Warhammer 40k Forum and Wargaming Forums banner

41 - 60 of 63 Posts

·
Premium Member
Joined
·
12,830 Posts
It will likely happen with Age of Shigmar. Buy this book, it a) lets you use those models you bought years ago but now can't play with since we've taken away your armybooks, b) they have really cool rules, c) that unit you thought looked good but was actually shit in game is actually really cool, you just need to take this other unit with it and buy this book, and now voila, it's awesome!

While I like the way it can be used to hotfix the game, by releasing little dataslate formations, I really dislike the way it has been overcommercialised, and the fact that the ebook copies don't get frequently updated with this style of "patching" for free is a significant turn off from getting them for me, as they are incredibly hard to read, so much so that I'm going back to looking for paper scans/photographs.



100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3
 

·
Registered
Joined
·
1,459 Posts
It really makes it hard to plan or get excited when the information we are given is simply what we garner from previous releases. Of course we can get cynical.

what I like about the new 40k codexes are that they have taken some liberties with army overlap, ala the Daemonkin codexes. That sort of output is really cool. Hopefully Age of Sigmar will be more like that, combined armies acting more as a whole new army, as opposed to just mixing everything together.
 

·
Registered
Joined
·
4,190 Posts
This problem is of course solved by buying every single unit, often in multiples of three.

Then you just need to top up on new releases and maybe when your metals get replaced by plastics, depending on number of parts and sculpt quality.

Certainly, if you want to spend your extra cash on things other than Warhammer then this might present a problem, but the definition of a hobby is "Nonessential cash sink" so what's to complain about? :laugh:

If I had to throw out a guess, I'd be guessing a "Ravening Hordes" style core rulebook is coming, in the triple hardback format of the 40k one - so you have one book for WFB as we know it, plus the skirmish rules, one book for fluff, and one book full of army lists - limited though they might be, until each codex gets its re-release to bring it in line with the new system.

If the rules are actually good, this could be an amazing breath of fresh air for WFB that massively expands the player base. If the rules are bad, it could be the death knell for the entire system... jury's out!
 

·
Registered
Joined
·
821 Posts
Sounds like a whole lot of fun!!! If these " rumours" turn out to be true, think I'll stick with 8th.
 

·
Rattlehead
Joined
·
6,741 Posts
Not to much a pay to win scale, but you've seen how each new release provides new, extremely powerful options on units which previously had very little to offer a player? Scouts, Assault Marines, all have been previously recieved poorly in game, and hence have few comparative sales to back that up. Others have changes made so that buying boxes of them seems more feasible (2 nr each of the Heavy Weapons in Devastator squads), but not so that without it, you'd still have to buy multiples.
On the other hand, Flyrants have been the good Tyranid unit since 4th ed, Thunderwolves have been good since 5th ed, Guard Blobs have been good since 5th ed, Wave Serpents/Falcons (nobody cares about the model distinction if they even realise it exists) have been the Eldar staple unit since 4th ed, Battlewagons have been an Ork staple since 4th ed. etc. while Assault Marines (outside of a Skyhammer) have been shit since 4th ed, Plasma Pistols have been shit since 4th ed, Land Raider Phobos has been shit since 4th ed, regular Terminators have been shit since 4th ed, Defilers, Thousand Sons etc. etc.

Not that reversals don't happen (Chaos Spawn, Flayed Ones), but it's not nearly as 'good units become bad and bad become good' as some people think.
 

·
Premium Member
Joined
·
12,830 Posts

·
Registered
Joined
·
1,459 Posts
I think the Sigmar soldiers would have benefited from a silver paint job rather than gold, as they do look a lot like Sanguinary Guard.
 

·
Premium Member
Joined
·
5,028 Posts
Discussion Starter #52
Finally some real confirmed lore from the Age of Sigmar, including how our beloved God-King survived the Realm of Chaos and found a new world;

Games Workshop said:
The World Before Time is gone. Shattered. Consigned to an oblivion no-one thought possible. The metallic core of that ill-fated world was hurled through the cosmos, the God-King Sigmar clinging desperately to its sigmarite surface. Aeons passed, until the core caught the attention of the great drake Dracothion; it was he who rescued Sigmar, and taught him the secrets of the Mortal Realms - connected by Realmgates and peacefully populated for many years.

But even in this utopia, Chaos would find a way to corrupt and distort everything. The Age Of Chaos gradually turned life in the realms into hell. Embracing wisdom instead of strength, Sigmar retreated to the Celestial Realm and began assembling the greatest mortal warriors, steeping them in the magic of the stars and instilling them with absolute divinity.

The Stormcast Eternals, as Sigmar named them, are ready. Sigmar’s storm is lined up to unleash its fury on the forces of chaos. The realms will tremble and the skies will scorch as the legions of the Dark Gods feel the blistering rage of the Stormhosts!
The Dragons live on! And this time they stand with humans and not those pointy-eared pr*cks. :victory:


LotN
 

·
Premium Member
Joined
·
1,705 Posts
I have played whfb for 20-odd years. I am having real trouble wrapping my head around 'no points'.

However...

I am loving the new simple rules. My 6yr old daughter wants to play, and she can with these. I want the themed moulder rat ogre horde I always dreamt of.

I am toying with trying 'x wounds' games rather than 'x models'. 100 wounds, split however you like. Not sure if it would work, as if you went for 8 verminlords and faced a horde, you'd get the bonuses of sudden death. However, the stats favour the horde as they'd be hitting and wounding on the same rolls whatever...

Hmmm. So much to work out. This will be fun :biggrin:
 

·
Super Moderator
Joined
·
10,978 Posts
Balancing wounds seems to be the most favoured way of making the game fair at this point. Time will tell if it's going to work or not.

Personally I just see this as variant blood angels and space marines models. But I never really invested in WHF to begin with.
 

·
Premium Member
Joined
·
5,028 Posts
Discussion Starter #57
This speech is from the extract of Gates of Azyr and is given by Vandus Hammerhand to the newly forged Stormcast Eternals;

"This night! This night, we open gates long closed! This night, we smite the savage. This night, we smite the daemon. We cross the infinite. We dare to return to the realms of our birthright. The design of eternity brought you here. Fate gave you the gifts, and the Forge has augmented them a hundredfold. You are the foremost servants of the God-King now. You are blades, you are his shields, you are his vengeance. You are the finest, the strongest, the purest. In pain you were made, but in glory you will live. No purpose have you now but to bring terror to the enemy, to lay waste to his lands and to shatter his fortresses. We are sent now into the heart of nightmares. For ages uncounted this canker had festered across the face of the universe, extinguishing hope from the lands once claimed by our people. The war will be long. There will be suffering and there will be anguish, for we are set against the very legions of hell. But they know us not. They believe all contests to be over, and that nothing remains but plunder and petty cruelties. In secrecy we have been created, and our coming shall be to them as the ending of worlds. With our victory, the torment will cease. The slaughter will cease. We will cleanse these worlds with fire and consign these usurpers to the pits that spawned them forth. Let the years of shame be forgotten! The fallen shall be avenged, and the Dark Gods themselves shall feel our fury! Reconquest begins, my brothers! This night, we bring them war! This night, we ride the storm!"​

...Bloody epic. :victory:


LotN
 

·
Registered
Joined
·
332 Posts
Is it just me, out have people completely missed that whilst you can play this as a skirmish game, if you chose to use ranked units *it still works*...
Agreed, scanning through the High Elves war scrolls there are actually benifits to being ranked up
 

·
Registered
Joined
·
3,689 Posts
NOTE: This is an excerpt I wrote about a month ago at the House of Paincakes.

Clicky leads to actual thread/topic

----

I feel that that it applies here as well.

"How often and how much should a customer have to pay for rules to play a given faction, and how often can a rules product be superseded?"

Let's start here - A company can decide whenever they want to release a new rule set or army book. A customer has two options in response 1) buy the new book and 2) Not buy the new book.

Each choice (both company and customer) has it's own set of positives and negatives. Assuming that new book is a retooling of everything to be less broken/stupid/error/etc and is only released when it is truly needed I can be understanding of buying a new book about every 5 years - sooner if it is needed. Usually when it is done this way customers are more than willing to accept the differences, and spend their money (as long as the price isn't crazy) which appears to be about, $50 or less for a book.

However, if the company decides to simply release a new book for the sake of releasing a new book...bad things can happen. D&D fell apart long ago, even Pathfinder hasn't been able to fix all of the problems, and now the player base is divided and cannot really FORCE change upon the company. GW went through this a little bit as well when (40k) 7th edition was released. A lot of people saw it as what it was, or perceived as such, a money grab. THIS is bad if what you have, or what you want, is a united player base (as such GW has this); because this causes friction, often unnecessary, among the players and rifts can appear. Some players leave the game, some revert back to a previous version of the game, and others continue along at the company's pace. No matter the outcome, the company effectively loses - lost customers, no more income, and less customers & less money being spent being the results.
 
41 - 60 of 63 Posts
Top