General of the Empire, Holy Relic, Crown of Command, Shrieking Blade, Full Plate, Shield
Wizard Lord of the Celestial Order, Talisman of Protection, Seal of Destruction
Captian of the Empire (BSB), Armour of Destiny, Great Weapon
Warrior Priest, Great Weapon, Heavy Armour
Master Engineer
Master Engineer
36x Swordsmen, Command (6x6)
42x Halberdiers, Shields, Command, Standard of Discipline (7x6)
30x Spearmen, Shields, Command(5x6)
16x Handgunners, Marksman, Repeater handgun
14x Handgunners, Marksman, Repeater handgun
Cannon
Cannon
Mortar
Mortar
This is the list as a whole, to begin with i wanted to know the preference in a vacuum. Now I see I also need to look at it as a whole also. General BSB in the Halberdier unit the Standard creates a leadership 10 bubble. Crown makes them stubborn, and Shrieking Blade makes them immune to fear. I like the blade cause it is a cheap magic weapon, and on the off chance a units fails their fear check it makes the Halberdiers a little more dangerous.
Cannon and mortar combos, and the handgunners to protect the cannons flanks. by trial and error I have found that 14 man units of handgunners are the ideal number for killing flanking units in one round of shooting. Skinks, fast cav, flyers ect.
The lore of heavens works best with my style of play.
I was thinking the priest in the swords man unit to make them unbreakable. the healing and rerolls are just a plus. I usually cast them first cause most people let them go to save dice for my wizard.
Thats the big picture.