I usually go all-nurgle but Tzeench has more uses under 8th ed. (regular chaos warriors get a 5+ ward save in combat). The new fear rules however are really good when combined with Nurgle- a failed fear test means they fight back at WS0 allowing them no return attacks
As usual, the most competitive answer would be multi-god, but with Warriors of Chaos, monogod is usually not a problem, unlike 40k. All the marks bring good benefit.
I actually run an army that consists of all four gods forces and I do quite well with it. Mono themed armies can do just as well but I like having the variety.
Mixed armies are fine, but I've found that having a single god means the army has more synergy with itself, is more generally thematic, and in my personal experience, ultimately ends up fighting better.
Mono-God can work fine, as long as you always include a couple wizards, even in the mono-Khorne list. Relying only on magic resistance alone probably won't cut it.
Mono-God can work fine, as long as you always include a couple wizards, even in the mono-Khorne list. Relying only on magic resistance alone probably won't cut it.
Especially with the new rules for Magic Resistance. Just a ward save against wounds, which won't help when your guys suddenly become as skilled as Empire state troops, lose part of their armor save or turn into gold.
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