game play issues

For example the CSM Mutilators: Initial thought, hey Close combat Oblitorators!? COOL!!!!!!... Those models though ...eww...and I can't reuse the same special weapon 2 turns in a row?...eww...

FIX: Either buy 3rd party models/pray that GW will redo these and the Oblits to be in plastic (They are still in finecast last I checked) and be a combo box - or at the rules change, at least allow them to utilize whatever weapon they wish (Assuming that assault remains handicapped).

Rough Riders (Imperial Guard - bescause I'm not spelling the other words) - Models? Check; uniqueness in army (CC threat) check. Rules...ehhhh...

Simple change: either grant the Riders a reusable hunting lance (it's currently a one use only weapon that they use when THEY charge) so that they can use it on multiple charges, or simply make it a power lance. I actually prefer the former vs the later here.

Leman Russ: minor issue.

For the Main Battle tank (or at least the variants that have a "ordinance" weapon) return to the lumbering behemoth rule of the 5th ed IG codex.


So let's hear your 'broken' units.
1 - 1 of 1 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.