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Don't overdo it on BOs their good but more than 1 unit of 20 ish is pushing it at 2000pts, especially when their led by Grimgor. Add another normal unit of boyz. Their alot cheeper and provide you with a solid unit if you get the charge

Boar boyz are good but IMO overpriced when compared to other races cavalry, for only a couple of points HEs get a dragon prince. Keep the boar boyz safe and you may get a devestating unit, alternativey animosity cripples them far more than a unit of foot slogging boyz.

Goblin artillery is fantastic value a lobba and a couply of chuckas can help you lay down the pain from turn 1, have a unit of orc arrer boyz to baby sit them and theyll stay safe from the fast cavalry that are usally sent to destroy them.

Trolls are really only any good in a fair size unit and if you invest in a buddy character for them or they tend to spend the game picking their noses and otherwise being stupid.

Finally magic, Shamans are your friend, sure if they miscast they generally explode but OG magic is devasting.

Don't rely on the OGs to always behave themselves, you generally find a unit starts to squabble just at the wrong time, but they are fun and wacky, and if you get lucky utterly deadly.

Hope this helps you to start a right and proper WAAAAAAGGGHHHHH!!!!!!!!!
 

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I would join both spear gobbos togeter to make 1 big unit of 40. 20 night gobbos aren't really going to do alot unless you plan on using them as a missile screen or fanatic delivery bomb, in which case drop the nets. use the spare points from the unused nets to beef up your BO regiment.

The choppa or shield is totally personal choice. As far as the archers go make sure you deeploy in a shallow formation to get the extras shots. (I have a load of plastic orc archers but i see what you mean about getting the direct only metal ones that don't look that nice)

looks a good list, BTW check your orc lords legal remember you cant have 2 magic armours or 2 enchanted items on the same character
 
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