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It took me 3 read-throughs until I noticed that you can choose one unit every turn to automatically pass its reserve roll, if you take the special SW-Detachment. That is kinda neat.

I also feel like Ulrik the Slayer is a really good deal, compared to a standard Wolfpriest. If you do not want your Priest in TDA so he can deepstrike with some TWG, I would probably always go for Ulrik....

I am also happy, that Harald Deathwolf got a profile ;)

so, yeah, overall, I really like it..
 

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Its true that you cant split off wolf guard anymore.

However you can upgrade one member in a squad to a Wolf Guard Pack Leader. With access to TDA and the likes. So in reality it hasn't changed.
 

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Question, since I haven't seen the codex yet. I heard a rumor that you can make TWC troops now with Canis or Harald? Is this true? Or is the option still there for Fenrisian Wolfpacks as troops? I know it doesn't matter much in Unbound, but I'm funny like that... I really want to some day make a SW cavalry only army... wolves and TWC.
 

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Disappointing. I had a great fluff-based army in 6E using Wolves, TWCs, and Death Company to make something very 'valhalla' based... ride of the valkyries kind of stuff.

Oh well.
 

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Rattlehead
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I think Grey Hunters, Long Fangs and Rune Priests will take a backseat for Wolf Lord on Thunderwolf with Runic Armour, Black Death and Storm Shield (because seriously, why would you not bring that loadout) and three max units of Thunderwolves with a bunch of Storm Shields.

The stuff that used to be really good got made reasonable, and the stuff that was reasonable before got good. I'm happy because Wolf Standards are gone (well, changed, and the one per detachment limit means you can get rid of it fairly quickly - besides, +1 attack is no way near as good as a one-use rerolling 1s on charge distance, overwatch, wall of death with flamers, hits, wounds, armour saves, consolidation, and sweeping advance effect).

Drop Wolves will probably be a little worse off (+75pts for your Long Fang support and some extra points on your Grey Hunters, although the new Dreadnoughts seem worth trying out in a Pod list), but Thunderwolves look really good.

EDIT:

On the other hand, a Pod list can now include whatever you like from your Allied Detachment, now that Pods don't have to be Dedicated Transports. Special Weapon Team? Drop Pod it. Melta Command Squad? Drop Pod it. Hell, Drop Pod in some Bullgryns or whatever.
 

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Rattlehead
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I don't see GH getting shelved, you still need troops, Bloodclaws are nice but the GH are still more versatile.
Oh, certainly not, they're about on par with SM Tactical Marines, and certainly better than DA Tacticals or arguably CSM. They're just not the 'Tacticals-except-way-better' that they were before.
 

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I think Grey Hunters, Long Fangs and Rune Priests will take a backseat for Wolf Lord on Thunderwolf with Runic Armour, Black Death and Storm Shield (because seriously, why would you not bring that loadout).
By a Fenrisian frozen crap that is a badass loadout. :shok:
8 S7 AP 2 Attacks. Well I know how I'm building my Wolf Lord. Whom I shall now name, Uther Blackrime*.


(*Name subject to change as befits the whim of the player)
 

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Rattlehead
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By a Fenrisian frozen crap that is a badass loadout. :shok:
8 S7 AP 2 Attacks. Well I know how I'm building my Wolf Lord. Whom I shall now name, Uther Blackrime*.


(*Name subject to change as befits the whim of the player)
9 in the first round of combat due to Counter-Attack (which is automatic in 7th, which makes Blood Claws a lot better than I first thought - their Ld7 is almost irrelevant with ATSKNF and the test for CA being removed), ten if Black Death isn't Two-Handed or Specialist)

I think that's right - 4 base, 5 with Thunderwolf, 8 with Black Death, 9 for Counter-Attack. Also T5 2+/3++ with four wounds. Only thing he's not so great at is fighting MCs, who may well get a Smash through his 3++ and gib him (his one weakness is Str10 or Force Weapons, particularly from lone models who will negate Black Death). Oh, and the obvious Invisible/rerollable 2++ units, which significantly curbs his usefulness in some situations.

If you want an increase from 'average' to 'costly', you can stick the Armour of Russ on him as well so you can strike simultaneously with everyone except Eldar/Dark Eldar in challenges.

I was going to complain about how Space Wolves can make such a total beast for a relatively low cost, but I remembered a Mega-Armoured Warboss with Lucky Stikk is nearly half as much as said Wolf Lord, and he's all kinds of fun himself...
 

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So 5 bike mounted WGP with SS and either a wolf claw, frost blade, or frost axe comes out to 300 points...... TWC with the ability to all have upgraded melee weapons that rend is cool but pricy, might go with the WGP. Or better yet a unit of each.
 

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I really like that Lord on Thunderwolf loadout. On the other hand, I also really like Harald Deathwolf (his model, His Lore, the automatic furious charge for wolves), so I am really a bit torn. Not sure, which one I'll take...
Running both is definitely too much of a point sink.... So many choices ^^"
 

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Rattlehead
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So 5 bike mounted WGP with SS and either a wolf claw, frost blade, or frost axe comes out to 300 points...... TWC with the ability to all have upgraded melee weapons that rend is cool but pricy, might go with the WGP. Or better yet a unit of each.
I'd definitely go with Thunderwolves - Wolf Guard need the upgraded weapons to be effective, but giving one of five TWC a Power Fist and then just having them all as Storm Shield/CCW is still good (hell, you probably don't even need all Storm Shields, just scatter a few in the unit). Str5 Rending and a bunch of attacks is nasty, and pretty cheap.
 

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Ancient Relic
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I'm liking the Armour of Russ on a Thunderlord with the Fangsword. That -5 initiative in challenges is just too bloody awesome, you're striking before goddam Lelith Hesperax. It's pretty crazy. The black death is awesome as well, churning out a pile of Attacks at S7 Ap2. Harald is pretty good as well, since he is giving his thunderwolf cronies furious charge.
 

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It also took me a while to notice that the Helmet of Durfast(?) let's you reroll all to-hit rolls, shooting and melee (for some reason, I thought it was just shooting). Really thinking about a Runepriest with this Relic, just to test out the potential of the tempestas discipline (with rerolls and ignore cover).
 
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