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Discussion Starter #1
Army Name: Coven of Tzeentch's Divine Light

Special Notes
- First time WFB army list. And i'v yet to buy any models for it.
This is just the Hero and two core units to get started with, and learn the rules.

HEROES

Hero 1: Chaos Sorcerer:145pts
•Hand weapon
•Chaos armour
•Lvl2 wizard
•Mark of Tzeentch
•Favour of the Gods 5pts
•Lore of Tzeentch


CORE

Core 1:Chaos Warriors 12 models: 190
•Hand weapon
•Chaos armour
•Shields

Core 2:Chaos Warriors 12 models: 190
•Hand weapon
•Chaos armour
•Shields


Army Total: (525)
 

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Looks good for a starter army. The only thing I would do differently is to lose the sorcerer for now and just use an Exalted Champion. With this combo it will be easier to learn the ins and outs of movement and combat without also trying to learn magic.

Once you have the basics down then change out the Champion for a sorcerer and have some real fun.
 

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Discussion Starter #4 (Edited)
Thanks for the info. =]

With marks of chaos, i'm wanting to use MoT and Blasted standard on the warriors. combined with halberd.

What do you think of this set up?

PS: do warriors come with halberds or not?
 

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...i'm wanting to use MoT and Blasted standard on the warriors. combined with halberd....
At low points values you will probably not face enough heavy-hitting units (e.g. stone throwers, huge monsters) to make the ward save necessary; Chaos armour and a shield is very robust anyway.

If you are looking for survivability, the hit-chance reduction from Mark of Nurgle is a good mark.

Do you plan to place your hero in one of the units or run him on his own?

...do warriors come with halberds or not?
The regiment only contains hand weapons and shields.

Halberds and Great Weapons packs are available on the GW website if you do not wish to convert.
 

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Discussion Starter #6
As i'v only ever watched games of WFB i wouldn't know how to run a hero effectivly.
I would probly run him if, CC with a unit. But if he's shoot/magic i probly run him alone.

And if converting, what would you say the best way to go about it?
 

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...if converting, what would you say the best way to go about it?
Two quick conversions:

Halberd/Great Weapon held in one hand
(i) Take a Warrior Hand Axe/Mace
(ii) Cut off the shaft just below the hand
(iii) Glue a length of suitable diameter brass/plastic rod between the hand and the base.
If you use plastic rod you could texture the it using lengthways light strokes with a sharp knife.
Alternatively, cut the haft off above and below the hand, and remove the weapons head then replace the entire haft with lengths of rod

Halberd/Great Weapon held in one hand
(i) Take Left Hand Weapon of choice
(ii) Take Right Hand Axe/Mace and remove head
(iii) Dry-fit both hands horizontally
(iv) The right hand haft should approximately line up with the bottom of the left and haft so a little trimming or green stuff makes it look like a single long haft.
 
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