Warhammer 40k Forum and Wargaming Forums banner

1 - 14 of 14 Posts

·
Registered
Joined
·
133 Posts
Discussion Starter #1
hey,
I've started playing Eldar recently and tend to use a squadron of 3 vypers.
These Vypers have missile launcher and shuriken cannon.
This means I can drive 12'' and fire both weapons providing I use the plasma round from the missile launcher that turn (strength 4- defensive)
the alternative is to move 6'' and have both weapons firing with the krak round.

what do you think of this combination?
 

·
Registered
Joined
·
1,137 Posts
BS3

That's it, Vypers are crewed by BS3 Guardians and because of this, any single-shot weapon is just too risky to be worthwhile. Vypers are already a sub-par unit (And I speak as one who always takes them) - giving them a EML just compounds the problem.

If you want an EML that badly, use Guardians. They can camp out on your home objective with an EML platform and a warlock for cover, job's a good 'un.

Vypers can only be justified by maximising on their speed and manouverability, so a long-range single-shot weapon is wasted on them.

Scatter Laser is the only way to go. Scatter Laser & under-slung Shuriken Cannon if you want. Lots of shots and the Vyper has what it takes to hit rear armour.
 

·
Premium Member
Joined
·
1,571 Posts
I tend to take mine as SC/SC for exactly the reason Azezel has said, in some games I use a doomseer on jetbike to increase the odds of actually killing anything. I find that SC/SC or SL/SC are quite good for killing squads.

In Apocalypse I use Vypers with BL in my Wind Hosts, but that is only because in Apocalypse points cost is much less of an issue.
 

·
Registered
Joined
·
1,137 Posts
Bubblematrix raises a point I'd neglected:

If you have a Farseer on a Jetbike, then single-shot weapons become more plausable for Vypers, since the Jetseer can keep up with them and make them shoot straight.

I don't do it myself, since my Farseer has better things to do with her time, but it seems workable.
 

·
Premium Member
Joined
·
1,571 Posts
I don't do it myself, since my Farseer has better things to do with her time, but it seems workable.
QFT

My farseer usually has other things on his/her mind, but I have on occasion in some more goofy lists used doomseers to do this, and in Apocalypse this should never be underestimated - though a good Seer Council of Ulthwe with Augmentseers doing their thing can sub for expensive jetseers.
 

·
Registered
Joined
·
1,146 Posts
Just a thought...

If you are only using one Fast Attack slot, would it not be better to split the Vypers into three squadrons of one Vyper instead of one squadron of three?
If just one enemy unit targets a squadron of three and gets just three hits there's a chance that he'll kill all three Vypers because of having to share out the hits amongst the squadron.
If there is just one model per squadron it costs you no more points to purchase them and it will then take THREE enemy units to destroy all three Vypers, giving breathing space to another two of your units. You will also be able to fire at three separate targets yourself. You will avoid the squadron rule that states Immobilised Vehicles are Wrecked Vehicles, although you will fall foul of Crew Shaken not being downgraded to Crew Stunned.

I know that the downside to this is Kill Points, but if you're playing for fun and not trying to win a tournament it's certainly something to think about...
 

·
Registered
Joined
·
1,137 Posts
There are up and down sides to the proposition.

Credit where due - GW did a bang-up job with the squadron rules in that deciding what configuration to use really is a tough choice. Three individual units, or one 3-vehicle squadron?

On the whole, in this case I think the OP is right to go for the squadron... Not only for the reasons you stated, but for the advantage the cover system grants to squadrons of small vehicles like Vypers.
 

·
Premium Member
Joined
·
1,571 Posts
Personally, if I am taking single shot heavy armed vypers I use 1 unit squads, but as Azezel stated if taking squad killers then I would lean towards larger squadrons.
 

·
Registered
Joined
·
1,146 Posts
Hmmm... You're probably right. It's just my regular opponent is a Tyranid player. I try to fire with them on Turn One then as he scurries across to me I try to Flat Out behind him. At which point he either ignores them and continues across the board taking plenty of shots in the back for his troubles, or he shoots at me passing up his Run and also his Assault phases. Unless of course he wants to go backwards.
All in all the Three separate Vypers option seems to give me a lot more flexibility.

But whichever size squadron you take you're dead right about using multi-shot weaponry. That's why my War Walkers are now all armed with two Scatter Lasers.
Oh, the fun I have sticking them in cover close to a Farseer with Guide and Fortune. Twenty-four S6 shots with re-rolls to hit and 4+ cover saves with re-rolls...
 

·
Registered
Joined
·
1,137 Posts
Y'see - Guide is what I'd use on my single-shot weapons (What I said about a Jetseer being able to keep up with Vypers and make them shoot straight).

Against 'nids - hell, three SL/SL warwalkers must be a sight to behold.

Not to threadjack - but have you tried the new night Spinner? I'd be interested to hear how it performs against the bugs.
 

·
Premium Member
Joined
·
1,571 Posts
We have just got a Nid player in our group, I might just try out my Nightspinner on them, in theory it should be a good hassle for their troops.

I tend to guide my multishot groups as it tends to be the case that I am trying to "dice" an opponents squad with them, at this point the extra hits are much needed, but in all honesty we are discussing the swiss army knife of Eldar units - Farseers are just plain good!
 

·
Registered
Joined
·
378 Posts
EMLs however if you use plasma the BS3 is alot less of a problem. And it should be hitting at least 2 guys.

I dont rate shuriken cannons, 24" range means to use them you have to be in bolter and plasma range. At least with Scatter lasers and EMLs you can stay at 36".

I shudder every time i see a bright lance on a vyper.
 

·
Premium Member
Joined
·
1,571 Posts
I prefer taking my SC on jetbikes as they can dive for cover after shooting them, but do get some mileage out of SC/SC vypers, if GW sort out their points cost in the codex update then I think we will see a lot more of them. At the moment they are quite an expensive way to get SC into your army, still, if I need a relaible and mobile troop slayer with a lot of dice I do like to take them as inefficient as they are.

I used to swear by EML, but they have gone out of favour in my lists, I tend to specialise my units more and the EML just doesn't shine as much as it did in past editions.
 

·
Registered
Joined
·
1,146 Posts
"you tried the new night Spinner? I'd be interested to hear how it performs against the bugs."

No. I've got the Forge World Night Spinner & in the past I've used the Imperial Armour rules but that was a long time ago and now it's in an army case buried somewhere.
I'll have to dig it out and give it a go, thanks for the reminder...
 
1 - 14 of 14 Posts
Top