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Angels Acier 4th Company - Scourge element led by the Forgelord Von Dutch, bristling with the holy white light of the chapter armory's finest armaments. Speed and heavy firepower to cleanse the heretics and their wicked chariots.

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The Forgelord x1 (vulkan he'stan)
Scourge Squad x5 (assault terminators) 2xLC 3xTH/SS
Scourge Chariot [1] (land raider) "The Inevitable"

Brother Helios [1] (dreadnought) MM/dccw(HF)

Elder Brothers x6 (sternguard) 3xcombimeltas
Stronos RZB [1] (razorback) LC/TLpg "Her Scorned Name"

4th Tactical 1st x10 (tacticals) mg/MM
4th Rhino 1st [1]

4th Tactical 2nd x10 (tacticals) mg/LC
4th Rhino 2nd [1]

10th Slaymakers x6 (scouts) 1xHBw/hf shells 5xsniper

4th Cavalry 1st x6 (sm bike squad) 2xmg
4th Cavalry Hvy x1 (sm attack bike) MM

4th Cavalry LS [1] (landspeeder) MM "Seraph Hornet"

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1848/1850 pts - hq:1 elite:3 troops:3 fast:2 heavy:0 dedicated:4
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i would say you dont have enough long range.

if you where to switch from a HF+MM regular dread to a double twin linked auto cannon dread that might help some, plus maybe add more speeders. maybe trade the bikes for 3 more with MM+HF. 2 units of 1 and 1 of 2. or just 3 and use 10 of the 70 left over for the rifle man dread and have 60 points to throw around.

also maybe dont put vulcan with the terminators and trade the land raider for 5 more termies. all TH+SS. other 40 pts add to the 60 giving you 100 points for maybe a 2 man assault bike squad with MM?

then you put 2 speders in one unit together and have 5 fast MM and a rifle man dread and the razor for anti armor.

then maybe drop a sterngaurd and convert points to more combi weapons or something and throw vulcan in there. thats a tough unit, the tac squads are meh, i would do either mm, combi melta, and flamer or mm, combi flamer, and melta on them. then you can deepstrike the 10 man termies 2+ armor 3+ invul with master crafted TH. theres another tough unit. not many armies will be able to take out 10 TH+SS terminators. plus a crap ton of twin linked MM's and HF's.

also consider finding a way to put in a 10 man sterngaurd unit with 5 each combi melta and flamer. in a drop pod.
comes in, combat squads around really scary unit + transport. 5 TL melta shots then 5 TL flamers for the insides. plus if nothing lives you have special ammunition still for shooting at other things. do it wrong and its suicide. do it right and its game changing.

plus if they have nothing you can just drop them on some where to your tactical advantage.
 

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lone Land raiders Make Drizzt a sad panda, either your build your list around protecting a large investment in land raiders or don't take one at all. they are only really functional as a assault transport and so are easily movement blocked or if the do hit your opponents line they will be unsupported and shot to death or counter charged. it really frustrates me that every Vulkan list seems to think they need to take a lone raider full of termies, just understand that while he beefs them up they don't work very well in a regular old rhino rush army and so taking them is a mistake.
 
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