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Discussion Starter #1
i introduced myself in the heretics forum and got a bit of advice to start a thread here about a question i asked.
so what army can stick it out the best. well not just one but the top few.
or just advice on how to make and army better at it.
 

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Ive played against Necrons and Necron warriers are a right pain when they get up again! :x
 

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Chaos Space Marines can too. High Toughness makes them kinda tough to put down.

Space marines with apothecaries (what I run) can be tough too. Shrugging off wounds is awful nice, even if it is just the first wound from shooting in a turn (remember the casualties taken are recouped if the apothecary is w/i 6" and not locked in CC and as long as the guy wasn't an instakill.

Harlequins, with the Shadowseer, hard to "see" thus hard to shoot at (though template weapons can nuke them.)

Tau Stealth suits. Tau are usually pretty easily crunched. Stealth suits have good saves. The crisis suits too, they pop out...shoot, then pop back in to cover...and have good saves.

Grey Knight Shrouding.

That's it for my experiences (my forces)
 

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the First prize for Staying power is Necrons with a lord or two which have Resurrection Orb/s , they're so resilient all you have to do is line up the Warriors and Destroyers and Steamroll and even LasCannon volleys cant dent you at all

Next goes to Plague Marine themed armies, the high toughness means that only a handful of weapons in the game can actually Insta-kill them while ordinary weapons have a real tough time punching through his Toughness+his armour save

the third Ironically goes to Tau Battlesuit Themed Armies, those Crisis suits and Stealthsuits too often deny shots you can make against them by jumping straight back where they came from so they can pretty much slug it out for the duration of the game due to sheer maneuverability


if you want tips on making an army survivable, it depends on the army itself, as i just proven certain armies are naturally better than others
 

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Das Boogie Man said:
Next goes to Plague Marine themed armies, the high toughness means that only a handful of weapons in the game can actually Insta-kill them while ordinary weapons have a real tough time punching through his Toughness+his armour save
actually with this type of army, they are just as vulnerable to instant death as their less rotten brethren, it is in the small arms arena that their survivability comes into its own. T4(5) granted by the mark of nurgle makes it that bit harder for a bolter to kill a follower of papa nurgle whilst with true Plague Marines, Feel No Pain means that it's 'second chance sunday' against kills by small arms!

and thats just the footsloggers! bikes are even better!
 

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Discussion Starter #6
i was actually hoping someone would say the plauge marines. i like the fluff ive read about them. nurgle is fun for me i guess.
anyone know someplace i can go for tips and more fluff on building a nurgle force?
or just general tips. im still really new to all of this i dont even know the basic rules of the game yet.
 

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connerz said:
i was actually hoping someone would say the plauge marines. i like the fluff ive read about them. nurgle is fun for me i guess.
anyone know someplace i can go for tips and more fluff on building a nurgle force?
or just general tips. im still really new to all of this i dont even know the basic rules of the game yet.
the new rules for chaos have kind of dumbed down nurgle, they still get some good things though like blight grenades and the added toughness but they still get squashed by strength 8 weapons.
 

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still it'd be kinda hard to squash 3 dozen plague marines with a couple of lascannons that could be busting tanks instead. this reason is why Death Guard are so resilient, people are unwilling to waste their high powered weapons on Troops so they use their standard rank and file guns which cant punch crap through a Plague Marine.
Blight grenades are absolutely NASTY, they are like Photon Grenades but unlike Tau, Plague marines are decent in CC and if you are in cover, all the better as the true Grit ability of the Marines give you an extra attack as well so the low initiative doesnt matter.
 

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I think first goes to Plague Marines from the new codex I've played them against Necrons and won. It wasn't pretty mind you but a win nonetheless.
 

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Plague marines are just evil now, close range rapid fire fights and stick in cover with them they charge you? you got blight grenades and I10 now, even if they frags, your still now attacking at the same time, instead of the marines first with I4 over the plague marines I3, close cover fights = plague marines friends
 

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Discussion Starter #12
that sounds exactly like something im looking for. my other choice would be black templars, but i hear everyone plays space marines. even if alot of ppl play chaos too they have alot more choices in appearance
 

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That is the sad truth about 40K, everyone does play space marines of some kind. Even people who don't play sm's as their primary army still have one to game with lol.
 

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As far as toughness and staying power Is concerned I'd go with full on Nidzilla. Plenty of high toughness multi-wound MC's can be a pain to shift, main advantage Is that their slow but still damn hard to take down.
 

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500 Gets you your HQ and 2 troop chioces, good if your new to the game and need to get a feel for how it works, now if your already comfortable with the game rules and flow, then up to 750~1000 where you start bringing in other aspects into the list normally that fits your army and you get to see how your army plays out
 

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Discussion Starter #18
ok. im am just starting off like i said so should i just go with basic plauge marines and not upgrade them with wargear and stuff?
i probably should read the rules since i dont know any terms or really how the game is played beyond points
 

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Yeah you should read the rules to familiarise yourself with the concepts, but you'll learn by playing (and you'll still be consulting the rules for a while yet).

How are you going to be playing? Have you got a regular gaming buddy? Have you got a gamestore/GW/gaming club near you? The answers will really determine how you might proceed, I would say.

If you've got any friends into 40k, talk to them (and us) about what you want to do; if you're in this with a mate (or more than one) who are completely new to the game, you're gonna just have to plump for something (preferably, two armies!). If you haven't got any gaming buddies, but if you have a GW or another store where they run games, go down and talk to them; try to get a (few) games, with the 'shop' armies, with the regulars, at events, anything. Same goes for gamesclubs, if there's one near you make contact with them to try and get both gaming and collecting advice. Oh, and keep coming back to Heresy, obviously, as this is the Fount of All 40k Knowledge (not me, though, I'm a chump)!

If you don't have any of these things, and you're just starting on your own, you're just gonna have to go for something. On the GW website, in the sections for each army, there's always a page called 'getting started with...' whatever your chosen army is. There's a shot of the chaos marine sprue on the Chaos page (actually it's about the 4th page); it's got a heavy bolter and a few other weapon options. Check your codex, but in general you can have one heavy weapon and one 'special' ( =assault) weapon in each squad. I know you might not want any standard CSMs in your Nurgle army (if that's what you go for) but I'm just trying to offer general advice. I don't know what the Nurgle weapon options are, you'd have to ask someone who's actually read the new codex, there's a thread here and another here for queries.

As for what you want to collect, Nurgle is good from the point of view of being slightly unusual; there are zillions of marine players, most are loyalists however. Of Chaos marines, probably (until about 4 days ago) the biggest group was Iron Warriors. Any of the Chaos Cults, without being too weird, are (were?) characterful options.

Then again, the Black Templars are hardly 'vanilla' marines - if being 'vanilla' is a problem (I haven't got a problem with it, I play Ultramarines most of the time I'm not being an Ork!). I think their whole storyline (Black Templars, that is) is great and they have some unique organisational options.

Necrons are pretty unusual too (certainly round my way - think I've only seen one Necron army recently, but then I don't get to GW very often and I'm not in a gaming club!). So if being different is important, you might want to reconsider them.

Anyway, I'm gonna stop now. Hope it's been a help.

:cyclops:
 

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Discussion Starter #20
yeah that was a huge help.
i actually just got back from this place called pandemonium thats by me. i bought the chaos codex and talked to a few ppl. ill probably go up on monday, they say thats when they paint and hangout.
 
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