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Unhinged Hobo
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Discussion Starter · #1 · (Edited)
Okay i kinda ruined my last attempt to make a PL about these boys with crappy pictures that took hours to load. I've taken some new shots which i think do the mini's more justice and i'm going to try doing it a little differently.

Grimzag's Ork building rules
1: Firstly i'm gonna try Vash's method of updating this log, no updates without a finished model to show pics of.
2: Grimzag will not be able to buy any more orks untill he has finished all of the ones he still has :(
3: For every vehicular unit painted, ten foot models must be completed.
4: Every unit must include some freehand work with the exception of grots. Even if it is only a simple dags design.

Thems the rules so here's the first models, i'm probabley going to spend the first few posts just getting a couple of complete units displayed though i'll include work in progress on things i am working on too.
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This model was bought from ebay and had some conversion already done to it before i got my hands on it, it's been built and rebuilt at least 4 times including one conversion that was a massive tower housing speakers and a tape player. The batteries ran out on the player and i hadn't designed it in such a way that they could be changed.

The 3d faces on the front and side door were present on the model when i bought it as were the customised side sponsons and front cannon.

The tower, armour plating and grot lobba deck are all my own work and were made from a selection of parts including an origional landraider, a rhino, some circuit board and some wire mesh.

I'm going to paint a talley of kills inside the walls of the grot lobba spot to track how many enemy they kill with it. Currently they have three though i've not added their marks.


Vehicular units: 1 Infantry models: 0

Grot lobba kills: 3 (2 SM Scouts, 1 Tac marine)

Edit:If somone can tell me how to put thumbnails of pics on here it would be much appreciated
 

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Unhinged Hobo
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Discussion Starter · #2 ·
Well it's been a quiet night so i figure i'll upload a little more.
Firstly here are some shots of WIP shoota boys i'm working on. Apologese for the low quality shots, i have no daylight bulb so the room light tends to distort the images.
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Each Shoota boy which uses a current gen body has been converted to hold either an old or looted weapon, please note that none of these boys are complete. Most require green stuffing around the seams and several of the looted weapons need extra gubbins attatched to make em more shooty. The painting is from their previous life as my ardboys and consequently some of the old armour plates they wear are still visiable, others have been removed and the models need repairing because of it.

Here are some of my finished shoota boys.

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Vehicular units painted= 1 Infantry models painted= 4
 

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Unhinged Hobo
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Discussion Starter · #3 ·
Hmm still no feedback, guess i'll just have to carry on plugging away at it.

Here is another one of my shoota boys and "Slasher" the shoota boy nob.
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"Slasher" is a mix of parts, his body is an old style ogryn, his right arm is from a black ork and his left is a standard ork boy as is his head. The flag, hat and body of the guitargun (big shoota) are all greenstuff. The neck of the guitar is made from two kroot rifles and the wammy trigger is made rom a kroot rifle knuckle guard. Slashers dreads are made from wire.

As for painted models i'm going to upload some shots of my old "warbike outriders" from the speed freeks list. They're obsolete now but i've given them a new lick of paint and will probabley use them as stormboys.
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The whole mob is made from all sorts of odds and ends though they all use either epic warbuggies or battlewagons as skates or skateboards.

Vehicular units=1 Infantry models= 6
 

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Your Raider konvershun is a good an propa bit o gubbinz. I like the colour scheme and the black dags with white edging in particular.

There is a slight disparity between the sides caked in crud and clean looking tracks on it.

Those finished shoota boys are a right old mix of minis, Gorkamorka, 2nd Ed plastic , Buggy gunner and a current boy. Seeing the 2nd Ed one bought back some memories. :)

Stormboyz on skateboards and skates, this is the unit that really caught my attention, inspired and really Orky. I can't wait to see this unit getting done.

Only four more boyz and another vehicle is an option what do you think you are going for?
 

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Angryman
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Slasher is great and i love the Skater boys. Very cool concept.
The raider wagon is excellent. Very nice indeed.
 

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It's very nice to see all these different era of ork miniatures together. Even though they are a world apart, some of them, you bring them together nicely when you put them side by side. I've always imagined that orks would look pretty different from each other (even if they are all sporegrown) as I think it fits them very well (they don't have a super selected draft population or perfect genetic control - their orks!). But that's just my opinion :laugh:

And those Skata' Boiz are just superb in every way, they are 'epic' in more than one way :wink:

Keep up the good work. Looking forward seeing more mobs flesh out and vehicles rolling on the table!
 

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Unhinged Hobo
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Discussion Starter · #7 · (Edited)
Your Raider konvershun is a good an propa bit o gubbinz. I like the colour scheme and the black dags with white edging in particular.
Thanks i didn't want to get too far away from speed freek colours but felt that last time i tried i didn't have a very strong contrast so decided to see what wouldhappen with black and white, i'm pretty happy with how they catch the eye on the display table. I've got them stood next to a 7000 point chaos army and visiters seem to be drawn to the small ork band first.
There is a slight disparity between the sides caked in crud and clean looking tracks on it.
Hmmm i'd never noticed that before, come to think of it this is the only vehicle with grime on it. I'll have to muddy it up and then turn my attention to the others.

Stormboyz on skateboards and skates, this is the unit that really caught my attention, inspired and really Orky. I can't wait to see this unit getting done.
The rest of the boys for this mob are built though not painted i just need to upload some more pics and get painting.
Only four more boyz and another vehicle is an option what do you think you are going for?
I'll be honest my miniature painting tracker is something of a sham right now. My actual current miniature painted count is Vehicles=3 units infantry = 32models.

I didn't want to flood the very beguining of the thread with models which would make people just sorta glaze over them instead of having a look. This full force (minus work in progress shots) was already posted here before though the pic quality was bad and the number of pics took ages to load so no one ever commented :(.
That said i'm going to drop the finished models out as complete units when i post them so that i can't use them as cheat cards to reply to comments for long. My current actual modelling project is a truck...using a rhino, chimera, truck front and some tracks...once i get some plasticard i'll upload wip shots of it.


Slasher is great and i love the Skater boys. Very cool concept.
The raider wagon is excellent. Very nice indeed.
Cheers mate, Slasher was origionally going to be a big mek when i started working on him in 3rd edition. All of his meks had guitarguns too and the counted as big shootas, but i never finished him before the rules change and now big meks have so many more options to consider. So he gets relegated to being a nob. The skater idea origionally came about because i hate, HATE!!!!, painting bikes. They're not quite a vehicle and not quite a foot trooper but take twice as long as both.



It's very nice to see all these different era of ork miniatures together. Even though they are a world apart, some of them, you bring them together nicely when you put them side by side. I've always imagined that orks would look pretty different from each other (even if they are all sporegrown) as I think it fits them very well (they don't have a super selected draft population or perfect genetic control - their orks!). But that's just my opinion :laugh:
That was the theory. That and the whole, orks get bigger as they get stronger so having a bit of size variety in a mob was a good thing.

And those Skata' Boiz are just superb in every way, they are 'epic' in more than one way :wink:
Thanks i'm considering going back and adding straps to hold their skates on, most people dont notice that they just seem to be attatched but it's staring to bug me a little now.

Keep up the good work. Looking forward seeing more mobs flesh out and vehicles rolling on the table!
I'll see what i can do :)


I was going to show you WIP shots for the other skaters but i just managed to delete them all accidentally. :blush: I'll try to get them up soon but need to wait for a nicer day to do it.

Instead i'll upload my WIP slugga boys


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The last boy actually has a chainsword which broke off before the final shot, you can see it in the group shot at the top. It once Belonged to a second edition plastic SM sargeant.

And here is where my cheating shows itself. as i mentioned above i already have a lot of models painted that i've not tracked on my tracker. My painted model for today is therefore 12 slugga boys and their nob(who has no name, any ideas?).

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Again i've got a mix of parts here, 2nd, 3rd, gorkamorka models. the nob is an old ogryn again with headswap and arm swaps. I'll try to post some individual shots of some of these models as the group shot doesn't show them off very well. Though it'll have to wait till it's a sunny day as i have no daylight bulbs :(

Vehicular units=1 Infantry Models = 19
 

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Mentally hilarious
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About the straps, if you feel that they lack straps, go ahead and add them! It will just annoy you if you don't, I know how it is, as soon as I've seen something I want to correct I have to do it otherwise it bugs me every time I look at the miniature.

Those Ogryns to Nobs conversions you got going looks very convincing, better than the GW nobs (which mostly looks like Ork Boyz with more equipment imo).

Will be nice to see how your newly painted units will look :wink:
 

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Unhinged Hobo
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Discussion Starter · #9 · (Edited)
OKay folks i feel it is time for an update even though i haven't managed to accomplish much yet. These nxt two models are therefore cheat models which i have had finished since before the project log was started. The first is an old imperial guard demolisher that i have had laying around and i has been captured by my orks, i always felt that the demolisher was a better choice over the basalisk in the last rules. I just couldn't imagine orks sitting way back where they can't see the carnage they are causing first hand.

There is very little customisation done to this model and it's mostly superficial work with armour plates and grots.
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I'm not sure wether i should dirty it up like i did with the Battlewagon to keep it more in line with the other model. Thoughts?

As for what i'm working on atm i'm doing a truck made completely from components from my bits box...it's alittle bit of a mess right now and i plan to build up the cab using plasticard. I'll probabley add a rocker launcher as the main weapon, i have an old whirlwind pod here somewhere.


I've got three main projects that will be in the works sometimes soon though the last two might be a slightly longer time coming then the rest as i still have to abide by rule 2.

First i got a stompa for my birthday from my mother in law, she so gets me, and i've decided it needs to be a mechboy stompa. As my main colours are white, red and black i figured i would paint the stompa white...should be fun. So far my plans include replcing the head and limbs, the head will be based on the front ramp of a battlewagon for the jaw and a stormlord VMB for the eyes and gaze of gork weapon. I'm planning the liftadropper to be a mix of eldar and tau pieces and the main gun arm will be based on a basalisk cannon. I might even mount both arms on leman russ turret rings so that i can aim the gun and if i add hinges of some sort to the lifta droppa he will be able to point it. Heck maybe i'll even make the head turnable.

Project 2 is all completely Vash's fault and i take no responsibility for it. After seeing how nice his scratch built vehicles come out i've decided to try my hand at an epic vehicle which he's not had a crack at. The Weirdboy tower. i've seen the new FW models which include weirdboy towers and don't think they tower enough. So i'm going to have to make something a lot taller. Not sure how this will pan out yet but i'm enthusiatic and that's a big chunk of what counts.

Project the...one after 2 is the fault of the awesome warfilm "Memphis Belle" (if you havn't seen it why not?). Consequently i now want fighters....and bombers. Specifically i want a flight of 2 bombers with a 3 fighter escort. Problem is i don't like the FW models so i'll need to make my own. I want to base the bombers on the old B17 flying fortress' as these things were huge and awesome. I looked at the marauder models but even these are too small to fit a ball gunner and waist gunners in. Might need to do a kit bash though i think finding a 1/32 scale B-17 will be a bitch. I've not thought much about the fighters but every bomber needs a fighter escort right?


With luck i should have some more pics up tomorrow, i'm working on painting slasher and maybe i'll have naother skater up and painted by then, you never know.

vehicle units=2 infantry models= 19

edit: I've just realised a 1/32 scale b17 should be over a meter wingspan.......
 

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I'm not sure wether i should dirty it up like i did with the Battlewagon to keep it more in line with the other model. Thoughts?
Mor dirt, looks like some grots bin likin it cleen!
Funky paint job though Grim.

Project 2 is all completely Vash's fault and i take no responsibility for it. After seeing how nice his scratch built vehicles come out i've decided to try my hand at an epic vehicle which he's not had a crack at. The Weirdboy tower. i've seen the new FW models which include weirdboy towers and don't think they tower enough. So i'm going to have to make something a lot taller. Not sure how this will pan out yet but i'm enthusiatic and that's a big chunk of what counts.
Give me a PM if you would like some help, I have thought about the dimension etc for this one a little.

edit: I've just realised a 1/32 scale b17 should be over a meter wingspan.......
Now that would be something to see. lol.
 

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Unhinged Hobo
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Discussion Starter · #11 · (Edited)
OKay as promised here is the finished shot of "Slasher".

The light isn't great. We were testing to see if Yakashia's megabucks camera would be able to deal with macro photos at night when my point and click can't. Apparently it can. The model does appear a lot darker here then it does in real life. With luck next time i ost i will have WIP shots of my skaters and a trukk for you but necisary daylight bulbs continue to escape me. Also i need to order some plastistruct rods to make rivets for the truck.

Vehicular units= 2 infantry models=20
 

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Unhinged Hobo
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Discussion Starter · #12 ·
Okay folks, here's another little cheating shot of my final vehicle unit. From now on every vehicle you see will be at the very least painted from scratch, i've literally got one truck undercoated and another still in pieces.

So without further ado here is my big shoota buggy squadron. Please note i'm going to be buying some fine sand tomorrow to muddy these up in the same way as my battlewagon.

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That brings me up to a healthy 3 vehicle units and i need to do more work on my partial squads before i post again.

Vehicle units=3 Infantry models=20
 

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Unhinged Hobo
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Discussion Starter · #14 · (Edited)
Nice buggies Grim, can't decide which is my favourite.

How do you do you mud then?
I like the toothed one best i think, can't see it from these shots but from the front the barrels of the guns make a set of eyes so the buggey is glaring at whoever it is driving at.

The same way i would do a sand base.
Mix sand in a pot with some clear drying wood glue and liberally paint it onto the sections that i want caked up, on areas that need to be more built up i might put a thin layer of plasticard underneith to raise the area a little before destroying the pc outline with sand gloop.
Leave the sand to dry and coat with another layer of dilute wood glue to seal it (you could probably just use varnish but i find the glue works well).
Again leave it to dry and paint the whole area black, including a little bit of the area surrounding the hard mud.
Paint the area thatis blacked out with whatever mud colour you like (i'm using snakebite) and wash with devlan mud to add depth.

As i've posted without a model having been painted yet i am going to have to use another cheat model. infantry this time in the shape of my warboss and his massive nobs bodyguard. I'm probabley going to be doing a lot of work to change this unit. I no longer like a big chunk of the nobs and i might split the group so that my warboss only has ogryn conversions with him, the others might form a second squad seperately, maybe i'll use them as skarboys as in our apocalypse games my gaminggroup allows units from earlier editions of the game.
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Now as i'm using these cheaters again i may as well upload my last cheat shot of the two grot bases i've made including a couple fo shots of models i'm going to have in my grot unit, i'm padding the unit with snotlings i've found laying around, including 2 per base to counter the size difference. This squad see's a return of runtherd Zodgrod, even if he's a snakebite i figure he can have a home in my army, as he was one of my favourite models when i first started the hobby.

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Vehicle units=3 infantry models=33
 

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Unhinged Hobo
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Discussion Starter · #15 ·
Okay folks i've done another skater boy which i know you've all been waiting for.

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This guy means the squad currently stands at three members and is still not big enough to be fielded. Not to worry though as i have these boys waiting in the wings for their turn.

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I have another four which i am unhappy on the poses of and are being rebuilt.
On the cutting bench at the moment i have a couple of vehicles waiting, one is a standard ork trukk, stripped down for extra speed. I didn't want to play around with this bad boy much as it's my first time buildin one of these and i wanted to make sure i got it right before i mess around with the next one i get.
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I also have this vehicle which i am also using as a truck despite the fact that it is bigger then my looted wagon.
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I've never used this much plasticard on a model before and i'm pretty happy with how it turned out in the end. It's also the first time making rivets for vehicles.

I'm intending to make crew for truck one and passangers for both trucks that are attatched with magnets. This way i can leave the passengers in when their are squads mounted in them and take them off when the squad has disembarked.
as a finale here are the better shots of slasher that i promised you guys, he looks so badass that i half expect him to start soloing from the top of the battlewagon.

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I also got my b-17 in the mail. But it appears i've hit my limit for pictures in a single post so it'll have to wait for next time.

Vehicular units: 3 Infantry models :34
 

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Unhinged Hobo
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Discussion Starter · #16 · (Edited)
Okay folks update time.
I've got a game coming up on sunday and decided that i would try and get enough shooter boys painted and ready for the battle. I also decided that i'd try and get a truck painted or the last 2 stormboys i need to be able to field them as a squad, it all depends on time.
Today i managed to get 4 boys done in a single session (probabley a personal best with this army). That means i only need one more painted for a legal squad.

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As yooz can see dey've been 'alf inching rusty weapons from Warboss Dafunda while e's not been looking.

The other thing i have to show you today is my b-17 which is going to be orkified in the next few weeks. Here are the shots before i've done anything. Lizgrod the slugga boy posed for the shots, his other option was feeding the squiggoths.
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I can honestly say that this is the only modelling project that i've ever decided to undertake that has scared the hell out of me to think about starting. The problem is that i want a lot from it. as well as having a usable massive bomber i want to be able to have rotation top and ball turrets, a working bomb release mechanism with the bombs (and unwitting grot) suspended by fishing wire, and a section of the hull that can be removed to show a cross section of what's going on inside.
This thing isn't just going to be a working bomber model it's going to be a diorama.

The problem comes with putting all this together, first i'll need to detail the interior without having so much detail that it's impossible to paint. A lot of sections (and i mean a lot) will need to be built and painted seperate and then introduced to the model afterwards.
Also i am rubbish at making models with moving parts, i'm one of these people that always glues his landraider doors closed, so the prospect of getting this up and working properly is really worrying for me. I really don't want to ruin it.

I've decided that superheavies don't count towards my vehicle allowance and that i'll be able to build one as a treat for every 50 infantry and 5 vehicle units i finish. As i'm only
12 infantry away now and 2 vehicles i figure i can start planning.

Vehicular units=3 Infantry models=38
 

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I see I have been missing quite a lot of updates!
I think I get what you where saying about the strapless "sk8ter" boyz now, it would make some of them better if you just added a small strap to the feet. Not that they aren't good as they are - they'd just be even better! :O

Another thing I'm noticing about in these pictures are that the paintjobs look like they progressed pretty well as the log has progressed! The checkers patterns are a nice touch and very well executed (in the orkish way of course)!

Keep up the good work, will be nice to see what happens to the B-17 :D
 

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Unhinged Hobo
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Discussion Starter · #18 ·
Hiya ladles and gentlespoons, i've been away for a few weeks but that doesn't mean that i've not been busy.

As i mentioned last time i was gearing up to get my army ready for a game and i managed to get the last shoota boy needed to make the unit legal ready. Yay!!
The stormboys/skaterboys didn't make it in the end. Largely because of this...

I see I have been missing quite a lot of updates!
I think I get what you where saying about the strapless "sk8ter" boyz now, it would make some of them better if you just added a small strap to the feet. Not that they aren't good as they are - they'd just be even better! :O
I completely agree and the more i look at these boys the more it ticks me off, i'm going to be working on them for a while but there was no sense painting models that i planned to convert again in the next few months.


Another thing I'm noticing about in these pictures are that the paintjobs look like they progressed pretty well as the log has progressed! The checkers patterns are a nice touch and very well executed (in the orkish way of course)!

Keep up the good work, will be nice to see what happens to the B-17 :D
Thanks for this i hope i'm getting better and i seem to be making less mistakes as well as speeding up. Before ui was taking nearly 5 hours per boy and i can get one done in about 2 now.

Unfortunately the b-17 is going to have to wait :( my parent in laws bought me a stompa in october and are excited to see how i am getting on with it for when i visit them at chrimbo.....i hadn't started yet and i figured i may as well get it done as it's going to be a shorter job than the bomber. Unfortunately i couldn't leave well enough alone, i already wanted a mekboy stompa and was upset to discover that the arms don't move (how hard would it have been to attatch them with turret mounts?) consequently a lot of convertin has begun and i recon it'll be next year before the bomber gets started.

First things first i've got my painted model.
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that makes my shoota boys legal.

I've also done a grot and runtherd to start getting their mob legal as well though the pics of the runtherd are horribley blurred so i'll try again later.
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Which brings me to my work in progress stuff.
First i've got some shots of the custom trukk i showed last time, undercoated and with the basecoats applied, i've done some more on it since then but the rust effects i'm applying to the damaged sections looks pretty bad so i need to rethink it.
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Interesting point of note, this truck was going to be my vehicle unit for reaching 40 models but my missus has foiled me. She pointed out that as a truck doesn't take up a space on the force organisation chart it should not be classed as a vehicle unit any more than my 3 buggies should be a single unit.


Now i don't know if anyone will care but i've taken progress shots of how i articulated the arms and head for the stompa.

Making the head turn.
this is actually a pretty easy conversion.

Step 1: Take the two parts of the ball join that make up the neck of the stompa and line them up so that the smaller piece sits flat inside the base piece.
So this http://www.bitsandkits.co.uk/images/663844056240.jpg needs to sit flat inside this http://www.bitsandkits.co.uk/images/030523062895.jpg
Use a spirit level to make sure it is sat flat and bluetack it in place.

Step 2: drill a 1mm hole (or whatever diameter pinning wire you use) through both pieces in the centre. You can measure this if you want though i did mine by eye.

Step 3: Pass a small piece of pinning wire through the hole and bend over both ends using some jewelery pliers (or needle noses or your fingers or your kid brothers face). You should now have a freely spinning neck join.

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Step 4: Convert the head however you want and attatch it to the http://www.bitsandkits.co.uk/images/663844056240.jpg
be careful not to glue anything to the base plate or the head will not spin. I converted mine using the dozer plow on a battle wagon and a stromlord turret, i then filled in the blanks using plasticard (i've since added rivets to these sections as well).
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I'll upload arm guides next time as i'm running out of attatchment spaces.

Vehiclular units= 3 Infantry models= 40

Grot lobba kills = 7 (6 sm scouts, 1 tac marine)
 

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All the conversions are great and the boyz are well painted! So...much...orkiness...cant..handle.......WAAAGH!!!
 

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Unhinged Hobo
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Discussion Starter · #20 ·
Just when you thought it was safe to go back to the painting table....well it probabley is...but there's gonna be a giant ork sat there painting too.

it's been a while folks so i have a fair bit to show you. might stretch over 2 posts.

First off lets do the tutorial for the stompa arms.

Articulation of the right arm.

1: Take the body panel for the arm (It looks like this.), and use a circular file to turn the hexagon into a nice round hole.
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(please note, use the piece in the link not the one in the picture as my grot assistants messed up and handed me the wrong piece. I fed them to the squighounds but being an over enthusiastic mek the damage was already done.

2: Add a few circles of plasticard to the bottom of the weapon mount for the arm making sure it is only margianlly larger then the hole you have made.

3: Add a final piece of plasticard as a back piece to stop the arm falling off of the body. If you add too much plasticard in step 2 you will find your arm rattles loosely so you want the back piece pressing as tight to the inside of the body as possible.

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4: Add a couple of blockers as shown to limit how far the limb rotates. Whilst funny for a while, droppy gun syndrome is the number one cause of friendly fire in todays armed forces...fact.

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That's your right arm pretty much done. Note that you can just use the same method as the one i'm about to show you instead if you choose but the shape of my lift dropper arm made it difficult to do on my stompa.


Left arm articulation
This was a little different as the arm i wanted to use for my main gun arm involved using a basalisk cannon which was so big that i would need to raise it away from the torso to get it to move. Here's how i made it work.

1: First you will need to make the main body of the stompa. Leave the two front panels off for now and don't put the head on either.

2: Where the little hole for the left hand arm is you will need to make a rough measurement of the raised circular section and cut a set of disks from plasticard using this measurement as the diameter. Glue your disks together, attatch them to the body and drill a hole through the centre and you should have something like this.
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3: Add some pinning wire to the mix, glue it in place and drill a hole into whatever you are using for the arm at the point where you want it to pivot.
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4: Here is the fun part, your gun should currently be freepivoting when you slot the hole onto the pinning wire, it'll spin around and as soon as you let go of it it'll aim at the floor. What you need is some sort of locking mechanism to stop it in a specific position. I wanted one aimed slightly up, one aimed level and one aimed down. The aimed down one was already taken care of by gravity. For each of the other positions i held the gun in place and marked points where i could add a blocker to keep them in position.
I then drilled holes into those points.
View attachment 9480

5: Now i needed my blocker. I used a piece of plastic from the bottom of one of the ork truck boarding ramps and drilled a hole in it. The i glued some more pinning wire into the hole to create my pin. When the gun is raised into one of the other positions and then the pin is put into the hole it blocks the movement of the gun and holds it in place.
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Gun in position one...gravity...i'm not sure why i took no shots of the pin in use. It works...trust me.
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Oh and no that gun isn't finished yet :p


Time for some finished models. This week i am been mostly workin on grots.
they've come out really dark, i need to reevaluate where i'm taking my pics methinks.
I've decided that as i'm a speed freak player and i'm going to be slowly introducing other elements to my army that my grots will be painted to represent the different clans. I don't think it's too far fetched to think that the orks would just mob all the different grots together reguardless of wether they had their own fighting styles.

So here is one of my Goff grots
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And here is a deathskull grot who has managed to loot some ultramarine scout pads.
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View attachment 9488

vehicular units=3 infantry models=42
 
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