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Discussion Starter · #1 ·
Hey all,

Sorta getting back in the groove to play some 40k, been building up my IG backlog...

But since it has been such a long time since I've played a game (just after the 6th ed guard dex), I'm no longer certain what is a typical good list.

In general my IG lists focus more around the platoon being on foot, with each infantry squad having a flamer & autocannon. I don't have many Russes or other tanks (I have 2 Executioners & 2 mobile (no sponson) main battle tanks), 1 hellhound and 2 chimeras...and I think 3 or 4 sentinels.

So, while I don't want to ask for people to write me a list (sigh I miss Marbo :crying:), I would like to hear other peoples' experiences and strategies for playing (or playing against) a mostly foot guard army in 7th ed.

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Thanks for helping out.
 

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I've played a little bit of guard with mixed results. Usually you might want to have 2-3 blobs with commissar/priest and some meltabombs and poweraxe. The guards are fine with grenade launchers.
Those guys need to be supported by some tanks: i suggest wyverns, executioners and maybe some eradicator if your meta has lot of cover. as antitank i suggest you grab a couple of the "start collecting" Scions boxes and use the formation therein. a couple of deepstriking , recycling squads of scions with meltaguns, two tauroxes with scions command squads as support for the blobs...sounds fun. if you have enough points you could also take a couple valkyries or vendettas with some flamer teams inside for objective grabbing.
Also, if you have them, infiltrating sentinels with autocannons can be fun, if not really effective, to grab some objectives, get linebreaker and harass enemy rearguard.
This said, IG is one of the worst codices out there at the moment, sadly. Expect no easy game and be prepared to get some prostate examinations by the average list of Eldar, Tau, Necron and Space Marines in general.
 

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I play a lot of IG and don't often find footguard a 'winning' start point - buuuut if you did want to stick with it, I suggest zulu tactics. The Infantry blob sits near your board edge centrally, preferably holding an objective and with buckets of cover and leadership boosters like priests or commissars. The horns are either attack units like hellhounds and armoured sentinels and bullgryn or are artillery pieces like manticore and your leman russ (no-sponsons Battle Tank is still a favourite of mine). Importantly, you want to be able to keep units relatively dispersed but able to support each other with firepower or (if bullgryn) a charge by turn 3. If you can afford a reserve, be careful that it doesn't compromise your turn 1 and 2 firepower or risk not being able to get to where it needs in time... I find a hellhound or two make a good deus ex machina unit for this.
 

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Discussion Starter · #4 ·
This said, IG is one of the worst codices out there at the moment, sadly.
So fun/casual list vs fun/casual list guard are bad? Can you expand on that? Since the last time I ran guard with any consistency was with their old 5th ed codex; which was pretty strong.

Why is it that you find foot guard to be so bad @Iraqiel?

Also, where are the places/books that have the IG formations?
 

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Depending on the casual level: i've never lost to guard in casual games. Also, every casual game i've had playing guard was an uphill struggle. As far as i have seen, causal Tau-eldar-necron lists have a power level that is apalling. However, for casual/fun play any army is fine. Simply you will play in "hard" mode (being Orks and chaos marines the "very hard" :-D )
Ig is so bad right now because it has few and not so good (also nerfed) formations, while the above mentioned armies swell with powerful formations. I guess that if you stick with simple cad, just out of the codex, it wil even a bit the odds.
 

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Infantry Guard are exceptionally easy to kill: you'll need a friggin' ton of them to win a match, alternately you need to be facing someone who's bad enough to lose to it. I tried pulling out two 30 man blobs a little while ago with hectic tank support and I got rolled every time by a pal I was teaching how to play the game. It was awesome for him and ultimately fun but I would sell those infantry blobs before putting them back on the table. I don't have the patience for an army I explicitly need 100+ models to play an average game with in a hopes that my opponent is willing to play their army down to my level so I can have fun.

Conversely, my mechanized Guard lists are nigh undefeated in battle and bringing that list allows my opponent to actually play the game instead of walking on the eggshells that are my Guardsmen's broken skeletons.

The Mont'Ka campaign book has a bunch of Guard Formations, one of which is essentially a 50 man Guard blob. Yikes. Another is a swanky Basilisk/Manticore combo with a Command Squad that can issue the Ignore Cover order on any of the tanks from the Formation. Very Nice.
 

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Infantry Guard are exceptionally easy to kill: you'll need a friggin' ton of them to win a match, alternately you need to be facing someone who's bad enough to lose to it. I tried pulling out two 30 man blobs a little while ago with hectic tank support and I got rolled every time by a pal I was teaching how to play the game. It was awesome for him and ultimately fun but I would sell those infantry blobs before putting them back on the table. I don't have the patience for an army I explicitly need 100+ models to play an average game with in a hopes that my opponent is willing to play their army down to my level so I can have fun.

Conversely, my mechanized Guard lists are nigh undefeated in battle and bringing that list allows my opponent to actually play the game instead of walking on the eggshells that are my Guardsmen's broken skeletons.

The Mont'Ka campaign book has a bunch of Guard Formations, one of which is essentially a 50 man Guard blob. Yikes. Another is a swanky Basilisk/Manticore combo with a Command Squad that can issue the Ignore Cover order on any of the tanks from the Formation. Very Nice.
Ntaw says it very nicely there.
The horde of mediocre leadership, T3 bodies does a great job of representing the danger that mortal man places himself or herself in on the battlefields of the 41st millenium... but what that means is that most other units will delighfully chomp down on them.

If you are a chess master and can play them as bait to have your opponent chomp down on then great for you! However, don't think I've ever won a game with a dual blob platoon list, and although I've had fun games they've been fun from a 'desperate last stand' perspective rather than a 'contest between equals' perspective.

Also, it is undeniably more fun moving vehicles and 10 man squads around a table than 30 - 50 man squads... So much time wasted there...
 
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